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	<title>Sandy 3D engine Blog &#187; en</title>
	<atom:link href="http://www.flashsandy.org/blog/category/en/feed" rel="self" type="application/rss+xml" />
	<link>http://www.flashsandy.org/blog</link>
	<description>The Adobe Flash 3D API</description>
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			<item>
		<title>Sandy3D, pattented?</title>
		<link>http://www.flashsandy.org/blog/sandy3d-pattented.html</link>
		<comments>http://www.flashsandy.org/blog/sandy3d-pattented.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 00:22:38 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=262</guid>
		<description><![CDATA[Sometimes I just feel like stupid.
Here is my very first email of the day (1AM, yes, I should be sleeping&#8230;)




Basically it means that  there&#8217;s a SANDDE™ product related to 3D drawing associated to a patent.
Now is my question, how the hell is that related to our small opensource project?  We do not market anything here [...]]]></description>
			<content:encoded><![CDATA[<p>Sometimes I just feel like stupid.</p>
<p>Here is my very first email of the day (1AM, yes, I should be sleeping&#8230;)</p>
<blockquote>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-265" style="border: 2px solid black;" title="Sans titre" src="/blog/wp-content/uploads/2010/03/Sans-titre1.png" alt="Sans titre" width="586" height="292" /></p>
<p style="text-align: center;">
</blockquote>
<p>Basically it means that  there&#8217;s a SANDDE™ product related to 3D drawing associated to a patent.</p>
<p>Now is my question, how the hell is that related to our small opensource project?  We do not market anything here .. Sandy3D isn&#8217;t even a trade.  We ask for people to make some donations and in the past 5 years, only 25 people did considered to do so. Can we name this market?</p>
<p>As most of you might know, the reason of that name is extremely simple &#8220;San&#8221; &#8220;Di&#8221; would be how the word &#8220;3D&#8221; is pronounced in Chinese language from my very modest knowledge. Could them patent such a thing?</p>
<p>What would happen if I remove the 3D attached to Sandy, and make the project named &#8220;Sandy, an opensource 3D API for Flash&#8221;?</p>
<p>Anyhow, I do not even hear SANDDE™ be pronounced like Sandy3D&#8230; Moreover our API does not define a method to draw 3D &#8230;</p>
<p>I just feel stupid right now, not being able to know where my rights stop. Why should I bother taking any kind of risk for a non-commercial project? But in the same time, why should I consider changing the project name (and identity) with so few good reasons.</p>
<p>If you have an opinion or advice, please comment, I&#8217;ll read it seriously.<br />
World is crazy&#8230;..</p>
]]></content:encoded>
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		<slash:comments>29</slash:comments>
		</item>
		<item>
		<title>Sandy 3.1.2 release</title>
		<link>http://www.flashsandy.org/blog/sandy-3-1-2-release.html</link>
		<comments>http://www.flashsandy.org/blog/sandy-3-1-2-release.html#comments</comments>
		<pubDate>Fri, 04 Dec 2009 08:22:59 +0000</pubDate>
		<dc:creator>Niel</dc:creator>
				<category><![CDATA[Project]]></category>
		<category><![CDATA[Releases]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=216</guid>
		<description><![CDATA[History has something to say about sandy &#8211; that cannot be said for every flash engine. In the early days when the first demos were shown at the end of 2006, sandy claimed the well-deserved crown of being the first fully fledged 3D engine to run on flash.
