<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Sandy 3D engine Blog &#187; General</title>
	<atom:link href="http://www.flashsandy.org/blog/category/general/feed" rel="self" type="application/rss+xml" />
	<link>http://www.flashsandy.org/blog</link>
	<description>The Adobe Flash 3D API</description>
	<lastBuildDate>Tue, 02 Mar 2010 10:58:10 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Blender to Flash workflow</title>
		<link>http://www.flashsandy.org/blog/blender-to-flash-workflow.html</link>
		<comments>http://www.flashsandy.org/blog/blender-to-flash-workflow.html#comments</comments>
		<pubDate>Tue, 18 Aug 2009 23:28:13 +0000</pubDate>
		<dc:creator>Petit</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=209</guid>
		<description><![CDATA[Dennis Ippel of rozengain.com wrote a very informative article entitled &#8220;Blender to Flash workflow&#8221;, in the March 2009 issue of Flash &#38; Flex Developers Magazine.  It is now downloadable for free from http://ffdmag.com/prt/view/pdf-articles.html. The main focus of the article is how to create a 3D object in Blender and export it as an AS3 class, [...]]]></description>
			<content:encoded><![CDATA[<p>Dennis Ippel of <a href="http://www.rozengain.com" title="(166 hits)" onclick="window.location='/blog/go.php?http://www.rozengain.com'; return false">rozengain.com</a> wrote a very informative article entitled &#8220;Blender to Flash workflow&#8221;, in the March 2009 issue of Flash &amp; Flex Developers Magazine.  It is now downloadable for free from <a href="http://ffdmag.com/prt/view/pdf-articles.html" title="(491 hits)" onclick="window.location='/blog/go.php?http://ffdmag.com/prt/view/pdf-articles.html'; return false">http://ffdmag.com/prt/view/pdf-articles.html</a>. The main focus of the article is how to create a 3D object in Blender and export it as an AS3 class, that you can directly add to your Sandy 3D project. But even if you don&#8217;t intend to use Blender for object creation, the article contains lots of goodies for the 3D Flash programmer. You can download the whole magazine, containing lots of knowledge for Flashers and Flexers alike.</p>
<p>Go <a href="http://ffdmag.com/prt/view/pdf-articles.html" title="(491 hits)" onclick="window.location='/blog/go.php?http://ffdmag.com/prt/view/pdf-articles.html'; return false">get it</a> !</p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashsandy.org/blog/blender-to-flash-workflow.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sandy 3D Engine haXe Port Released</title>
		<link>http://www.flashsandy.org/blog/sandy-3d-engine-haxe-port-released.html</link>
		<comments>http://www.flashsandy.org/blog/sandy-3d-engine-haxe-port-released.html#comments</comments>
		<pubDate>Tue, 07 Apr 2009 23:11:04 +0000</pubDate>
		<dc:creator>Petit</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=185</guid>
		<description><![CDATA[The Sandy haXe team is proud to present the haXe port of the Sandy 3D Engine.
The version is 3.1.1 and sports the same functionality as the AS3 version.
