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	<title>Sandy 3D engine Blog &#187; Contributions</title>
	<atom:link href="http://www.flashsandy.org/blog/category/project/contributions/feed" rel="self" type="application/rss+xml" />
	<link>http://www.flashsandy.org/blog</link>
	<description>The Adobe Flash 3D API</description>
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			<item>
		<title>Bringing Physics to Sandy</title>
		<link>http://www.flashsandy.org/blog/bringing-physics-to-sandy.html</link>
		<comments>http://www.flashsandy.org/blog/bringing-physics-to-sandy.html#comments</comments>
		<pubDate>Sat, 09 May 2009 20:48:41 +0000</pubDate>
		<dc:creator>Petit</dc:creator>
				<category><![CDATA[Contributions]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=188</guid>
		<description><![CDATA[
We have seen physics in Sandy 3D before, using the WOW physics engine. We also saw some examples of using the jiglibflash engine by muzer. You may not know, that we also have adapter classes ( jiglibflash plugins) for knitting together the brilliant visuals of a Sandy 3D world together with the physics aware  objects [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-189" title="Falling Debris" src="/blog/wp-content/uploads/2009/05/fallingdebries.png" alt="Falling Debris" width="500" height="323" /></p>
<p>We have seen physics in Sandy 3D before, using the WOW physics engine. We also saw some examples of using the <a href="http://www.jiglibflash.com/blog/" target="_blank" title="(286 hits)" onclick="window.location='/blog/go.php?http://www.jiglibflash.com/blog/'; return false">jiglibflash engine</a> by <a href="http://muzerly.googlepages.com/" target="_blank" title="(98 hits)" onclick="window.location='/blog/go.php?http://muzerly.googlepages.com/'; return false">muzer</a>. You may not know, that we also have adapter classes ( jiglibflash plugins) for knitting together the brilliant visuals of a Sandy 3D world together with the physics aware  objects of jiglib.</p>
<p>This simplifies things a lot, as it helps us create these twin objects &#8211; a Shape3D and a RigidBody and add them to the Sandy scene as well as the jiglib physics engine.  The engine is an amazing piece of code, capable of creating belivable as well as unbelievable motion. The library is under development, as one might expect, and has so far not much of a documentation.</p>
<p>It has gravity, body mass, collision handling and ways to apply spring constraints between bodies.  For a game developer this is gefundenes fressen.</p>
<p>I&#8217;ve started to write a tutorial on <a href="http://petitpub.com/labs/media/flash/sandy3/jiglib.shtml" target="_blank" title="(539 hits)" onclick="window.location='/blog/go.php?http://petitpub.com/labs/media/flash/sandy3/jiglib.shtml'; return false">how to use the jiglibflash physics engine withe Sandy</a>.  Go there and get some introductory advice, and start experimenting.<br />
/Petit</p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>AS3Dmod, a modifier library for all Flash 3d engines</title>
		<link>http://www.flashsandy.org/blog/as3dmod-a-modifier-library-for-all-flash-3d-engines.html</link>
		<comments>http://www.flashsandy.org/blog/as3dmod-a-modifier-library-for-all-flash-3d-engines.html#comments</comments>
		<pubDate>Wed, 03 Sep 2008 09:52:35 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[Contributions]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=125</guid>
		<description><![CDATA[Bartek Drozdz released today an early version of his AS3DMod library.

This library will allow Sandy3D user to apply some modifiers to 3D objects geometry.
What are Modifiers?