It was clear though, that there was a [...]]]></description>
			<content:encoded><![CDATA[<p>History has something to say about sandy &#8211; that cannot be said for every flash engine. In the early days when the first demos were shown at the end of 2006, sandy claimed the well-deserved crown of being the first fully fledged 3D engine to run on flash.</p>
<p>It was clear though, that there was a lot to be done, the API was refined, parsers were built. Since then, the market for flash 3D engines has exploded, both in the open source world, and in the commercial world. Sandy has undergone 3 major release cycles, several branches for different compilers and programming languages. To honour Sandy&#8217;s great history, Makc has created a <a title="Sandy History (811 hits)" href="http://www.youtube.com/watch?v=HT_hJkudonc" target="_blank" onclick="window.location='/blog/go.php?http://www.youtube.com/watch?v=HT_hJkudonc'; return false">video</a>:</p>
<p><a title="Sandy History (811 hits)" href="http://www.youtube.com/watch?v=HT_hJkudonc" target="_blank" onclick="window.location='/blog/go.php?http://www.youtube.com/watch?v=HT_hJkudonc'; return false"><img class="aligncenter size-medium wp-image-231" src="/blog/wp-content/uploads/2009/12/youtube-sandy-history-300x169.jpg" alt="youtube-sandy-history" width="300" height="169" /></a></p>
<p>Without further ado, the team presents release 3.1.2, which represents a final minor point release to round off the Sandy 3.x development timeline. The main features of this release are:</p>
<p>- experimental BSP object sorting (Makc)<br />
- plenty of bug fixes (mainly on caching system, some better garbage collection, and clipping)</p>
<p>Special thanks goes to Thomas Pfeiffer for creating Sandy and making this project feasible. Without his support, Sandy and it&#8217;s many variations would not be possible.</p>
<p>AS3 source and API documentation download: <a href="http://sandy.googlecode.com/files/Sandy3-1-2_src_docs_rev1141.zip" title="(105 hits)" onclick="window.location='/blog/go.php?http://sandy.googlecode.com/files/Sandy3-1-2_src_docs_rev1141.zip'; return false">sandy3-1-2_src</a> (SVN revision 1141).</p>
<p>There is also a haXe version, that features an MD3 parser by Russell Weir. This is used with haXe compiler to create Sandy applications for Flash and potentially other targets.</p>
<p>haXe download: <a href="http://sandy.googlecode.com/files/sandy-hx-haxelib-3.1.2.zip" title="(62 hits)" onclick="window.location='/blog/go.php?http://sandy.googlecode.com/files/sandy-hx-haxelib-3.1.2.zip'; return false">sandy-hx-haxelib-3.1.2.zip</a>.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>RedSandy-0.9 is out</title>
		<link>http://www.flashsandy.org/blog/redsandy-0-9-is-out.html</link>
		<comments>http://www.flashsandy.org/blog/redsandy-0-9-is-out.html#comments</comments>
		<pubDate>Tue, 20 Oct 2009 15:05:36 +0000</pubDate>
		<dc:creator>Petit</dc:creator>
				<category><![CDATA[Releases]]></category>
		<category><![CDATA[en]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=213</guid>
		<description><![CDATA[A major update to RedSandy is here.

According to Andy:
- If you have looked at the package before, you would  not recognize it now.
There must have been 30 classes in the old version and countless vectors to make it all run. This version, I think has 5 or so, and the scene is left to the [...]]]></description>
			<content:encoded><![CDATA[<p>A major <a title="RedSandy (462 hits)" href="http://www.flashsandy.org/projects/redsandy" target="_blank" onclick="window.location='/blog/go.php?http://www.flashsandy.org/projects/redsandy'; return false">update to RedSandy is here</a>.</p>
<p><a href="http://www.flashsandy.org/projects/redsandy" title="(462 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/projects/redsandy'; return false"><img class="alignleft size-full wp-image-214" title="redsandy" src="/blog/wp-content/uploads/2009/10/redsandy.png" alt="redsandy" width="229" height="60" /></a></p>
<p>According to Andy:</p>
<p>- If you have looked at the package before, you would  not recognize it now.</p>
<p>There must have been 30 classes in the old version and countless vectors to make it all run. This version, I think has 5 or so, and the scene is left to the developer. I just bring the remote transform groups and remote messaging/passing of object maps.</p>
<p>The end result from the old package was was similar, providing a shared  transform group for each client, however it left little flexability, and was  a large complicated body. In this version, I have rewritten it from scratch,  and most importantly, cut out the need to use it&#8217;s world and scene. Before,  the scene was created by the package, and you lost most control over the  rendering.</p>