Now you can program and compile your 3D worlds in haXe, which is fast and easy. Your code compiles to a SWF, that you play in the Flash [...]]]></description>
			<content:encoded><![CDATA[<p>The Sandy haXe team is proud to present the haXe port of the Sandy 3D Engine.</p>
<p>The version is 3.1.1 and sports the same functionality as the AS3 version.</p>
<p>Now you can program and compile your 3D worlds in haXe, which is fast and easy. Your code compiles to a SWF, that you play in the Flash player.  Later on you may present your applications on other platforms as well.</p>
<p>Download <a title="Donload haXe (262 hits)" href="http://haxe.org/" target="_blank" onclick="window.location='/blog/go.php?http://haxe.org/'; return false">haXe</a> from their site and  Sandy from the <a title="Download Sandy (3230 hits)" href="http://www.flashsandy.org/download" onclick="window.location='/blog/go.php?http://www.flashsandy.org/download'; return false">Sandy download page</a>. It comes with full API documentation and lots of examples. Make sure to select the haXe version.</p>
<p>To read a little bit more on how and why you should use the haXe version, go to our <a title="Sandy HaXe port (286 hits)" href="http://www.flashsandy.org/haxe" onclick="window.location='/blog/go.php?http://www.flashsandy.org/haxe'; return false">short page on the haXe port</a></p>
<p>If you haven&#8217;t worked with the haXe language before, you&#8217;ll certainly visit the <a title="Home of haXe (262 hits)" href="http://haxe.org/" target="_blank" onclick="window.location='/blog/go.php?http://haxe.org/'; return false">haXe friendly home site</a> to learn about the language and the goals of haXe.</p>
<p>Welcome to the new 3D world!</p>
<p>The Sandy haXe team</p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashsandy.org/blog/sandy-3d-engine-haxe-port-released.html/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Sandy haXe 3.1 release</title>
		<link>http://www.flashsandy.org/blog/sandy-haxe-31-release.html</link>
		<comments>http://www.flashsandy.org/blog/sandy-haxe-31-release.html#comments</comments>
		<pubDate>Mon, 30 Mar 2009 22:16:05 +0000</pubDate>
		<dc:creator>Niel</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=170</guid>
		<description><![CDATA[
The sandy development team is privileged to announce the Sandy haXe 3.1 release, which closely follows latest patches coming from the official AS3 tree. This officially marks the end of the beta phase for the haXe branch, and a new road for the future development of Sandy. Established members of the haXe community and die-hard [...]]]></description>
			<content:encoded><![CDATA[<div class="entrytext">
<p>The sandy development team is privileged to announce the <strong>Sandy haXe 3.1</strong> release, which closely follows latest patches coming from the official AS3 tree. This officially marks the end of the <em>beta</em> phase for the haXe branch, and a new road for the future development of Sandy. Established members of the <a href="http://haxe.org" title="(94 hits)" onclick="window.location='/blog/go.php?http://haxe.org'; return false">haXe community</a> and die-hard AS3 gurus have both contributed to make this release possible, with the common aim to help both communities: both in achieving a competitive performance, and providing the best available gaming ecosystem for the web.</p>
<p>Beyond all the <em>packed</em> features in the AS3 trunk version, the latest haXe subversion tree also sports</p>
<p>- an MD3 parser: quickly import a wealth of freely available <strong>QuakeIII</strong> models onto the web; robust keyframing support; painless import from open source modelling tools like Blender.</p>
<p>- an experimental javascript target, by piggy-backing on the <a href="http://bitbucket.org/grumpytoad/canvas-nme/wiki/" title="(62 hits)" onclick="window.location='/blog/go.php?http://bitbucket.org/grumpytoad/canvas-nme/wiki/'; return false">Canvas-NME</a> and <a href="http://code.google.com/p/neash/" title="(81 hits)" onclick="window.location='/blog/go.php?http://code.google.com/p/neash/'; return false">Neash</a> libraries (for browsers which support the <strong>HTML5</strong> canvas element)</p>
<p>Backward compatibility with AS3 code will be achieved through the new <strong>SWC</strong> support advertised by the latest haXe release. SWC can be integrated into most Flash IDE’s and the flex compiler without needing any haXe code.</p>
<p><a href="http://www.flashsandy.org/download" title="(3230 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/download'; return false">Get the download </a></p>
<p><a href="http://code.google.com/p/sandy/source/checkout" title="(74 hits)" onclick="window.location='/blog/go.php?http://code.google.com/p/sandy/source/checkout'; return false">Track the upstream edge development branch</a></p>
<p>Sandy-hx has some opportunities for budding programmers wanting to contribute. Please take a look at the <a href="http://www.flashsandy.org/haxe/roadmap" title="(78 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/haxe/roadmap'; return false">sandy-hx roadmap</a>, and join the <a href="http://osflash.org/mailman/listinfo/sandy_osflash.org" title="(391 hits)" onclick="window.location='/blog/go.php?http://osflash.org/mailman/listinfo/sandy_osflash.org'; return false">mailing list</a>!</div>
]]></content:encoded>
			<wfw:commentRss>http://www.flashsandy.org/blog/sandy-haxe-31-release.html/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Sandy AS3 3.1.1 release</title>
		<link>http://www.flashsandy.org/blog/sandy-as3-311-release.html</link>
		<comments>http://www.flashsandy.org/blog/sandy-as3-311-release.html#comments</comments>
		<pubDate>Sat, 28 Mar 2009 14:09:26 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Releases]]></category>
		<category><![CDATA[en]]></category>
		<category><![CDATA[sandy release 3.1.1 AS3]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=164</guid>
		<description><![CDATA[We are happy to announce a new version of our engine, tagged as a 3.1.1 since this release comes with some improvemens and bugfixes withotu any API change. [Edit] A 3.1.2 release in sync with the 3.1.2 haXe version is now available under download.
