A Sandy 3D Viewer
Monday, May 18th, 2009 by Petit :: Must see, demos, en :: 2 CommentsHi folks!
It is always nice to see new uses for Sandy. The firm web3dmodels has created a simple 3D viewer for presenting products or maybe dinosaurs ?
Hi folks!
It is always nice to see new uses for Sandy. The firm web3dmodels has created a simple 3D viewer for presenting products or maybe dinosaurs ?

We have seen physics in Sandy 3D before, using the WOW physics engine. We also saw some examples of using the jiglibflash engine by muzer. You may not know, that we also have adapter classes ( jiglibflash plugins) for knitting together the brilliant visuals of a Sandy 3D world together with the physics aware objects of jiglib.
This simplifies things a lot, as it helps us create these twin objects – a Shape3D and a RigidBody and add them to the Sandy scene as well as the jiglib physics engine. The engine is an amazing piece of code, capable of creating belivable as well as unbelievable motion. The library is under development, as one might expect, and has so far not much of a documentation.
It has gravity, body mass, collision handling and ways to apply spring constraints between bodies. For a game developer this is gefundenes fressen.
I’ve started to write a tutorial on how to use the jiglibflash physics engine withe Sandy. Go there and get some introductory advice, and start experimenting.
/Petit
We are proud and pleased to see that Sandy in a way was granted the FWA Site of the Day Award March 25 2009.
Gabriel Laet at the multilingual Brazilian media firm Gringo developed the vivapositivamente site for Coke, and to the joy of the hard working developers of the Sandy3D team, they used Sandy to drive this fine and elaborate site.
If you know a bit of Spanish or Portuguese you’ll understand the text. Otherwise, enjoy the artistic work!
A very interessting project is on the road, it is a port of jiglib from C++ to AS3.
What is jiglib, basically a 3D rigid bodies engine, so different from what Wow offered to us until now.
Here is a fast port of their official demo to Sandy 3.1, use keyboard directionnals keys to move, and space button to apply vertical force.
We recently have seen some really good use of Sandy3D engine, which is a good illustration of what’s actually possible to do.
One of the first complete real 3D FPS game, realized by QiGames studio. The result is fairly good, and shows a good future for flash 3D games.
Cool 3D model with IK manipulation. Nicely done!

Interactive 3D navigation for that complex website.
Beautiful use of Sprite2D Sandy feature.
Hello again, flash 3D fans. Today you will be looking at REAL commercial grade flash 3D solutions in action:
The one on the left is recentry released Alternativa3D milestone tech demo. The one on the right is not so recently released Electric Oyster engine demo, but neverless I enjoy it too much to not include it in this post
That’s pretty much all I have to say, you don’t really need lengthy ramblings about them. Just click, sit back and enjoy the show.
Recently Anggie Bratadinata has posted Light3D Explorer on Away3D mailing list which, to quote Peter Kapelyan, does very good job in demonstrating concepts that are just too hard to explain in words. So, to provide similar service to our users, we have converted light explorer to Sandy:
I hope you’ll find it useful.
P.S.: meanwhile, we have done some work to speed up smooth lighting in coming 3.0.3, so keep an eye on release annoncements ;)