<p>Now, using the package, you provide everything. Your world, your root, your  render routines. All the package brings is the other client, and a host of  communication methods. Of course, the &#8216;SharedTransformGroup&#8217; is the most  important aspect of the new package.</p>
<p>Picture this: You have a scene and a charater already , and you want to make  a multi-user environment. You construct a &#8216;RedSandy&#8217; object which will deal  with the network. You set a handler as it&#8217;s client.</p>
<p>RedSandy creates a &#8216;SharedTransformGroup&#8217;  for you and notifies the client  when it is ready. Let your client alter the position and orientation of this  extended TransformGroup, and it will propagate to the other clients.</p>
<p>When a new user loads your swf, the RedSandy class calls your client to  notify it that there is a new SharedTransformGroup available in the same  Red5 &#8216;room&#8217;. You then load another character primative and place it in the  new  SharedTransformGroup  .</p>
<p>Of course, you need to add these special transformgroups to your world. And  based on the server granularity, you will start to receive a stream of data  which is processed in the background.</p>
<p>Clients are scoped out in rooms.  rtmp://server/sandy/roomName.  Only  clients in that room share data streams.  The top level is also a &#8216;room&#8217;  rtmp://server/sandy</p>
<p>There is a project that is going to go to public beta testing very soon, at  whirled.com.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wharship strafe, a 3D battle ship done with Sandy/Wow</title>
		<link>http://www.flashsandy.org/blog/wharship-strafe-a-3d-battle-ship-done-with-sandy-and-wow.html</link>
		<comments>http://www.flashsandy.org/blog/wharship-strafe-a-3d-battle-ship-done-with-sandy-and-wow.html#comments</comments>
		<pubDate>Mon, 06 Jul 2009 13:25:25 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[demos]]></category>
		<category><![CDATA[en]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=203</guid>
		<description><![CDATA[BuagagaGames developed for BunnyGames a nicely done 3D game, using Sandy3D and WoW engine.
Give it a try  

]]></description>
			<content:encoded><![CDATA[<p>BuagagaGames developed for BunnyGames a nicely done 3D game, using Sandy3D and WoW engine.</p>
<p>Give it a try <img src='/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.kongregate.com/games/buagaga/warship-strafe" title="(2065 hits)" onclick="window.location='/blog/go.php?http://www.kongregate.com/games/buagaga/warship-strafe'; return false"><img class="aligncenter size-medium wp-image-204" title="Image 1" src="/blog/wp-content/uploads/2009/07/Image-1-300x254.png" alt="Image 1" width="300" height="254" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashsandy.org/blog/wharship-strafe-a-3d-battle-ship-done-with-sandy-and-wow.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sorry for the inconvenience</title>
		<link>http://www.flashsandy.org/blog/sorry-for-the-inconvenience.html</link>
		<comments>http://www.flashsandy.org/blog/sorry-for-the-inconvenience.html#comments</comments>
		<pubDate>Tue, 23 Jun 2009 08:33:43 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[Project]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=199</guid>
		<description><![CDATA[The flashsandy website has been unreachable for few days, our appologies for that.
Seems that our host made a small mistake and erased all the domain files.
Hopefully they gave us few minutes ago a backup (thanks for the reactivity) , and now we are working to put back the wiki IS back online. The forum and [...]]]></description>
			<content:encoded><![CDATA[<p>The flashsandy website has been unreachable for few days, our appologies for that.</p>
<p>Seems that our host made a small mistake and erased all the domain files.</p>
<p>Hopefully they gave us few minutes ago a backup (thanks for the reactivity) , and now <span style="text-decoration: line-through;">we are working to put back</span> the wiki <em>IS</em> back online. The forum and the blog are already doing their job again as well <img src='/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The Sandy3D team</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>A Sandy 3D Viewer</title>
		<link>http://www.flashsandy.org/blog/a-sandy-3d-viewer.html</link>
		<comments>http://www.flashsandy.org/blog/a-sandy-3d-viewer.html#comments</comments>
		<pubDate>Mon, 18 May 2009 10:22:26 +0000</pubDate>
		<dc:creator>Petit</dc:creator>
				<category><![CDATA[Must see]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[en]]></category>
		<category><![CDATA[commercial]]></category>
		<category><![CDATA[demo]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=195</guid>
		<description><![CDATA[Hi folks!
It is always nice to see new uses for Sandy. The firm web3dmodels has created a simple 3D viewer for presenting products or maybe dinosaurs ?
