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	<title>Sandy 3D engine Blog &#187; Project</title>
	<atom:link href="http://www.flashsandy.org/blog/category/project/feed" rel="self" type="application/rss+xml" />
	<link>http://www.flashsandy.org/blog</link>
	<description>The Adobe Flash 3D API</description>
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		<title>Sandy 3.1.2 release</title>
		<link>http://www.flashsandy.org/blog/sandy-3-1-2-release.html</link>
		<comments>http://www.flashsandy.org/blog/sandy-3-1-2-release.html#comments</comments>
		<pubDate>Fri, 04 Dec 2009 08:22:59 +0000</pubDate>
		<dc:creator>Niel</dc:creator>
				<category><![CDATA[Project]]></category>
		<category><![CDATA[Releases]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=216</guid>
		<description><![CDATA[History has something to say about sandy &#8211; that cannot be said for every flash engine. In the early days when the first demos were shown at the end of 2006, sandy claimed the well-deserved crown of being the first fully fledged 3D engine to run on flash.
It was clear though, that there was a [...]]]></description>
			<content:encoded><![CDATA[<p>History has something to say about sandy &#8211; that cannot be said for every flash engine. In the early days when the first demos were shown at the end of 2006, sandy claimed the well-deserved crown of being the first fully fledged 3D engine to run on flash.</p>
<p>It was clear though, that there was a lot to be done, the API was refined, parsers were built. Since then, the market for flash 3D engines has exploded, both in the open source world, and in the commercial world. Sandy has undergone 3 major release cycles, several branches for different compilers and programming languages. To honour Sandy&#8217;s great history, Makc has created a <a title="Sandy History (807 hits)" href="http://www.youtube.com/watch?v=HT_hJkudonc" target="_blank" onclick="window.location='/blog/go.php?http://www.youtube.com/watch?v=HT_hJkudonc'; return false">video</a>:</p>
<p><a title="Sandy History (807 hits)" href="http://www.youtube.com/watch?v=HT_hJkudonc" target="_blank" onclick="window.location='/blog/go.php?http://www.youtube.com/watch?v=HT_hJkudonc'; return false"><img class="aligncenter size-medium wp-image-231" src="/blog/wp-content/uploads/2009/12/youtube-sandy-history-300x169.jpg" alt="youtube-sandy-history" width="300" height="169" /></a></p>
<p>Without further ado, the team presents release 3.1.2, which represents a final minor point release to round off the Sandy 3.x development timeline. The main features of this release are:</p>
<p>- experimental BSP object sorting (Makc)<br />
- plenty of bug fixes (mainly on caching system, some better garbage collection, and clipping)</p>
<p>Special thanks goes to Thomas Pfeiffer for creating Sandy and making this project feasible. Without his support, Sandy and it&#8217;s many variations would not be possible.</p>
<p>AS3 source and API documentation download: <a href="http://sandy.googlecode.com/files/Sandy3-1-2_src_docs_rev1141.zip" title="(104 hits)" onclick="window.location='/blog/go.php?http://sandy.googlecode.com/files/Sandy3-1-2_src_docs_rev1141.zip'; return false">sandy3-1-2_src</a> (SVN revision 1141).</p>
<p>There is also a haXe version, that features an MD3 parser by Russell Weir. This is used with haXe compiler to create Sandy applications for Flash and potentially other targets.</p>
<p>haXe download: <a href="http://sandy.googlecode.com/files/sandy-hx-haxelib-3.1.2.zip" title="(61 hits)" onclick="window.location='/blog/go.php?http://sandy.googlecode.com/files/sandy-hx-haxelib-3.1.2.zip'; return false">sandy-hx-haxelib-3.1.2.zip</a>.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>RedSandy-0.9 is out</title>
		<link>http://www.flashsandy.org/blog/redsandy-0-9-is-out.html</link>
		<comments>http://www.flashsandy.org/blog/redsandy-0-9-is-out.html#comments</comments>
		<pubDate>Tue, 20 Oct 2009 15:05:36 +0000</pubDate>
		<dc:creator>Petit</dc:creator>
				<category><![CDATA[Releases]]></category>
		<category><![CDATA[en]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=213</guid>
		<description><![CDATA[A major update to RedSandy is here.

