May 15th, 2008 by kiroukou :: Must see, demos, en :: No Comments
We recently have seen some really good use of Sandy3D engine, which is a good illustration of what’s actually possible to do.
One of the first complete real 3D FPS game, realized by QiGames studio. The result is fairly good, and shows a good future for flash 3D games.

Cool 3D model with IK manipulation. Nicely done!

The LownDown, government new zealand website
Interactive 3D navigation for that complex website.

Beautiful use of Sprite2D Sandy feature.

More demos in our Forum
April 30th, 2008 by makc :: General :: No Comments
This time with lots of new features for you to play with, Mathieu Badimon released new version of Five3D package. Brand new Five3D 2.1 now have:
- Back Face Culling
- Flat Shading
- Z-Sorting
- Space Drawing Functions (moveToSpace, lineToSpace, curveToSpace)
- Bitmap3D Class
- Video3D Class
- Sprite2D Class
- Letter Spacing for DynamicText3D
- Text Width for DynamicText3D
This is serious, I was finally able to make my cube test work:

What can I say, thanks a lot! I can only wish myself could do some coding too 
April 18th, 2008 by makc :: General, Must see, demos, en :: 3 Comments
Hello again, flash 3D fans. Today you will be looking at REAL commercial grade flash 3D solutions in action:

The one on the left is recentry released Alternativa3D milestone tech demo. The one on the right is not so recently released Electric Oyster engine demo, but neverless I enjoy it too much to not include it in this post
That’s pretty much all I have to say, you don’t really need lengthy ramblings about them. Just click, sit back and enjoy the show.
April 17th, 2008 by makc :: General, Must see, en :: 4 Comments

Sincever I made this picture in Dec 2007, I knew I am going to use it again
Guys at revolver3d.com apparently have released their “commercial grade” FreeSpin flash 3D engine yesterday and, to celebrate the release, they posted an announcement on Papervision mailing list. Needless to say that their announcement received heavy backfire immediately.
I could not find any pricing info on FreeSpin site, but their examples and documentation sections reveal nothing that could not already be done with existing free engines. It will suffice to say that their claimed “correct representation of the vast majority (if not all) of 3D models and scenes… without disappearing polygons and/or flawed sorting” fails to work even in their simplest example.
Come to think about it, all of this hype just two weeks after another, much more impressive, commercial engine goes open source. To conclude, these guys have a long way to go before they start making serious money with it.
April 16th, 2008 by makc :: General, Must see, Resources, en :: 1 Comment
Seems like yesterday was busy day for flash 3D world. Away3D has just released v2, that includes all the stuff they were carefully hiding from us since 2007 fall. Release comes with kick-ass alien planet demo:

Well, Away3D has really gone far away from PV3D now. As Rob wrote before, they “no longer measure success with a Papervision yardstick”.
Congrats to Away team!
April 14th, 2008 by makc :: General, Resources, en :: No Comments
Two months after unofficial port, Mathieu Badimon finally took his time to make official release today, along with typography tools.

This is certainly one of most compact engines (and so is very easy to start working with), with some unique features, such as 3D vector drawing and text support. Now, rewritten in AS3, it is probably fast enough to handle very complex scenes, but also very limited dynamically because of fixed rendering order.
This release comes with promise of v2.1 in coming weeks, so let’s see what comes next.
Get Five3D 2.0 here.
March 28th, 2008 by makc :: Must see, demos, en :: 2 Comments
Recently Anggie Bratadinata has posted Light3D Explorer on Away3D mailing list which, to quote Peter Kapelyan, does very good job in demonstrating concepts that are just too hard to explain in words. So, to provide similar service to our users, we have converted light explorer to Sandy:

I hope you’ll find it useful.
P.S.: meanwhile, we have done some work to speed up smooth lighting in coming 3.0.3, so keep an eye on release annoncements ;)