We are really recommanding to make the upgrade, since there&#8217;s a better [...]]]></description>
			<content:encoded><![CDATA[<p>We are happy to announce a new version of our engine, tagged as a 3.1.1 since this release comes with some improvemens and bugfixes withotu any API change. [<strong>Edit</strong>] A 3.1.2 release in sync with the 3.1.2 haXe version is now available under download.</p>
<p>We are really recommanding to make the upgrade, since there&#8217;s a better memory management with the addition of a smart reference counting system. Basically this system allows material ressources to be disposed automatically as soon as no polygon reference it. You don&#8217;t have to care about that manually, Sandy does it for you. If you need to keep the material alive for some reasons, just set the property of the material <em>autoDispose</em> to false.</p>
<p>We also added more examples to help users to get started with the library. In this examples you can learn the best practises and rapidly give a try to the feature you need while preparing a project.</p>
<p>Here is the change log: (<a href="http://www.flashsandy.org/changes" title="(532 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/changes'; return false">Access complete changes list</a>)</p>
<div class="level2">
<ul>
<li class="level1">
<div class="li">fix of a bug with visible property and cache system</div>
</li>
<li class="level1">
<div class="li">change in the skybox class and orientation of the roof texture</div>
</li>
<li class="level1">
<div class="li">addition of  a dispose method to materials</div>
</li>
<li class="level1">
<div class="li">advanced reference counting system on material which makes the dispose method to be called as soon as no more polygon use it (if the autoDispose property of Material is set to true which is the default value)</div>
</li>
<li class="level1">
<div class="li">fix memory leak when clipping was enabled</div>
</li>
<li class="level1">
<div class="li">improvement of Mode7</div>
</li>
<li class="level1">
<div class="li">fix sorting issue with clipping and useSingleContainer = true modes</div>
</li>
<li class="level1">
<div class="li">minor improvements</div>
</li>
</ul>
<p>Now you can go to the <a href="http://www.flashsandy.org/download" title="(3230 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/download'; return false">download page</a> and get that new power into your Sandy3D apps !</div>
]]></content:encoded>
			<wfw:commentRss>http://www.flashsandy.org/blog/sandy-as3-311-release.html/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>jiglib for Flash, AS3 3D Physic engine</title>
		<link>http://www.flashsandy.org/blog/jiglib-for-flash-as3-3d-physic-engine.html</link>
		<comments>http://www.flashsandy.org/blog/jiglib-for-flash-as3-3d-physic-engine.html#comments</comments>
		<pubDate>Tue, 13 Jan 2009 09:16:36 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Must see]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=148</guid>
		<description><![CDATA[A very interessting project is on the road, it is a port of jiglib from C++ to AS3.
What is jiglib, basically a 3D rigid bodies engine, so different from what Wow offered to us until now.