According to Andy:
- If you have looked at the package before, you would  not recognize it now.
There must have been 30 classes in the old version and countless vectors to make it all run. This version, I think has 5 or so, and the scene is left to the [...]]]></description>
			<content:encoded><![CDATA[<p>A major <a title="RedSandy (458 hits)" href="http://www.flashsandy.org/projects/redsandy" target="_blank" onclick="window.location='/blog/go.php?http://www.flashsandy.org/projects/redsandy'; return false">update to RedSandy is here</a>.</p>
<p><a href="http://www.flashsandy.org/projects/redsandy" title="(458 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/projects/redsandy'; return false"><img class="alignleft size-full wp-image-214" title="redsandy" src="/blog/wp-content/uploads/2009/10/redsandy.png" alt="redsandy" width="229" height="60" /></a></p>
<p>According to Andy:</p>
<p>- If you have looked at the package before, you would  not recognize it now.</p>
<p>There must have been 30 classes in the old version and countless vectors to make it all run. This version, I think has 5 or so, and the scene is left to the developer. I just bring the remote transform groups and remote messaging/passing of object maps.</p>
<p>The end result from the old package was was similar, providing a shared  transform group for each client, however it left little flexability, and was  a large complicated body. In this version, I have rewritten it from scratch,  and most importantly, cut out the need to use it&#8217;s world and scene. Before,  the scene was created by the package, and you lost most control over the  rendering.</p>
<p>Now, using the package, you provide everything. Your world, your root, your  render routines. All the package brings is the other client, and a host of  communication methods. Of course, the &#8216;SharedTransformGroup&#8217; is the most  important aspect of the new package.</p>
<p>Picture this: You have a scene and a charater already , and you want to make  a multi-user environment. You construct a &#8216;RedSandy&#8217; object which will deal  with the network. You set a handler as it&#8217;s client.</p>
<p>RedSandy creates a &#8216;SharedTransformGroup&#8217;  for you and notifies the client  when it is ready. Let your client alter the position and orientation of this  extended TransformGroup, and it will propagate to the other clients.</p>
<p>When a new user loads your swf, the RedSandy class calls your client to  notify it that there is a new SharedTransformGroup available in the same  Red5 &#8216;room&#8217;. You then load another character primative and place it in the  new  SharedTransformGroup  .</p>
<p>Of course, you need to add these special transformgroups to your world. And  based on the server granularity, you will start to receive a stream of data  which is processed in the background.</p>
<p>Clients are scoped out in rooms.  rtmp://server/sandy/roomName.  Only  clients in that room share data streams.  The top level is also a &#8216;room&#8217;  rtmp://server/sandy</p>
<p>There is a project that is going to go to public beta testing very soon, at  whirled.com.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sorry for the inconvenience</title>
		<link>http://www.flashsandy.org/blog/sorry-for-the-inconvenience.html</link>
		<comments>http://www.flashsandy.org/blog/sorry-for-the-inconvenience.html#comments</comments>
		<pubDate>Tue, 23 Jun 2009 08:33:43 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[Project]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=199</guid>
		<description><![CDATA[The flashsandy website has been unreachable for few days, our appologies for that.
Seems that our host made a small mistake and erased all the domain files.