let&#8217;s quote Bartek
Modifiers are basically functions that can be applied to a 3d object to transform it in a certain way. They can be used separately, but when combined they [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.everydayflash.com/blog/" target="_blank" title="(262 hits)" onclick="window.location='/blog/go.php?http://www.everydayflash.com/blog/'; return false">Bartek Drozdz</a> released today an <a href="http://www.everydayflash.com/blog/index.php/2008/09/03/as3dmod/#comment-5602" title="(1478 hits)" onclick="window.location='/blog/go.php?http://www.everydayflash.com/blog/index.php/2008/09/03/as3dmod/#comment-5602'; return false">early version of his AS3DMod library</a>.</p>
<p><a href="http://www.everydayflash.com/blog/index.php/2008/09/03/as3dmod/#comment-5602" target="_blank" title="(1478 hits)" onclick="window.location='/blog/go.php?http://www.everydayflash.com/blog/index.php/2008/09/03/as3dmod/#comment-5602'; return false"><img class="aligncenter" title="as3dmod logo" src="http://www.everydayflash.com/flash/as3dmod/as3dmod-teaser.png" alt="" width="520" height="200" /></a></p>
<p>This library will allow Sandy3D user to apply some modifiers to 3D objects geometry.</p>
<h3>What are Modifiers?</h3>
<p>let&#8217;s quote Bartek</p>
<blockquote><p>Modifiers are basically functions that can be applied to a 3d object to transform it in a certain way. They can be used separately, but when combined they become a very powerful tool. In this, they are much like filters in Photoshop.</p></blockquote>
<p>Right now that library, which should be fully documented in the coming weeks, offers:</p>
<ul>
<li>a framework for creating static and <strong>animated modifier stacks</strong></li>
</ul>
<ul>
<li> 3 basic modifiers: <strong>Noise</strong>, <strong>Bend</strong> and <strong>Perlin</strong></li>
</ul>
<p>Check this project at <a href="http://code.google.com/p/as3dmod/" title="(224 hits)" onclick="window.location='/blog/go.php?http://code.google.com/p/as3dmod/'; return false">google code</a> and play with it until some other cool Sandy3D news be available <img src='/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashsandy.org/blog/as3dmod-a-modifier-library-for-all-flash-3d-engines.html/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Flash Help book creator released!</title>
		<link>http://www.flashsandy.org/blog/flash-help-book-creator-released.html</link>
		<comments>http://www.flashsandy.org/blog/flash-help-book-creator-released.html#comments</comments>
		<pubDate>Tue, 24 Jun 2008 13:47:14 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[Contributions]]></category>
		<category><![CDATA[Must see]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Releases]]></category>
		<category><![CDATA[en]]></category>
		<category><![CDATA[help book]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=122</guid>
		<description><![CDATA[We are pleased to accounce that Dan Allen, one member of the Sandy team, decided to release his excellent script FlashHelpBook to generate flash help book for your libraries.
Basically it adds an help book, syntax highlighting, and code hints to the Flash IDE for any existing library ( successfully tested libraries: Sandy, Away3D, Papervision, and [...]]]></description>
			<content:encoded><![CDATA[<p>We are pleased to accounce that <a href="http://www.thewebpageofdan.com/" title="(119 hits)" onclick="window.location='/blog/go.php?http://www.thewebpageofdan.com/'; return false">Dan Allen</a>, one member of the Sandy team, decided to release his excellent script <a href="http://www.thewebpageofdan.com/portfolio/flashhelpbook/" title="(555 hits)" onclick="window.location='/blog/go.php?http://www.thewebpageofdan.com/portfolio/flashhelpbook/'; return false">FlashHelpBook</a> to generate flash help book for your libraries.</p>
<p>Basically it adds an help book, syntax highlighting, and code hints to the Flash IDE for any existing library ( successfully tested libraries: Sandy, Away3D, Papervision, and Box2D)</p>
<p>This is an excellent tool that Dan release for Sandy for months now, and which helped quite a lot of developers to get the Sandy documentation directly in Flash, as the normal flash help (shortcut to go in correct documentation part is working too).</p>
<p>See <a href="http://www.flashsandy.org/forum/viewtopic.php?f=9&amp;t=741" title="(145 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/forum/viewtopic.php?f=9&amp;t=741'; return false">this announcement of Sandy Forum</a> to have full information and give feedbacks.</p>
<p>Go now, and use <a href="http://www.thewebpageofdan.com/portfolio/flashhelpbook/" title="(555 hits)" onclick="window.location='/blog/go.php?http://www.thewebpageofdan.com/portfolio/flashhelpbook/'; return false">FlashHelpBook</a> script to improve your workflow in Flash IDE developments !</p>
<p>Thanks Dan</p>
<h1></h1>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ExtraLight package for Sandy3D is out!</title>
		<link>http://www.flashsandy.org/blog/extralight-package-for-sandy3d-is-out.html</link>
		<comments>http://www.flashsandy.org/blog/extralight-package-for-sandy3d-is-out.html#comments</comments>
		<pubDate>Thu, 13 Dec 2007 08:45:02 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[Contributions]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Releases]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/extralight-package-for-sandy3d-is-out.html</guid>
		<description><![CDATA[I&#8217;m very happy to announce the release of Extralight package from Cedric Jules for Sandy. 
ExtraLight offers a texture based lightening, which is by definition a bit heavier in file size but also much more CPU friendly.  Get all the information from its dedicated webpage clicking on the banner above.