Here is a fast port of their official demo to Sandy 3.1, use keyboard directionnals keys to move, and space [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://code.google.com/p/jiglibflash/" title="(819 hits)" onclick="window.location='/blog/go.php?http://code.google.com/p/jiglibflash/'; return false">A very interessting project</a> is on the road, it is a port of jiglib from C++ to AS3.</p>
<p>What is <a href="http://code.google.com/p/jiglibflash/" title="(819 hits)" onclick="window.location='/blog/go.php?http://code.google.com/p/jiglibflash/'; return false">jiglib</a>, basically a 3D rigid bodies engine, so different from what Wow offered to us until now.</p>
<p>Here is a fast port of their official demo to Sandy 3.1, use keyboard directionnals keys to move, and space button to apply vertical force.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="450" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.flashsandy.org/sandy_demos/jiglib/PhysicExample.swf" /><embed type="application/x-shockwave-flash" width="600" height="450" src="http://www.flashsandy.org/sandy_demos/jiglib/PhysicExample.swf"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashsandy.org/blog/jiglib-for-flash-as3-3d-physic-engine.html/feed</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Andagel an amazing 3D sci-fi game developed with Sandy3D</title>
		<link>http://www.flashsandy.org/blog/andagel-an-amazing-3d-sci-fi-game-developed-with-sandy3d.html</link>
		<comments>http://www.flashsandy.org/blog/andagel-an-amazing-3d-sci-fi-game-developed-with-sandy3d.html#comments</comments>
		<pubDate>Fri, 07 Nov 2008 08:30:10 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=135</guid>
		<description><![CDATA[Andagel is the last game proposed by protopop studio.

After the successful Alien SLayer 3D FPS game, Sandy3D is proud to be the engine chosen for this incredible flash 3D  game.
After some long months of development, Robert Kabwe offer us this incredible flash game, approaching quality of our old good playstation games.
Good use of 3D [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><span style="color: #000000;"><em><a href="http://www.protopop.com/games/andagel/index.php" title="(4102 hits)" onclick="window.location='/blog/go.php?http://www.protopop.com/games/andagel/index.php'; return false">Andagel</a> is the last game proposed by protopop studio.</em></span></p>
<p style="text-align: center;"><span style="text-decoration: underline;"><strong></strong></span><a href="http://www.protopop.com/games/andagel/index.php" title="(4102 hits)" onclick="window.location='/blog/go.php?http://www.protopop.com/games/andagel/index.php'; return false"><img class="aligncenter" style="border: 10px solid white; margin-top: 10px; margin-bottom: 10px;" title="greepost" src="http://www.protopop.com/games/andagel/gameguide/assets/img/andagel-greenpost-1.jpg" alt="" width="409" height="312" /></a></p>
<p>After the successful <a href="http://www.flashsandy.org/blog/commercial-sandy3d-projects.html" title="(571 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/blog/commercial-sandy3d-projects.html'; return false">Alien SLayer 3D FPS game</a>, Sandy3D is proud to be the engine chosen for this incredible flash 3D  game.</p>
<p>After some long months of development, Robert Kabwe offer us this incredible flash game, approaching quality of our old good playstation games.</p>
<p>Good use of 3D in flash games is pretty rare, and most of people still consider it as a waste of time, but I&#8217;m guessing <a href="http://www.protopop.com/games/andagel/index.php" title="(4102 hits)" onclick="window.location='/blog/go.php?http://www.protopop.com/games/andagel/index.php'; return false">Andagel</a> will change their mind <img src='/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Here is the brief story of <a href="http://www.protopop.com/games/andagel/index.php" title="(4102 hits)" onclick="window.location='/blog/go.php?http://www.protopop.com/games/andagel/index.php'; return false">Andagel</a>:</p>
<blockquote><p><em>Centuries a go this planet was the target of a terraforming alien species. Their terraforming project was abandoned but not before leaving an outpost on the planet&#8217;s surface to collect and harness energy.</em></p>
<p><em>This outpost grew into the thriving Megatropolis of Junx City, and it is on the outskirts of this city that the story of Andagel takes place.</em></p></blockquote>