Hopefully they gave us few minutes ago a backup (thanks for the reactivity) , and now we are working to put back the wiki IS back online. The forum and [...]]]></description>
			<content:encoded><![CDATA[<p>The flashsandy website has been unreachable for few days, our appologies for that.</p>
<p>Seems that our host made a small mistake and erased all the domain files.</p>
<p>Hopefully they gave us few minutes ago a backup (thanks for the reactivity) , and now <span style="text-decoration: line-through;">we are working to put back</span> the wiki <em>IS</em> back online. The forum and the blog are already doing their job again as well <img src='/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The Sandy3D team</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Bringing Physics to Sandy</title>
		<link>http://www.flashsandy.org/blog/bringing-physics-to-sandy.html</link>
		<comments>http://www.flashsandy.org/blog/bringing-physics-to-sandy.html#comments</comments>
		<pubDate>Sat, 09 May 2009 20:48:41 +0000</pubDate>
		<dc:creator>Petit</dc:creator>
				<category><![CDATA[Contributions]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=188</guid>
		<description><![CDATA[
We have seen physics in Sandy 3D before, using the WOW physics engine. We also saw some examples of using the jiglibflash engine by muzer. You may not know, that we also have adapter classes ( jiglibflash plugins) for knitting together the brilliant visuals of a Sandy 3D world together with the physics aware  objects [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-189" title="Falling Debris" src="/blog/wp-content/uploads/2009/05/fallingdebries.png" alt="Falling Debris" width="500" height="323" /></p>
<p>We have seen physics in Sandy 3D before, using the WOW physics engine. We also saw some examples of using the <a href="http://www.jiglibflash.com/blog/" target="_blank" title="(286 hits)" onclick="window.location='/blog/go.php?http://www.jiglibflash.com/blog/'; return false">jiglibflash engine</a> by <a href="http://muzerly.googlepages.com/" target="_blank" title="(98 hits)" onclick="window.location='/blog/go.php?http://muzerly.googlepages.com/'; return false">muzer</a>. You may not know, that we also have adapter classes ( jiglibflash plugins) for knitting together the brilliant visuals of a Sandy 3D world together with the physics aware  objects of jiglib.</p>
<p>This simplifies things a lot, as it helps us create these twin objects &#8211; a Shape3D and a RigidBody and add them to the Sandy scene as well as the jiglib physics engine.  The engine is an amazing piece of code, capable of creating belivable as well as unbelievable motion. The library is under development, as one might expect, and has so far not much of a documentation.</p>
<p>It has gravity, body mass, collision handling and ways to apply spring constraints between bodies.  For a game developer this is gefundenes fressen.</p>
<p>I&#8217;ve started to write a tutorial on <a href="http://petitpub.com/labs/media/flash/sandy3/jiglib.shtml" target="_blank" title="(539 hits)" onclick="window.location='/blog/go.php?http://petitpub.com/labs/media/flash/sandy3/jiglib.shtml'; return false">how to use the jiglibflash physics engine withe Sandy</a>.  Go there and get some introductory advice, and start experimenting.<br />
/Petit</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Sandy AS3 3.1.1 release</title>
		<link>http://www.flashsandy.org/blog/sandy-as3-311-release.html</link>
		<comments>http://www.flashsandy.org/blog/sandy-as3-311-release.html#comments</comments>
		<pubDate>Sat, 28 Mar 2009 14:09:26 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Releases]]></category>
		<category><![CDATA[en]]></category>
		<category><![CDATA[sandy release 3.1.1 AS3]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=164</guid>
		<description><![CDATA[We are happy to announce a new version of our engine, tagged as a 3.1.1 since this release comes with some improvemens and bugfixes withotu any API change. [Edit] A 3.1.2 release in sync with the 3.1.2 haXe version is now available under download.
We are really recommanding to make the upgrade, since there&#8217;s a better [...]]]></description>
			<content:encoded><![CDATA[<p>We are happy to announce a new version of our engine, tagged as a 3.1.1 since this release comes with some improvemens and bugfixes withotu any API change. [<strong>Edit</strong>] A 3.1.2 release in sync with the 3.1.2 haXe version is now available under download.</p>
<p>We are really recommanding to make the upgrade, since there&#8217;s a better memory management with the addition of a smart reference counting system. Basically this system allows material ressources to be disposed automatically as soon as no polygon reference it. You don&#8217;t have to care about that manually, Sandy does it for you. If you need to keep the material alive for some reasons, just set the property of the material <em>autoDispose</em> to false.</p>
<p>We also added more examples to help users to get started with the library. In this examples you can learn the best practises and rapidly give a try to the feature you need while preparing a project.</p>
<p>Here is the change log: (<a href="http://www.flashsandy.org/changes" title="(532 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/changes'; return false">Access complete changes list</a>)</p>
<div class="level2">
<ul>
<li class="level1">
<div class="li">fix of a bug with visible property and cache system</div>
</li>
<li class="level1">
<div class="li">change in the skybox class and orientation of the roof texture</div>
</li>
<li class="level1">
<div class="li">addition of  a dispose method to materials</div>
</li>
<li class="level1">
<div class="li">advanced reference counting system on material which makes the dispose method to be called as soon as no more polygon use it (if the autoDispose property of Material is set to true which is the default value)</div>
</li>
<li class="level1">
<div class="li">fix memory leak when clipping was enabled</div>
</li>
<li class="level1">
<div class="li">improvement of Mode7</div>
</li>
<li class="level1">
<div class="li">fix sorting issue with clipping and useSingleContainer = true modes</div>
</li>
<li class="level1">
<div class="li">minor improvements</div>
</li>
</ul>
<p>Now you can go to the <a href="http://www.flashsandy.org/download" title="(3231 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/download'; return false">download page</a> and get that new power into your Sandy3D apps !</div>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Sandy 3.1 released!</title>
		<link>http://www.flashsandy.org/blog/sandy-31-released.html</link>
		<comments>http://www.flashsandy.org/blog/sandy-31-released.html#comments</comments>
		<pubDate>Wed, 04 Mar 2009 20:18:51 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[Project]]></category>
		<category><![CDATA[Releases]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=152</guid>
		<description><![CDATA[We are proud to annouce that the 3.1 version of Sandy3D is now available as a stable release.