  
]]></description>
			<content:encoded><![CDATA[<p>Hi folks!</p>
<p>It is always nice to see new uses for Sandy. The firm <a href="http://web3dmodels.com/" title="(548 hits)" onclick="window.location='/blog/go.php?http://web3dmodels.com/'; return false">web3dmodels</a> has created a simple 3D viewer for presenting products or maybe dinosaurs ?<br />
<script type="text/javascript"><!--
 var params = new Object(); params['ss']='SS-104.jpg'; params['fileUrl'] ="http://www.web3dtech.com/web3d/models/cat-dinosaur/104/104.far"; params['ResourceUrl'] ="http://www.web3dtech.com/web3d/models/cat-dinosaur/104/"; params['width'] ="400"; params['height'] ="400"; params['bgcolor'] ="#ffffff";
// --></script> <script src="http://www.web3dtech.com/web3d/plugin/AC_OETags.js" type="text/javascript"></script> <script src="http://www.web3dtech.com/web3d/plugin/plugin.js" type="text/javascript"></script></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Bringing Physics to Sandy</title>
		<link>http://www.flashsandy.org/blog/bringing-physics-to-sandy.html</link>
		<comments>http://www.flashsandy.org/blog/bringing-physics-to-sandy.html#comments</comments>
		<pubDate>Sat, 09 May 2009 20:48:41 +0000</pubDate>
		<dc:creator>Petit</dc:creator>
				<category><![CDATA[Contributions]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=188</guid>
		<description><![CDATA[
We have seen physics in Sandy 3D before, using the WOW physics engine. We also saw some examples of using the jiglibflash engine by muzer. You may not know, that we also have adapter classes ( jiglibflash plugins) for knitting together the brilliant visuals of a Sandy 3D world together with the physics aware  objects [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-189" title="Falling Debris" src="/blog/wp-content/uploads/2009/05/fallingdebries.png" alt="Falling Debris" width="500" height="323" /></p>
<p>We have seen physics in Sandy 3D before, using the WOW physics engine. We also saw some examples of using the <a href="http://www.jiglibflash.com/blog/" target="_blank" title="(286 hits)" onclick="window.location='/blog/go.php?http://www.jiglibflash.com/blog/'; return false">jiglibflash engine</a> by <a href="http://muzerly.googlepages.com/" target="_blank" title="(98 hits)" onclick="window.location='/blog/go.php?http://muzerly.googlepages.com/'; return false">muzer</a>. You may not know, that we also have adapter classes ( jiglibflash plugins) for knitting together the brilliant visuals of a Sandy 3D world together with the physics aware  objects of jiglib.</p>
<p>This simplifies things a lot, as it helps us create these twin objects &#8211; a Shape3D and a RigidBody and add them to the Sandy scene as well as the jiglib physics engine.  The engine is an amazing piece of code, capable of creating belivable as well as unbelievable motion. The library is under development, as one might expect, and has so far not much of a documentation.</p>
<p>It has gravity, body mass, collision handling and ways to apply spring constraints between bodies.  For a game developer this is gefundenes fressen.</p>
<p>I&#8217;ve started to write a tutorial on <a href="http://petitpub.com/labs/media/flash/sandy3/jiglib.shtml" target="_blank" title="(539 hits)" onclick="window.location='/blog/go.php?http://petitpub.com/labs/media/flash/sandy3/jiglib.shtml'; return false">how to use the jiglibflash physics engine withe Sandy</a>.  Go there and get some introductory advice, and start experimenting.<br />
/Petit</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Have a Coke and a Smile with Sandy</title>
		<link>http://www.flashsandy.org/blog/have-a-coke-and-a-smile-with-sandy.html</link>
		<comments>http://www.flashsandy.org/blog/have-a-coke-and-a-smile-with-sandy.html#comments</comments>
		<pubDate>Tue, 31 Mar 2009 15:45:08 +0000</pubDate>
		<dc:creator>Petit</dc:creator>
				<category><![CDATA[Must see]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=179</guid>
		<description><![CDATA[
We are proud and pleased to see that Sandy in a way  was granted the FWA Site of the Day Award March 25 2009.