<p>It is very rare to play some good and well finished flash games, especially when there&#8217;s a use of 3D in it. But hopefully there&#8217;s some, and Andagel is one of them, definitely! A good story board, great textures, interessting gameplay and good sound design, that is what I call a real game <img src='/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Hope you&#8217;ll like it as much as we do !</p>
<table border="0">
<tbody>
<tr>
<td><a href="http://www.protopop.com/games/andagel/index.php" title="(4102 hits)" onclick="window.location='/blog/go.php?http://www.protopop.com/games/andagel/index.php'; return false"><img class="alignright" style="border: 10px solid black;" title="boss1" src="http://www.protopop.com/games/andagel/gameguide/assets/img/andagel-21.jpg" alt="" width="283" height="239" /></a></td>
<td><a href="http://www.protopop.com/games/andagel/index.php" title="(4102 hits)" onclick="window.location='/blog/go.php?http://www.protopop.com/games/andagel/index.php'; return false"><img class="size-medium wp-image-136 alignleft" style="border: 10px solid black;" title="image-3" src="/blog/wp-content/uploads/2008/11/image-3-300x140.png" alt="gate" width="352" height="200" /></a></td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://www.flashsandy.org/blog/andagel-an-amazing-3d-sci-fi-game-developed-with-sandy3d.html/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Tough times for Sandy?</title>
		<link>http://www.flashsandy.org/blog/tough-times-for-sandy.html</link>
		<comments>http://www.flashsandy.org/blog/tough-times-for-sandy.html#comments</comments>
		<pubDate>Mon, 29 Sep 2008 08:59:54 +0000</pubDate>
		<dc:creator>makc</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=130</guid>
		<description><![CDATA[Hello there again. Last time I promised you 3.0.3 release in August, but that did not happen. Unfortunately, Thomas was not able to work on the project, hence the delay. Meanwhile, the world was not standing still there; papervision now finally has clipping, and away3d now has triangle caching, for example.
So, what are we going [...]]]></description>
			<content:encoded><![CDATA[<p>Hello there again. Last time I promised you 3.0.3 release in August, but that did not happen. Unfortunately, Thomas was not able to work on the project, hence the delay. Meanwhile, the world was not standing still there; papervision now finally has <a href="http://blog.zupko.info/?p=170" title="(215 hits)" onclick="window.location='/blog/go.php?http://blog.zupko.info/?p=170'; return false">clipping</a>, and away3d now has <a href="http://www.infiniteturtles.co.uk/blog/awa3d-220-sierpinski-turtles" title="(194 hits)" onclick="window.location='/blog/go.php?http://www.infiniteturtles.co.uk/blog/awa3d-220-sierpinski-turtles'; return false">triangle caching</a>, for example.</p>
<p>So, what are we going to do about that? Well, the plan is still to get that 3.0.3 done, step by step, as soon as possible, and see where do we go from there (most of you already know that there are two ongoing efforts that take Sandy in different directions, haXe and AS2 ports).</p>
<p>Back to the purpose of this post, our devoted users, I would like to hear your thoughts on subject. If you use Sandy, <a href="http://www.flashsandy.org/forum/viewtopic.php?f=9&amp;t=988" title="(136 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/forum/viewtopic.php?f=9&amp;t=988'; return false">let us know</a> what future would you want for it.</p>
<p>Thanks.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashsandy.org/blog/tough-times-for-sandy.html/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>What&#8217;s up</title>
		<link>http://www.flashsandy.org/blog/whats-up.html</link>
		<comments>http://www.flashsandy.org/blog/whats-up.html#comments</comments>
		<pubDate>Fri, 25 Jul 2008 07:45:02 +0000</pubDate>
		<dc:creator>makc</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[en]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[ape]]></category>
		<category><![CDATA[globe]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=123</guid>
		<description><![CDATA[Hey, it&#8217;s time to spam the blog again! People ask when 3.0.3 will be out, so I thought I&#8217;d write a bit on subject as well as what&#8217;s going on in general.