After some good testing since the Release candidate, the API is now very stable and quite faster!
Most of the rendering process has been redesigned to gain few ms here and there, and to give more and more flexibility [...]]]></description>
			<content:encoded><![CDATA[<p>We are proud to annouce that the 3.1 version of<a href="http://code.google.com/p/sandy/" title="(162 hits)" onclick="window.location='/blog/go.php?http://code.google.com/p/sandy/'; return false"> Sandy3D</a> is now available as a stable release.</p>
<p>After some good testing since the <a href="http://www.flashsandy.org/blog/sandy3d-31-release-candidate-1-is-out.html" title="(107 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/blog/sandy3d-31-release-candidate-1-is-out.html'; return false">Release candidate</a>, the API is now very stable and quite faster!</p>
<p>Most of the rendering process has been redesigned to gain few ms here and there, and to give more and more flexibility and reliability.</p>
<p>The version number step means there are some backward compatibility issues, but check the article on how to <a href="http://www.flashsandy.org/faq/3_1_upgrade" title="(160 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/faq/3_1_upgrade'; return false">port your code from 3.0.2 to 3.1</a>, and you&#8217;ll see how simple it would be for you to get that brand new power.</p>
<h3>Now go and download it !</h3>
<p style="text-align: center;"><a href="http://www.flashsandy.org/download" title="(3231 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/download'; return false"><img class="size-full wp-image-155 aligncenter" title="Download Sandy3D" src="/blog/wp-content/uploads/2009/03/wwwstadtauscom_btn307852021.png" alt="" width="120" height="42" /></a></p>
<p>About the major features:</p>
<ul>
<li>parsers improvement, and automatic texture loading added to all parsers</li>
<li>extrusion package with several utility tools</li>
<li>Really smart cache system to save a lot of cycles, without adding a single line to your existing code.</li>
<li>Startfield class, to create pixels based 3D effects, check our tutorials list</li>
<li>MD2 animated models format support.</li>
<li>addition of visitor pattern to smoothly integrate and customize Sandy into your complex apps</li>
<li>Mode7 renderer to render infinite planes/floors with high quality and good perspective correction for very few rendering cycles.</li>
<li>Better management of interactivity and handling of the requested MOUSE_OUT event.</li>
<li>and lot more&#8230;</li>
</ul>
<p>This is the result of a long and quiet work with several people, so thanks to all people involved into this release (Makc, flexrails, Max, Petit, etc.. and all mailing list people <img class="wp-smiley" src="../wp-includes/images/smilies/icon_wink.gif" alt=";)" /> )</p>
<h3>Sandy3D is also haXe powered !</h3>
<p>I would also thank the haXe team (Niel Drummond, Pedro Moraes, Russell Weir, Justin Lawerance Mills) who are working really hard to get the haXe version Sandy 3.1 ready. If you want to give it a look,check the <a href="http://code.google.com/p/sandy/source/browse/trunk/sandy#sandy/haxe/trunk" title="(80 hits)" onclick="window.location='/blog/go.php?http://code.google.com/p/sandy/source/browse/trunk/sandy#sandy/haxe/trunk'; return false">haxe branch in sandy svn</a>.</p>