Gabriel Laet at the multilingual Brazilian media firm Gringo developed the vivapositivamente site for Coke, and to the joy of the hard working developers of the Sandy3D team, they used Sandy [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.vivapositivamente.com.br/" title="(2277 hits)" onclick="window.location='/blog/go.php?http://www.vivapositivamente.com.br/'; return false"><img class="alignleft size-medium wp-image-180" title="Living Positively" src="/blog/wp-content/uploads/2009/03/coke2-300x177.jpg" alt="Living Positively" width="300" height="177" /></a></p>
<p>We are proud and pleased to see that Sandy in a way  was granted the <a title="Site of the Day Award (155 hits)" href="http://www.thefwa.com/" target="_blank" onclick="window.location='/blog/go.php?http://www.thefwa.com/'; return false">FWA Site of the Day Award</a> March 25 2009.</p>
<p>Gabriel Laet at the multilingual Brazilian media firm <a title="Ah the Gringos (82 hits)" href="http://gringo.nu/v3/" target="_blank" onclick="window.location='/blog/go.php?http://gringo.nu/v3/'; return false">Gringo</a> developed the <a title="Viva Positivamente (2277 hits)" href="http://www.vivapositivamente.com.br/" onclick="window.location='/blog/go.php?http://www.vivapositivamente.com.br/'; return false">vivapositivamente</a> site for Coke, and to the joy of the hard working developers of the Sandy3D team, they used Sandy to drive this fine and elaborate site.</p>
<p>If you know a bit of Spanish or Portuguese you&#8217;ll understand the text. Otherwise, enjoy the artistic work!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashsandy.org/blog/have-a-coke-and-a-smile-with-sandy.html/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Sandy AS3 3.1.1 release</title>
		<link>http://www.flashsandy.org/blog/sandy-as3-311-release.html</link>
		<comments>http://www.flashsandy.org/blog/sandy-as3-311-release.html#comments</comments>
		<pubDate>Sat, 28 Mar 2009 14:09:26 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Releases]]></category>
		<category><![CDATA[en]]></category>
		<category><![CDATA[sandy release 3.1.1 AS3]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=164</guid>
		<description><![CDATA[We are happy to announce a new version of our engine, tagged as a 3.1.1 since this release comes with some improvemens and bugfixes withotu any API change. [Edit] A 3.1.2 release in sync with the 3.1.2 haXe version is now available under download.
We are really recommanding to make the upgrade, since there&#8217;s a better [...]]]></description>
			<content:encoded><![CDATA[<p>We are happy to announce a new version of our engine, tagged as a 3.1.1 since this release comes with some improvemens and bugfixes withotu any API change. [<strong>Edit</strong>] A 3.1.2 release in sync with the 3.1.2 haXe version is now available under download.</p>
<p>We are really recommanding to make the upgrade, since there&#8217;s a better memory management with the addition of a smart reference counting system. Basically this system allows material ressources to be disposed automatically as soon as no polygon reference it. You don&#8217;t have to care about that manually, Sandy does it for you. If you need to keep the material alive for some reasons, just set the property of the material <em>autoDispose</em> to false.</p>
<p>We also added more examples to help users to get started with the library. In this examples you can learn the best practises and rapidly give a try to the feature you need while preparing a project.</p>
<p>Here is the change log: (<a href="http://www.flashsandy.org/changes" title="(532 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/changes'; return false">Access complete changes list</a>)</p>
<div class="level2">
<ul>
<li class="level1">
<div class="li">fix of a bug with visible property and cache system</div>
</li>
<li class="level1">
<div class="li">change in the skybox class and orientation of the roof texture</div>
</li>
<li class="level1">
<div class="li">addition of  a dispose method to materials</div>
</li>
<li class="level1">
<div class="li">advanced reference counting system on material which makes the dispose method to be called as soon as no more polygon use it (if the autoDispose property of Material is set to true which is the default value)</div>
</li>
<li class="level1">
<div class="li">fix memory leak when clipping was enabled</div>
</li>
<li class="level1">
<div class="li">improvement of Mode7</div>
</li>
<li class="level1">
<div class="li">fix sorting issue with clipping and useSingleContainer = true modes</div>
</li>
<li class="level1">
<div class="li">minor improvements</div>
</li>
</ul>
<p>Now you can go to the <a href="http://www.flashsandy.org/download" title="(3235 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/download'; return false">download page</a> and get that new power into your Sandy3D apps !</div>
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		<title>Sandy 3.1 released!</title>
		<link>http://www.flashsandy.org/blog/sandy-31-released.html</link>
		<comments>http://www.flashsandy.org/blog/sandy-31-released.html#comments</comments>
		<pubDate>Wed, 04 Mar 2009 20:18:51 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[Project]]></category>
		<category><![CDATA[Releases]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=152</guid>
		<description><![CDATA[We are proud to annouce that the 3.1 version of Sandy3D is now available as a stable release.