So, when 3.0.3 will be out? Well, you might know that Thomas is currently on vacation and will not work on release for next [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flashsandy.org/blog/wp-content/uploads/2008/07/embraerglobe.jpg"></a>Hey, it&#8217;s time to spam the blog again! People ask when 3.0.3 will be out, so I thought I&#8217;d write a bit on subject as well as what&#8217;s going on in general.</p>
<p>So, when 3.0.3 will be out? Well, you might know that <a title="Hollidays (156 hits)" href="http://osflash.org/pipermail/sandy_osflash.org/2008-July/003146.html" onclick="window.location='/blog/go.php?http://osflash.org/pipermail/sandy_osflash.org/2008-July/003146.html'; return false">Thomas is currently on vacation</a> and will not work on release for next two weeks, at least. Then, you also might know about some <a title="QUADs removal discussion thread (103 hits)" href="http://www.flashsandy.org/forum/viewtopic.php?f=5&amp;t=705" onclick="window.location='/blog/go.php?http://www.flashsandy.org/forum/viewtopic.php?f=5&amp;t=705'; return false">breaking changes</a> he introduced for better performance, but currently performance seems to be even worse, and so this situation needs some investigation. People who want latest version compatible with 3.0.2 can use revision 663, but be aware that some bugs were fixed after that (not to mention <a title="3.x bug tracker (86 hits)" href="http://www.flashsandy.org/forum/tracker.php?p=1" onclick="window.location='/blog/go.php?http://www.flashsandy.org/forum/tracker.php?p=1'; return false">pending bugs</a>).</p>
<p>Still, things aren&#8217;t bad for 3.0.3, in my opinion. I make noise and contribute some new stuff (you might have noticed <a title="StarField tutorials (109 hits)" href="http://www.flashsandy.org/forum/viewtopic.php?f=7&amp;t=639" onclick="window.location='/blog/go.php?http://www.flashsandy.org/forum/viewtopic.php?f=7&amp;t=639'; return false">StarField</a> or <a title="MD2 thread (86 hits)" href="http://www.flashsandy.org/forum/viewtopic.php?f=10&amp;t=683" onclick="window.location='/blog/go.php?http://www.flashsandy.org/forum/viewtopic.php?f=10&amp;t=683'; return false">MD2</a>, I guess). Other people in team keep quiet, but SVN commits notifications give them away <img src='/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  If you suddenly notice some clever code or documentation improvements, you know they did it.</p>
<p>So, when 3.0.3 will be out, again? I think you can expect it in August as final version for v9 (unless someone suddenly finds lots of bugs a day after release).</p>
<p>To conclude this post, I&#8217;d like to take my chance and congratulate folks at <a title="Ginga site (118 hits)" href="http://www.agenciaginga.com.br/" onclick="window.location='/blog/go.php?http://www.agenciaginga.com.br/'; return false">Ginga</a> who <a title="release announcement (136 hits)" href="http://www.agenciaginga.com.br/blog/?p=1532" onclick="window.location='/blog/go.php?http://www.agenciaginga.com.br/blog/?p=1532'; return false">released</a> online jets comparison application for <a title="Embraer site (205 hits)" href="http://www.embraer.com/english/content/empresa/profile.asp" onclick="window.location='/blog/go.php?http://www.embraer.com/english/content/empresa/profile.asp'; return false">Embraer company</a> last week. A part of this great application &#8211; flight range flash widget &#8211; was designed using two open source libraries, <a title="APE at Google Code (169 hits)" href="http://code.google.com/p/ape/" onclick="window.location='/blog/go.php?http://code.google.com/p/ape/'; return false">APE</a> and &#8211; you guessed it &#8211; Sandy.</p>
<p><a title="Check out eforefficiency.com (2019 hits)" href="http://www.eforefficiency.com/" onclick="window.location='/blog/go.php?http://www.eforefficiency.com/'; return false"><img style="middle;" src="http://www.flashsandy.org/_media/demos/embraerglobe.jpg" alt="" width="651" height="204" /></a></p>
<p>Using globes for spatial data visualization is something we now see more and more; to address this trend, I just added <a title="Marking locations on the globe (285 hits)" href="http://www.flashsandy.org/tutorials/3.0/sandy_cs3_tut15a" onclick="window.location='/blog/go.php?http://www.flashsandy.org/tutorials/3.0/sandy_cs3_tut15a'; return false">new tutorial</a> for Sandy users who would like to do something similar themselves. For other people, I plan to release some basic globe component for free, so keep an eye on this <a title="Future home of ActionScript Globe component (291 hits)" href="http://actionscriptglobe.com/" onclick="window.location='/blog/go.php?http://actionscriptglobe.com/'; return false">secret link</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashsandy.org/blog/whats-up.html/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>He&#8217;s back!</title>