<p>For those who are looking for a stable <a href="http://www.haxe.org" title="(85 hits)" onclick="window.location='/blog/go.php?http://www.haxe.org'; return false">haXe</a> version, you can get the o<a href="http://www.flashsandy.org/haxe" title="(286 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/haxe'; return false">fficial stable 3.0.2</a>.</p>
<p>If you don&#8217;t know haXe yet, it is a great language with amazing set of features, and the magic is that your code can target muliple platforms.</p>
<p><strong>That mean <a href="http://cyanescent.co.uk/canvasdemo/" title="(84 hits)" onclick="window.location='/blog/go.php?http://cyanescent.co.uk/canvasdemo/'; return false">Sandy is ready to target Javascript,</a> and in the future Neko, and even more?.</strong></p>
<p><a href="http://www.flashsandy.org/download"><br />
</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>jiglib for Flash, AS3 3D Physic engine</title>
		<link>http://www.flashsandy.org/blog/jiglib-for-flash-as3-3d-physic-engine.html</link>
		<comments>http://www.flashsandy.org/blog/jiglib-for-flash-as3-3d-physic-engine.html#comments</comments>
		<pubDate>Tue, 13 Jan 2009 09:16:36 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Must see]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=148</guid>
		<description><![CDATA[A very interessting project is on the road, it is a port of jiglib from C++ to AS3.
What is jiglib, basically a 3D rigid bodies engine, so different from what Wow offered to us until now.
Here is a fast port of their official demo to Sandy 3.1, use keyboard directionnals keys to move, and space [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://code.google.com/p/jiglibflash/" title="(819 hits)" onclick="window.location='/blog/go.php?http://code.google.com/p/jiglibflash/'; return false">A very interessting project</a> is on the road, it is a port of jiglib from C++ to AS3.</p>
<p>What is <a href="http://code.google.com/p/jiglibflash/" title="(819 hits)" onclick="window.location='/blog/go.php?http://code.google.com/p/jiglibflash/'; return false">jiglib</a>, basically a 3D rigid bodies engine, so different from what Wow offered to us until now.</p>
<p>Here is a fast port of their official demo to Sandy 3.1, use keyboard directionnals keys to move, and space button to apply vertical force.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="450" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.flashsandy.org/sandy_demos/jiglib/PhysicExample.swf" /><embed type="application/x-shockwave-flash" width="600" height="450" src="http://www.flashsandy.org/sandy_demos/jiglib/PhysicExample.swf"></embed></object></p>
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		<slash:comments>12</slash:comments>
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		<item>
		<title>Sandy3D 3.1 Release candidate 1 is out!</title>
		<link>http://www.flashsandy.org/blog/sandy3d-31-release-candidate-1-is-out.html</link>
		<comments>http://www.flashsandy.org/blog/sandy3d-31-release-candidate-1-is-out.html#comments</comments>
		<pubDate>Sun, 14 Dec 2008 21:50:41 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[Project]]></category>
		<category><![CDATA[Releases]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=146</guid>
		<description><![CDATA[Sandy team is happy to offer you our latest version of the library, Sandy 3.1 RC1

Download it with Flash CS3 examples
This version is currently in Release Candidate status, meaning it has been tested quite a lot, but need even mor testing to allow us supply the most complete document about your apps upgrade.
