Archive for the 'Must see' Category

WOW AS3 3D physic engine

Wednesday, January 23rd, 2008 by kiroukou :: Must see, demos, en :: 1 Comment

 

WOW Engine has finally been released.

Basically it is an AS3 3D physic engine, which fits with all the available 3D rendering engine. Basically WOW makes the physic computations and place the different objects and the 3D engine display the objects. That’s why there’s no real dependencies.

Jérôme Birembaut the author of WOW (and the creator of the first amazing Sandy 3D demos, like the kitty one) offers an adaptation of the great APE 2D physic engine to a 3D context.

Current limitations of the engine make it really useful for demos and effects, but not yet in the real game purpose. But we can be sure this will evolve rapidly.

I’m glad to have contributed to this project, even if I haven’t done 10% everything I wanted ^^

Anyway, it deserve a look and a try. Hopefully more tutorials to come.

I’d also remind a physic demo that a forum member did at the 3.0 release, which is also very interessting based on a SAT approach:

SAT demo

SeachCube, a 3D Visual search engine

Thursday, January 17th, 2008 by kiroukou :: Must see, Project, en :: No Comments

SearchCube was originally a personnal project created by one member of Sandy’s forum to get more familiar with Sandy engine.

Today this project is supported by symmetri who propose to access this first 3D visual search engine for testing (BETA version).

searchcube.jpg

 

Now let symmetri present this very interessting project :

searchcube searches the World Wide Web for websites, videos and images and displays previews of each result on a unique, three-dimensional cube interface. Developed in Flash Actionscript 3 using Sandy 3D Engine and Tweener open source libraries.

 

 

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Ultrakillz, a 3D multiplayer FPS game using DistortImage

Wednesday, January 16th, 2008 by kiroukou :: Must see, en :: 2 Comments

UltrakillZ is an online multiplayer FPS ((first person shooter)  game  using Flash technology.

 

ultrakillz_logo_3d.png

 

Technically speaking, UltrakillZ developped an homemade 3D engine using the Sandy DistortImage class for linear texture mapping. They also use their own server to handle the multiplayer part of the game.

ss_fight1.jpg

 

If Ultrakillz is still in a closed BETA status, I’m able to say that it is currently a very nice game and the immerssion is really present. Even if not at the top of the current Flash 3D technics, their goal was to make a real game, efficient with a lot of sensations, and they did it perfectly! A real sucess!

 

Visit http://www.ultrakillz.com/ for more information

Sandy3D – material tiling feature demo

Monday, December 24th, 2007 by kiroukou :: Must see, demos, en :: 3 Comments

Few days after the release of a technical solution for tiled textures from the very innovative 3D library Away3D, allowing some very cool features, we are proud to show you that Sandy3D is supporting this too.

Click on the picture below, and click on the planes to augment the tiling. Once 10 has been reached, it loops back to 1 which is the default behaviour.

image-1.png

The source code is in the svn and will be included in the coming 3.0.2.

Merry christmas to everyone!

ExtraLight cell shading demo

Monday, December 17th, 2007 by kiroukou :: Must see, demos, en :: 1 Comment

Cédric presents a new demo of the ExtraLight package capabilities with this cell shading renderer.

In few days a complete documentation of ExtraLight will be available, withsource code!

Check this out!

Sandy 3.0 Gouraud shading

Monday, November 12th, 2007 by kiroukou :: Must see, Project, demos, en :: No Comments

Here we are! Now we have a new Material Attribute object, the GouraudAttribute.

Basically this attribute brings some gouraud shading to your objects.

gouraud demo 

This little demo shows you the simplicity required to obtain that result.

Oh I almost forgot to say that the source code is attached to the demo, right under the swf :)

Important: This new GouraudAttribute isn’t available in the official 3.0 package, but in the SVN trunk!

Update: The effect has been improved a bit, so screenshot, demo and svn are updated.

Thomas PFEIFFER

Papervision 1.5 official release

Friday, July 20th, 2007 by kiroukou :: Must see :: No Comments

While I’m quietly developing the AS3 version of Sandy, the papervision team offers the first real official release of their library : Papervision 3D 1.5

This engine is really efficient and with the latest improvment, becomes certainly faster than Away3D which complex architecture and wonderful features make it a bit slower.

I also recommend to anybody interessted in 3D in Flash to test Away3D which has some exclusive features, such as an improved Z sorting.

For now, have fun playing with Papervision 3D 1.5