Sorry for the inconvenience

June 23rd, 2009 by kiroukou :: Project, en :: 1 Comment

The flashsandy website has been unreachable for few days, our appologies for that.

Seems that our host made a small mistake and erased all the domain files.

Hopefully they gave us few minutes ago a backup (thanks for the reactivity) , and now we are working to put back the wiki IS back online. The forum and the blog are already doing their job again as well :)

The Sandy3D team

A Sandy 3D Viewer

May 18th, 2009 by Petit :: Must see, demos, en :: 2 Comments

Hi folks!

It is always nice to see new uses for Sandy. The firm web3dmodels has created a simple 3D viewer for presenting products or maybe dinosaurs ?

Bringing Physics to Sandy

May 9th, 2009 by Petit :: Contributions, demos, en :: 2 Comments

Falling Debris

We have seen physics in Sandy 3D before, using the WOW physics engine. We also saw some examples of using the jiglibflash engine by muzer. You may not know, that we also have adapter classes ( jiglibflash plugins) for knitting together the brilliant visuals of a Sandy 3D world together with the physics aware  objects of jiglib.

This simplifies things a lot, as it helps us create these twin objects – a Shape3D and a RigidBody and add them to the Sandy scene as well as the jiglib physics engine.  The engine is an amazing piece of code, capable of creating belivable as well as unbelievable motion. The library is under development, as one might expect, and has so far not much of a documentation.

It has gravity, body mass, collision handling and ways to apply spring constraints between bodies.  For a game developer this is gefundenes fressen.

I’ve started to write a tutorial on how to use the jiglibflash physics engine withe Sandy.  Go there and get some introductory advice, and start experimenting.
/Petit

Sandy 3D Engine haXe Port Released

April 8th, 2009 by Petit :: General :: 1 Comment

The Sandy haXe team is proud to present the haXe port of the Sandy 3D Engine.

The version is 3.1.1 and sports the same functionality as the AS3 version.

Now you can program and compile your 3D worlds in haXe, which is fast and easy. Your code compiles to a SWF, that you play in the Flash player.  Later on you may present your applications on other platforms as well.

Download haXe from their site and  Sandy from the Sandy download page. It comes with full API documentation and lots of examples. Make sure to select the haXe version.

To read a little bit more on how and why you should use the haXe version, go to our short page on the haXe port

If you haven’t worked with the haXe language before, you’ll certainly visit the haXe friendly home site to learn about the language and the goals of haXe.

Welcome to the new 3D world!

The Sandy haXe team

Have a Coke and a Smile with Sandy

March 31st, 2009 by Petit :: Must see, demos, en :: 1 Comment

Living Positively

We are proud and pleased to see that Sandy in a way was granted the FWA Site of the Day Award March 25 2009.

Gabriel Laet at the multilingual Brazilian media firm Gringo developed the vivapositivamente site for Coke, and to the joy of the hard working developers of the Sandy3D team, they used Sandy to drive this fine and elaborate site.

If you know a bit of Spanish or Portuguese you’ll understand the text. Otherwise, enjoy the artistic work!

Sandy haXe 3.1 release

March 30th, 2009 by Niel :: General :: 1 Comment

The sandy development team is privileged to announce the Sandy haXe 3.1 release, which closely follows latest patches coming from the official AS3 tree. This officially marks the end of the beta phase for the haXe branch, and a new road for the future development of Sandy. Established members of the haXe community and die-hard AS3 gurus have both contributed to make this release possible, with the common aim to help both communities: both in achieving a competitive performance, and providing the best available gaming ecosystem for the web.

Beyond all the packed features in the AS3 trunk version, the latest haXe subversion tree also sports

- an MD3 parser: quickly import a wealth of freely available QuakeIII models onto the web; robust keyframing support; painless import from open source modelling tools like Blender.

- an experimental javascript target, by piggy-backing on the Canvas-NME and Neash libraries (for browsers which support the HTML5 canvas element)

Backward compatibility with AS3 code will be achieved through the new SWC support advertised by the latest haXe release. SWC can be integrated into most Flash IDE’s and the flex compiler without needing any haXe code.

Get the download

Track the upstream edge development branch

Sandy-hx has some opportunities for budding programmers wanting to contribute. Please take a look at the sandy-hx roadmap, and join the mailing list!

Sandy AS3 3.1.1 release

March 28th, 2009 by kiroukou :: General, Project, Releases, en :: 4 Comments

We are happy to announce a new version of our engine, tagged as a 3.1.1 since this release comes with some improvemens and bugfixes withotu any API change.

We are really recommanding to make the upgrade, since there’s a better memory management with the addition of a smart reference counting system. Basically this system allows material ressources to be disposed automatically as soon as no polygon reference it. You don’t have to care about that manually, Sandy does it for you. If you need to keep the material alive for some reasons, just set the property of the material autoDispose to false.

We also added more examples to help users to get started with the library. In this examples you can learn the best practises and rapidly give a try to the feature you need while preparing a project.

Here is the change log: (Access complete changes list)

  • fix of a bug with visible property and cache system
  • change in the skybox class and orientation of the roof texture
  • addition of a dispose method to materials
  • advanced reference counting system on material which makes the dispose method to be called as soon as no more polygon use it (if the autoDispose property of Material is set to true which is the default value)
  • fix memory leak when clipping was enabled
  • improvement of Mode7
  • fix sorting issue with clipping and useSingleContainer = true modes
  • minor improvements

Now you can go to the download page and get that new power into your Sandy3D apps !