As always we [...]]]></description>
			<content:encoded><![CDATA[<p>Sandy team is happy to offer you our latest version of the library, <a href="http://www.flashsandy.org/download">Sandy 3.1 RC1<br />
</a></p>
<p><a href="http://www.flashsandy.org/download" title="(3231 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/download'; return false">Download it with Flash CS3 examples</a></p>
<p>This version is currently in Release Candidate status, meaning it has been tested quite a lot, but need even mor testing to allow us supply the most complete document about your apps upgrade.</p>
<p>As always we focused on simplicity, and really small impacts with backward compatibility during upgrading. We need some testers to<a href="http://www.flashsandy.org/faq/3_1_upgrade" title="(160 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/faq/3_1_upgrade'; return false"> help us to complete the backward compatibility problems list</a> (which is really short until now) and also make some feedbacks about performance and reliability.</p>
<p>We include a good list of new features which I&#8217;m pretty sure you will love!</p>
<p>- parsers improvement, and automatic texture loading added to all parsers</p>
<p>- extrusion package with several utility tools</p>
<p>- Really smart cache system to save a lot of cycles, without changing anything in your application. More on that soon <img src='/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>- Startfield class, to create pixels based 3D effects, check our tutorials list</p>
<p>- MD2 animated models format support.</p>
<p>- addition of visitor pattern to smoothly integrate and customize Sandy into your complex apps</p>
<p>- and lot more features I do not even remember&#8230; <img src='/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>This is the result of a long and quiet work with several people, so thanks to all people involved into this release (Makc, flexrails, Max, Petit, etc.. and all mailing list people <img src='/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  )</p>
<p>Please make your <a href="http://www.flashsandy.org/forum/viewtopic.php?f=9&amp;t=1139" title="(119 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/forum/viewtopic.php?f=9&amp;t=1139'; return false">feedbacks on our forum</a></p>
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		<title>AS3Dmod, a modifier library for all Flash 3d engines</title>
		<link>http://www.flashsandy.org/blog/as3dmod-a-modifier-library-for-all-flash-3d-engines.html</link>
		<comments>http://www.flashsandy.org/blog/as3dmod-a-modifier-library-for-all-flash-3d-engines.html#comments</comments>
		<pubDate>Wed, 03 Sep 2008 09:52:35 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[Contributions]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=125</guid>
		<description><![CDATA[Bartek Drozdz released today an early version of his AS3DMod library.

This library will allow Sandy3D user to apply some modifiers to 3D objects geometry.
What are Modifiers?
let&#8217;s quote Bartek
Modifiers are basically functions that can be applied to a 3d object to transform it in a certain way. They can be used separately, but when combined they [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.everydayflash.com/blog/" target="_blank" title="(262 hits)" onclick="window.location='/blog/go.php?http://www.everydayflash.com/blog/'; return false">Bartek Drozdz</a> released today an <a href="http://www.everydayflash.com/blog/index.php/2008/09/03/as3dmod/#comment-5602" title="(1478 hits)" onclick="window.location='/blog/go.php?http://www.everydayflash.com/blog/index.php/2008/09/03/as3dmod/#comment-5602'; return false">early version of his AS3DMod library</a>.</p>
<p><a href="http://www.everydayflash.com/blog/index.php/2008/09/03/as3dmod/#comment-5602" target="_blank" title="(1478 hits)" onclick="window.location='/blog/go.php?http://www.everydayflash.com/blog/index.php/2008/09/03/as3dmod/#comment-5602'; return false"><img class="aligncenter" title="as3dmod logo" src="http://www.everydayflash.com/flash/as3dmod/as3dmod-teaser.png" alt="" width="520" height="200" /></a></p>
<p>This library will allow Sandy3D user to apply some modifiers to 3D objects geometry.</p>
<h3>What are Modifiers?</h3>
<p>let&#8217;s quote Bartek</p>
<blockquote><p>Modifiers are basically functions that can be applied to a 3d object to transform it in a certain way. They can be used separately, but when combined they become a very powerful tool. In this, they are much like filters in Photoshop.</p></blockquote>
<p>Right now that library, which should be fully documented in the coming weeks, offers:</p>
<ul>
<li>a framework for creating static and <strong>animated modifier stacks</strong></li>
</ul>
<ul>
<li> 3 basic modifiers: <strong>Noise</strong>, <strong>Bend</strong> and <strong>Perlin</strong></li>
</ul>
<p>Check this project at <a href="http://code.google.com/p/as3dmod/" title="(224 hits)" onclick="window.location='/blog/go.php?http://code.google.com/p/as3dmod/'; return false">google code</a> and play with it until some other cool Sandy3D news be available <img src='/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>What&#8217;s up</title>
		<link>http://www.flashsandy.org/blog/whats-up.html</link>
		<comments>http://www.flashsandy.org/blog/whats-up.html#comments</comments>
		<pubDate>Fri, 25 Jul 2008 07:45:02 +0000</pubDate>
		<dc:creator>makc</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[en]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[ape]]></category>
		<category><![CDATA[globe]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=123</guid>
		<description><![CDATA[Hey, it&#8217;s time to spam the blog again! People ask when 3.0.3 will be out, so I thought I&#8217;d write a bit on subject as well as what&#8217;s going on in general.