&#160;

Cedric offers a new demo to [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m very happy to announce the release of <a href="http://www.flashsandy.org/projects/extralight" title="(455 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/projects/extralight'; return false">Extralight</a> package from <a href="http://www.cedric-jules.fr/" title="(139 hits)" onclick="window.location='/blog/go.php?http://www.cedric-jules.fr/'; return false">Cedric Jules</a> for Sandy. <a href="http://www.flashsandy.org/projects/extralight"></a></p>
<p><a href="http://www.flashsandy.org/projects/extralight" title="(455 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/projects/extralight'; return false">ExtraLight</a> offers a texture based lightening, which is by definition a bit heavier in file size but also much more CPU friendly.  Get all the information from its dedicated webpage clicking on the banner above.</p>
<p><a href="http://www.flashsandy.org/projects/extralight"></p>
<p style="text-align: center"><img src="http://www.flashsandy.org/_media/projects/bandeau.jpg?w=&amp;h=&amp;cache=cache" height="64" width="500" /></p>
<p style="text-align: center">&nbsp;</p>
<p></a></p>
<p>Cedric offers a new demo to celebrate this release, very impressive as always!</p>
<p align="center"><a href="http://www.cedric-jules.fr/sandyxlightbasic/SandyXLightBasic.html" title="(1698 hits)" onclick="window.location='/blog/go.php?http://www.cedric-jules.fr/sandyxlightbasic/SandyXLightBasic.html'; return false"><img src="http://www.flashsandy.org/_media/projects/capturebasic.jpg?w=&amp;h=&amp;cache=cache" height="380" width="480" /></a></p>
<p align="center">Good job Cedric <img src='/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MediumAttributes: filling the void</title>
		<link>http://www.flashsandy.org/blog/mediumattributes-filling-the-void.html</link>
		<comments>http://www.flashsandy.org/blog/mediumattributes-filling-the-void.html#comments</comments>
		<pubDate>Tue, 04 Dec 2007 12:23:39 +0000</pubDate>
		<dc:creator>makc</dc:creator>
				<category><![CDATA[Contributions]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/mediumattributes-filling-the-void.html</guid>
		<description><![CDATA[The space around your objects is no longer empty thanks to new attributes class, MediumAttributes. You can already use it to create wide range of optical effects, such as fog:

All you have to do is to add the attribute to your objects with few lines of code &#8211; click on the link above to see simple demo (with [...]]]></description>
			<content:encoded><![CDATA[<p>The space around your objects is no longer empty thanks to new attributes class, MediumAttributes. You can already use it to create wide range of optical effects, such as fog:</p>
<p align="center"><a href="http://www.flashsandy.org/demos/fog" title="Fog Demo (1166 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/demos/fog'; return false"><img border="0" width="350" src="http://www.flashsandy.org/_media/demos/fogdemoth.jpg" alt="Fog Demo" height="250" /></a></p>
<p align="left">All you have to do is to add the attribute to your objects with few lines of code &#8211; click on the link above to see simple demo (with source). I really hope people will appreciate the potential of this little addition.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>DistortImage in AS3</title>
		<link>http://www.flashsandy.org/blog/distortimage-in-as3.html</link>
		<comments>http://www.flashsandy.org/blog/distortimage-in-as3.html#comments</comments>
		<pubDate>Mon, 25 Jun 2007 09:26:45 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[Contributions]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">/blog/distortimage-in-as3.html</guid>
		<description><![CDATA[Hi all,
it&#8217;s been a while without giving any news, but a lot of work lately.
I often receive some questions about the AS3 port of my DistortImage class.
Several people already port it I guess, as Alex Ulhmann and Carles Sanz who sent me their work.
Alex has done a kind of refactoring, to optimize and clean my [...]]]></description>
			<content:encoded><![CDATA[<p>Hi all,<br />
it&#8217;s been a while without giving any news, but a lot of work lately.</p>
<p>I often receive some questions about the AS3 port of my DistortImage class.<br />
Several people already port it I guess, as Alex Ulhmann and Carles Sanz who sent me their work.</p>
<p>Alex has done a kind of refactoring, to optimize and clean my old code resulting in 3 classes instead of one, and Carles offers a simple port.</p>
<p>So I finally take time to  make them available to everyone interessted <img src='/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="/blog/wp-content/uploads/2007/06/distortimage_as3_alex_uhlmann.zip">DistortImage AS3 by Alex</a></p>
<p><a href="/blog/wp-content/uploads/2007/06/distortimage_as3_carles_sanz.zip">DistortImage AS3 by Carles Sanz</a></p>
<p>[UPDATE]<br />
<a href="http://www.rubenswieringa.com/blog/" title="(418 hits)" onclick="window.location='/blog/go.php?http://www.rubenswieringa.com/blog/'; return false">Ruben Swieringa</a> blog entry with <a href="http://www.rubenswieringa.com/blog/distortimage" title="(2344 hits)" onclick="window.location='/blog/go.php?http://www.rubenswieringa.com/blog/distortimage'; return false">link to his version with demo</a></p>
<p>Have fun,<br />
Thomas</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>New Sandy&#8217;s tutorials from Petitpub.com</title>
		<link>http://www.flashsandy.org/blog/new-sandys-tutorials-from-petitpubcom.html</link>
		<comments>http://www.flashsandy.org/blog/new-sandys-tutorials-from-petitpubcom.html#comments</comments>
		<pubDate>Thu, 09 Nov 2006 07:44:22 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[Contributions]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">/blog/new-sandys-tutorials-from-petitpubcom.html</guid>
		<description><![CDATA[Petit, a member of the forum, has written some very nice tutorials about Sandy.
