Archive for the 'demos' Category

Commercial Sandy3D projects

Thursday, May 15th, 2008 by kiroukou :: Must see, demos, en :: 3 Comments

We recently have seen some really good use of Sandy3D engine, which is a good illustration of what’s actually possible to do.

Alien Slayer 3D :: Full 3D FPS Game

One of the first complete real 3D FPS game, realized by QiGames studio. The result is fairly good, and shows a good future for flash 3D games.

Telenor Body Language

Cool 3D model with IK manipulation. Nicely done!

The LownDown, government new zealand website

Interactive 3D navigation for that complex website.

City of Light

Beautiful use of Sprite2D Sandy feature.

More demos in our Forum

Commercial grade 3D

Friday, April 18th, 2008 by makc :: General, Must see, demos, en :: 4 Comments

Hello again, flash 3D fans. Today you will be looking at REAL commercial grade flash 3D solutions in action:

Latest alternativa v5 demo Electric Oyster engine

The one on the left is recentry released Alternativa3D milestone tech demo. The one on the right is not so recently released Electric Oyster engine demo, but neverless I enjoy it too much to not include it in this post ;)

That’s pretty much all I have to say, you don’t really need lengthy ramblings about them. Just click, sit back and enjoy the show.

Light Explorer

Friday, March 28th, 2008 by makc :: Must see, demos, en :: 3 Comments

Recently Anggie Bratadinata has posted Light3D Explorer on Away3D mailing list which, to quote Peter Kapelyan, does very good job in demonstrating concepts that are just too hard to explain in words. So, to provide similar service to our users, we have converted light explorer to Sandy:

Click to launch Light Explorer

I hope you’ll find it useful.

P.S.: meanwhile, we have done some work to speed up smooth lighting in coming 3.0.3, so keep an eye on release annoncements ;)

New Sandy/Cast3D demos with animated model and 3D sound

Sunday, March 23rd, 2008 by kiroukou :: Must see, demos, en :: No Comments

Dmitri just launched some new demos of his library and Sandy rendering engine.

There are some MD2 animated models with sound. Cast3D manage all the synchronization of the animation and sound, Sandy manage the display. Cool team result!

cast3D mont demo

Don’t forget to check Cast3D library homepage, some cool updates are coming!

Announcing Sandy3D 3.0.2

Tuesday, February 26th, 2008 by kiroukou :: Must see, Project, Releases, demos, en :: 9 Comments

We are proud to announce a new release of the Sandy library.

A lot of good stuff are coming with that 3.0.2, but let’s talk about the most interessting part, the new features :

  • ParserStack to preload and parse several files sequentially
  • Phong shading
  • CelShading
  • Sprite2D/3D attributes management
  • Sprite2D/3D new properties plus event managment
  • Material tiling
  • Sound3D object
  • Light color managment in shading attributes
  • Some major bug fixes and memory optimization.
  • Performance has also been improved up to 20% in some cases.

Also a new component, the Sandy extension for Flash CS3–help book / code highlighting from Dan! You’re gonna to love it, so useful…

 

Even if we focused a lot on not breaking your existing code, there’s few behaviour modification in order to improve the general API.

To see the complete list of changes, check that page.

And to celebrate this release, Makc prepared a very cool demo illustrating some of the new features.

demo 3.0.2

Have a look, especially in full screen mode.

But Sandy is not only some new features, but also some new tutorials and new tools. Here is the list of the new tutorials :

  • Simplest Sandy example, your first 3D sphere in 3 lines of code!
  • An amazing set of tutorials from Arthur V and Max. This tutorial starts from the modelisation of your model in 3DS, will all the tips to have a good export, and next, all the Sandy side code to have an advanced use of that model in Flash. Check the first tutorial right here.
  • Fire effect using Grant Skinner component
  • and much more, check our complete tutorial list with at least 30 tutorials to learn all the tips.

A special thanks to Makc for his hard work, but also Petit and Dan for the great documentation effort, Collin Cusce for the celshading material (with Makc’s help) and Daniel (aka Delta 9) for his great Sound3D class.

Once again the whole community effort is fantastic, and make all of that possible and today available for you, freely.

Happy 3D !

Sandy team and committers.

WOW AS3 3D physic engine

Wednesday, January 23rd, 2008 by kiroukou :: Must see, demos, en :: 1 Comment

 

WOW Engine has finally been released.

Basically it is an AS3 3D physic engine, which fits with all the available 3D rendering engine. Basically WOW makes the physic computations and place the different objects and the 3D engine display the objects. That’s why there’s no real dependencies.

Jérôme Birembaut the author of WOW (and the creator of the first amazing Sandy 3D demos, like the kitty one) offers an adaptation of the great APE 2D physic engine to a 3D context.

Current limitations of the engine make it really useful for demos and effects, but not yet in the real game purpose. But we can be sure this will evolve rapidly.

I’m glad to have contributed to this project, even if I haven’t done 10% everything I wanted ^^

Anyway, it deserve a look and a try. Hopefully more tutorials to come.

I’d also remind a physic demo that a forum member did at the 3.0 release, which is also very interessting based on a SAT approach:

SAT demo

Sandy3D - material tiling feature demo

Monday, December 24th, 2007 by kiroukou :: Must see, demos, en :: 2 Comments

Few days after the release of a technical solution for tiled textures from the very innovative 3D library Away3D, allowing some very cool features, we are proud to show you that Sandy3D is supporting this too.

Click on the picture below, and click on the planes to augment the tiling. Once 10 has been reached, it loops back to 1 which is the default behaviour.

image-1.png

The source code is in the svn and will be included in the coming 3.0.2.

Merry christmas to everyone!