Archive for the 'en' Category

DinoFight.com

Friday, September 2nd, 2011 by Kiroukou :: Must see, en, games :: No Comments

Everyone here at Motion-Twin is proud to present a brand new site, dedicated to Dinoz!

Distant cousin of DinoRPG, DinoFight gives you the chance to create a dinoz for free, and battle it out with thousands of increasingly powerful opponents.
You can even create your own rankings table by inviting your friends to come and join you! Simply send them your personalised sponsorship link!

And that’s not all! Once your dinoz is ready (Level 5+), you will be able to leave Dinofight and join your existing dinoz on their adventures in DinoRPG! Share your fights with your friends on Facebook, Twitter, Youtube etc., and they can join you on your journey!

Where are you going? I’m not finished! Any new players joining us from now on will also get a helping hand to get their dinoz up to speed for some serious clan and dojo action. SmartBegin™ (aka NoobieBoost [Thanks Pigov!]) gives all new Masters just joining DinoRPG some extra Irma’s potions every day for their first week!

See you all soon on DinoFight!

Sandy3D, pattented?

Thursday, March 11th, 2010 by kiroukou :: en :: 62 Comments

Sometimes I just feel like stupid.

Here is my very first email of the day (1AM, yes, I should be sleeping…)

Sans titre

Basically it means that  there’s a SANDDE™ product related to 3D drawing associated to a patent.

Now is my question, how the hell is that related to our small opensource project?  We do not market anything here .. Sandy3D isn’t even a trade.  We ask for people to make some donations and in the past 5 years, only 25 people did considered to do so. Can we name this market?

As most of you might know, the reason of that name is extremely simple “San” “Di” would be how the word “3D” is pronounced in Chinese language from my very modest knowledge. Could them patent such a thing?

What would happen if I remove the 3D attached to Sandy, and make the project named “Sandy, an opensource 3D API for Flash”?

Anyhow, I do not even hear SANDDE™ be pronounced like Sandy3D… Moreover our API does not define a method to draw 3D …

I just feel stupid right now, not being able to know where my rights stop. Why should I bother taking any kind of risk for a non-commercial project? But in the same time, why should I consider changing the project name (and identity) with so few good reasons.

If you have an opinion or advice, please comment, I’ll read it seriously.
World is crazy…..

Sandy 3.1.2 release

Friday, December 4th, 2009 by Niel :: Project, Releases, en :: 2 Comments

History has something to say about sandy – that cannot be said for every flash engine. In the early days when the first demos were shown at the end of 2006, sandy claimed the well-deserved crown of being the first fully fledged 3D engine to run on flash.

It was clear though, that there was a lot to be done, the API was refined, parsers were built. Since then, the market for flash 3D engines has exploded, both in the open source world, and in the commercial world. Sandy has undergone 3 major release cycles, several branches for different compilers and programming languages. To honour Sandy’s great history, Makc has created a video:

youtube-sandy-history

Without further ado, the team presents release 3.1.2, which represents a final minor point release to round off the Sandy 3.x development timeline. The main features of this release are:

- experimental BSP object sorting (Makc)
- plenty of bug fixes (mainly on caching system, some better garbage collection, and clipping)

Special thanks goes to Thomas Pfeiffer for creating Sandy and making this project feasible. Without his support, Sandy and it’s many variations would not be possible.

AS3 source and API documentation download: sandy3-1-2_src (SVN revision 1141).

There is also a haXe version, that features an MD3 parser by Russell Weir. This is used with haXe compiler to create Sandy applications for Flash and potentially other targets.

haXe download: sandy-hx-haxelib-3.1.2.zip.

RedSandy-0.9 is out

Tuesday, October 20th, 2009 by Petit :: Releases, en, games :: No Comments

A major update to RedSandy is here.

redsandy

According to Andy:

- If you have looked at the package before, you would  not recognize it now.

There must have been 30 classes in the old version and countless vectors to make it all run. This version, I think has 5 or so, and the scene is left to the developer. I just bring the remote transform groups and remote messaging/passing of object maps.

The end result from the old package was was similar, providing a shared transform group for each client, however it left little flexability, and was a large complicated body. In this version, I have rewritten it from scratch, and most importantly, cut out the need to use it’s world and scene. Before, the scene was created by the package, and you lost most control over the rendering.

Now, using the package, you provide everything. Your world, your root, your render routines. All the package brings is the other client, and a host of communication methods. Of course, the ‘SharedTransformGroup’ is the most important aspect of the new package.

Picture this: You have a scene and a charater already , and you want to make a multi-user environment. You construct a ‘RedSandy’ object which will deal with the network. You set a handler as it’s client.

RedSandy creates a ‘SharedTransformGroup’  for you and notifies the client when it is ready. Let your client alter the position and orientation of this extended TransformGroup, and it will propagate to the other clients.

When a new user loads your swf, the RedSandy class calls your client to notify it that there is a new SharedTransformGroup available in the same Red5 ‘room’. You then load another character primative and place it in the new  SharedTransformGroup  .

Of course, you need to add these special transformgroups to your world. And based on the server granularity, you will start to receive a stream of data which is processed in the background.

Clients are scoped out in rooms.  rtmp://server/sandy/roomName.  Only clients in that room share data streams.  The top level is also a ‘room’  rtmp://server/sandy

There is a project that is going to go to public beta testing very soon, at whirled.com.

Wharship strafe, a 3D battle ship done with Sandy/Wow

Monday, July 6th, 2009 by kiroukou :: demos, en, games :: 2 Comments

BuagagaGames developed for BunnyGames a nicely done 3D game, using Sandy3D and WoW engine.

Give it a try :)

Image 1

Sorry for the inconvenience

Tuesday, June 23rd, 2009 by kiroukou :: Project, en :: 1 Comment

The flashsandy website has been unreachable for few days, our appologies for that.

Seems that our host made a small mistake and erased all the domain files.

Hopefully they gave us few minutes ago a backup (thanks for the reactivity) , and now we are working to put back the wiki IS back online. The forum and the blog are already doing their job again as well :)

The Sandy3D team

A Sandy 3D Viewer

Monday, May 18th, 2009 by Petit :: Must see, demos, en :: 3 Comments

Hi folks!

It is always nice to see new uses for Sandy. The firm web3dmodels has created a simple 3D viewer for presenting products or maybe dinosaurs ?