They are available in english, and fit especially to beginners needs or people who want to discover the new Sandy 3D world since the main subjects are covered: Primitives objects, Cameras interaction, Transformations and the Interpolators !
You can find them in the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.petitpub.com" title="(270 hits)" onclick="window.location='/blog/go.php?http://www.petitpub.com'; return false">Petit</a>, a member of the forum, has written some very nice tutorials about Sandy.</p>
<p>They are available in english, and fit especially to beginners needs or people who want to discover the new Sandy 3D world since the main subjects are covered: Primitives objects, Cameras interaction, Transformations and the Interpolators !</p>
<p>You can find them in the tutorials page of the website, and at the following adress:  <a href="http://www.petitpub.com/labs/media/flash/sandy/" title="(909 hits)" onclick="window.location='/blog/go.php?http://www.petitpub.com/labs/media/flash/sandy/'; return false">http://www.petitpub.com/labs/media/flash/sandy/</a></p>
<p>I would like to thank you Petit for your nice work which is a very welcome contribution to the project.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Need a little contribution</title>
		<link>http://www.flashsandy.org/blog/need-a-little-contribution.html</link>
		<comments>http://www.flashsandy.org/blog/need-a-little-contribution.html#comments</comments>
		<pubDate>Wed, 03 May 2006 13:29:07 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[Contributions]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://sandy.media-box.net/blog/need-a-little-contribution.html</guid>
		<description><![CDATA[Hi all,
I continue to develop Sandy, and to test a new feature I need a special MovieClip. This movie must have 360 frames (coming from 360 degrees), and should be a 3D object in rotation around the vertical axis (so one frame per degree).
My idea is to make a nice object modelisation with 3DS (and [...]]]></description>
			<content:encoded><![CDATA[<p>Hi all,<br />
I continue to develop Sandy, and to test a new feature I need a special MovieClip. This movie must have 360 frames (coming from 360 degrees), and should be a 3D object in rotation around the vertical axis (so one frame per degree).<br />
My idea is to make a nice object modelisation with 3DS (and a rotation animation), and then to export it in a 360 keyframes  swf.</p>
<p>I don&#8217;t know 3DS, and I&#8217;m the worst graphic designer ever :/<br />
So if one of you have a little free time to spend on this .fla or .swf creation it would be great. </p>
<p>To summarize it can be anything (textured object or not) in rotation around its vertical axis, exported in 360 frames (again 1 degree of rotation per frame). No size limit. No complexity shape limit.</p>
<p>This animation will be used in the future Sandy demos, and the author will have his name print on the screen (or a link or anything he wants).<br />
Thanks<br />
        Thomas</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>DistortImage V2, I need your help!</title>
		<link>http://www.flashsandy.org/blog/distortimage-v2-i-need-your-help.html</link>
		<comments>http://www.flashsandy.org/blog/distortimage-v2-i-need-your-help.html#comments</comments>
		<pubDate>Mon, 20 Mar 2006 18:36:31 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[Contributions]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://sandy.media-box.net/blog/distortimage-v2-i-need-your-help.html</guid>
		<description><![CDATA[Hi,
I wanted to update (and rename!) my DistordImage class,  which has been very popular  , for a long time and yesterday night I had what I hope to be a great idea to make it much more faster.
Unfortunately I don&#8217;t have time currently to test it as I want (nor to continue Sandy btw), [...]]]></description>
			<content:encoded><![CDATA[<p>Hi,</p>
<p>I wanted to update (and rename!) my DistordImage class,  which has been very popular <img src='/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> , for a long time and yesterday night I had what I hope to be a great idea to make it much more faster.</p>
<p>Unfortunately I don&#8217;t have time currently to test it as I want (nor to continue Sandy btw), so I decided to share my actual code/idea and ask to the community to help me to finish it <img src='/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  As it is free and opensource, and that a lot of talented people are interessted in this class, we should have an efficent DistortImage class soon <img src='/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;ve written a topic in <a href="http://sandy.media-box.net/forum/" title="(1006 hits)" onclick="window.location='/blog/go.php?http://sandy.media-box.net/forum/'; return false">Sandy&#8217;s forum</a> with my details and source. You can see it here : <a href="http://sandy.media-box.net/forum/index.php?showtopic=5168" title="(762 hits)" onclick="window.location='/blog/go.php?http://sandy.media-box.net/forum/index.php?showtopic=5168'; return false">http://sandy.media-box.net/forum/index.php?showtopic=5168</a></p>
<p>I hope you will play the game if you have some free time.<br />
Good work everybody <img src='/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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