		<link>http://www.flashsandy.org/blog/hes-back.html</link>
		<comments>http://www.flashsandy.org/blog/hes-back.html#comments</comments>
		<pubDate>Wed, 30 Apr 2008 20:25:51 +0000</pubDate>
		<dc:creator>makc</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=113</guid>
		<description><![CDATA[This time with lots of new features for you to play with, Mathieu Badimon released new version of Five3D package. Brand new Five3D 2.1 now have:

Back Face Culling
Flat Shading
Z-Sorting
Space Drawing Functions (moveToSpace, lineToSpace, curveToSpace)
Bitmap3D Class
Video3D Class
Sprite2D Class
Letter Spacing for DynamicText3D
Text Width for DynamicText3D

This is serious, I was finally able to make my cube test work:

What [...]]]></description>
			<content:encoded><![CDATA[<p>This time with lots of new features for you to play with, Mathieu Badimon released new version of <a title="Five3D home (620 hits)" href="http://five3d.mathieu-badimon.com/" onclick="window.location='/blog/go.php?http://five3d.mathieu-badimon.com/'; return false">Five3D package</a>. Brand new Five3D 2.1 now have:</p>
<ul>
<li>Back Face Culling</li>
<li>Flat Shading</li>
<li>Z-Sorting</li>
<li>Space Drawing Functions (moveToSpace, lineToSpace, curveToSpace)</li>
<li>Bitmap3D Class</li>
<li>Video3D Class</li>
<li>Sprite2D Class</li>
<li>Letter Spacing for DynamicText3D</li>
<li>Text Width for DynamicText3D</li>
</ul>
<p>This is serious, I was finally able to make my cube test work:</p>
<p><a href="http://www.flashsandy.org/misc/five3d-2.1" title="(1527 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/misc/five3d-2.1'; return false"><img src="http://www.flashsandy.org/_media/misc/cube_swarm.jpg" alt="Five3D 2.1 cube swarm" width="400" height="196" /></a></p>
<p>What can I say, thanks a lot! I can only wish myself could do some coding too <img src='/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashsandy.org/blog/hes-back.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Commercial grade 3D</title>
		<link>http://www.flashsandy.org/blog/commercial-grade-3d.html</link>
		<comments>http://www.flashsandy.org/blog/commercial-grade-3d.html#comments</comments>
		<pubDate>Fri, 18 Apr 2008 06:42:25 +0000</pubDate>
		<dc:creator>makc</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Must see]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[en]]></category>
		<category><![CDATA[alternativa]]></category>
		<category><![CDATA[commercial]]></category>
		<category><![CDATA[oyster]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=112</guid>
		<description><![CDATA[Hello again, flash 3D fans. Today you will be looking at REAL commercial grade flash 3D solutions in action:
 
The one on the left is recentry released Alternativa3D milestone tech demo. The one on the right is not so recently released Electric Oyster engine demo, but neverless I enjoy it too much to not include it in this [...]]]></description>
			<content:encoded><![CDATA[<p>Hello again, flash 3D fans. Today you will be looking at <strong>REAL</strong> commercial grade flash 3D solutions in action:</p>
<p><a href="http://blog.alternativaplatform.com/en/2008/04/18/alternativa3d-5-m1/" title="(1734 hits)" onclick="window.location='/blog/go.php?http://blog.alternativaplatform.com/en/2008/04/18/alternativa3d-5-m1/'; return false"><img src="http://www.flashsandy.org/_media/misc/a3d_1.jpg" alt="Latest alternativa v5 demo" width="280" height="210" /></a> <a href="http://www.electricoyster.com/index.html" title="(2119 hits)" onclick="window.location='/blog/go.php?http://www.electricoyster.com/index.html'; return false"><img src="http://www.flashsandy.org/_media/misc/oyster.jpg" alt="Electric Oyster engine" width="280" height="210" /></a></p>
<p>The one on the left is recentry released Alternativa3D milestone tech demo. The one on the right is not so recently released Electric Oyster engine demo, but neverless I enjoy it too much to not include it in this post <img src='/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>That&#8217;s pretty much all I have to say, you don&#8217;t really need lengthy ramblings about them. Just click, sit back and enjoy the show.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashsandy.org/blog/commercial-grade-3d.html/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
	</channel>
</rss>