After some good testing since the Release candidate, the API is now very stable and quite faster!
Most of the rendering process has been redesigned to gain few ms here and there, and to give more and more flexibility [...]]]></description>
			<content:encoded><![CDATA[<p>We are proud to annouce that the 3.1 version of<a href="http://code.google.com/p/sandy/" title="(162 hits)" onclick="window.location='/blog/go.php?http://code.google.com/p/sandy/'; return false"> Sandy3D</a> is now available as a stable release.</p>
<p>After some good testing since the <a href="http://www.flashsandy.org/blog/sandy3d-31-release-candidate-1-is-out.html" title="(107 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/blog/sandy3d-31-release-candidate-1-is-out.html'; return false">Release candidate</a>, the API is now very stable and quite faster!</p>
<p>Most of the rendering process has been redesigned to gain few ms here and there, and to give more and more flexibility and reliability.</p>
<p>The version number step means there are some backward compatibility issues, but check the article on how to <a href="http://www.flashsandy.org/faq/3_1_upgrade" title="(160 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/faq/3_1_upgrade'; return false">port your code from 3.0.2 to 3.1</a>, and you&#8217;ll see how simple it would be for you to get that brand new power.</p>
<h3>Now go and download it !</h3>
<p style="text-align: center;"><a href="http://www.flashsandy.org/download" title="(3235 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/download'; return false"><img class="size-full wp-image-155 aligncenter" title="Download Sandy3D" src="/blog/wp-content/uploads/2009/03/wwwstadtauscom_btn307852021.png" alt="" width="120" height="42" /></a></p>
<p>About the major features:</p>
<ul>
<li>parsers improvement, and automatic texture loading added to all parsers</li>
<li>extrusion package with several utility tools</li>
<li>Really smart cache system to save a lot of cycles, without adding a single line to your existing code.</li>
<li>Startfield class, to create pixels based 3D effects, check our tutorials list</li>
<li>MD2 animated models format support.</li>
<li>addition of visitor pattern to smoothly integrate and customize Sandy into your complex apps</li>
<li>Mode7 renderer to render infinite planes/floors with high quality and good perspective correction for very few rendering cycles.</li>
<li>Better management of interactivity and handling of the requested MOUSE_OUT event.</li>
<li>and lot more&#8230;</li>
</ul>
<p>This is the result of a long and quiet work with several people, so thanks to all people involved into this release (Makc, flexrails, Max, Petit, etc.. and all mailing list people <img class="wp-smiley" src="../wp-includes/images/smilies/icon_wink.gif" alt=";)" /> )</p>
<h3>Sandy3D is also haXe powered !</h3>
<p>I would also thank the haXe team (Niel Drummond, Pedro Moraes, Russell Weir, Justin Lawerance Mills) who are working really hard to get the haXe version Sandy 3.1 ready. If you want to give it a look,check the <a href="http://code.google.com/p/sandy/source/browse/trunk/sandy#sandy/haxe/trunk" title="(80 hits)" onclick="window.location='/blog/go.php?http://code.google.com/p/sandy/source/browse/trunk/sandy#sandy/haxe/trunk'; return false">haxe branch in sandy svn</a>.</p>
<p>For those who are looking for a stable <a href="http://www.haxe.org" title="(85 hits)" onclick="window.location='/blog/go.php?http://www.haxe.org'; return false">haXe</a> version, you can get the o<a href="http://www.flashsandy.org/haxe" title="(286 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/haxe'; return false">fficial stable 3.0.2</a>.</p>
<p>If you don&#8217;t know haXe yet, it is a great language with amazing set of features, and the magic is that your code can target muliple platforms.</p>
<p><strong>That mean <a href="http://cyanescent.co.uk/canvasdemo/" title="(84 hits)" onclick="window.location='/blog/go.php?http://cyanescent.co.uk/canvasdemo/'; return false">Sandy is ready to target Javascript,</a> and in the future Neko, and even more?.</strong></p>
<p><a href="http://www.flashsandy.org/download"><br />
</a></p>
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