So, when 3.0.3 will be out? Well, you might know that Thomas is currently on vacation and will not work on release for next [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flashsandy.org/blog/wp-content/uploads/2008/07/embraerglobe.jpg"></a>Hey, it&#8217;s time to spam the blog again! People ask when 3.0.3 will be out, so I thought I&#8217;d write a bit on subject as well as what&#8217;s going on in general.</p>
<p>So, when 3.0.3 will be out? Well, you might know that <a title="Hollidays (156 hits)" href="http://osflash.org/pipermail/sandy_osflash.org/2008-July/003146.html" onclick="window.location='/blog/go.php?http://osflash.org/pipermail/sandy_osflash.org/2008-July/003146.html'; return false">Thomas is currently on vacation</a> and will not work on release for next two weeks, at least. Then, you also might know about some <a title="QUADs removal discussion thread (103 hits)" href="http://www.flashsandy.org/forum/viewtopic.php?f=5&amp;t=705" onclick="window.location='/blog/go.php?http://www.flashsandy.org/forum/viewtopic.php?f=5&amp;t=705'; return false">breaking changes</a> he introduced for better performance, but currently performance seems to be even worse, and so this situation needs some investigation. People who want latest version compatible with 3.0.2 can use revision 663, but be aware that some bugs were fixed after that (not to mention <a title="3.x bug tracker (88 hits)" href="http://www.flashsandy.org/forum/tracker.php?p=1" onclick="window.location='/blog/go.php?http://www.flashsandy.org/forum/tracker.php?p=1'; return false">pending bugs</a>).</p>
<p>Still, things aren&#8217;t bad for 3.0.3, in my opinion. I make noise and contribute some new stuff (you might have noticed <a title="StarField tutorials (109 hits)" href="http://www.flashsandy.org/forum/viewtopic.php?f=7&amp;t=639" onclick="window.location='/blog/go.php?http://www.flashsandy.org/forum/viewtopic.php?f=7&amp;t=639'; return false">StarField</a> or <a title="MD2 thread (86 hits)" href="http://www.flashsandy.org/forum/viewtopic.php?f=10&amp;t=683" onclick="window.location='/blog/go.php?http://www.flashsandy.org/forum/viewtopic.php?f=10&amp;t=683'; return false">MD2</a>, I guess). Other people in team keep quiet, but SVN commits notifications give them away <img src='/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  If you suddenly notice some clever code or documentation improvements, you know they did it.</p>
<p>So, when 3.0.3 will be out, again? I think you can expect it in August as final version for v9 (unless someone suddenly finds lots of bugs a day after release).</p>
<p>To conclude this post, I&#8217;d like to take my chance and congratulate folks at <a title="Ginga site (118 hits)" href="http://www.agenciaginga.com.br/" onclick="window.location='/blog/go.php?http://www.agenciaginga.com.br/'; return false">Ginga</a> who <a title="release announcement (136 hits)" href="http://www.agenciaginga.com.br/blog/?p=1532" onclick="window.location='/blog/go.php?http://www.agenciaginga.com.br/blog/?p=1532'; return false">released</a> online jets comparison application for <a title="Embraer site (205 hits)" href="http://www.embraer.com/english/content/empresa/profile.asp" onclick="window.location='/blog/go.php?http://www.embraer.com/english/content/empresa/profile.asp'; return false">Embraer company</a> last week. A part of this great application &#8211; flight range flash widget &#8211; was designed using two open source libraries, <a title="APE at Google Code (170 hits)" href="http://code.google.com/p/ape/" onclick="window.location='/blog/go.php?http://code.google.com/p/ape/'; return false">APE</a> and &#8211; you guessed it &#8211; Sandy.</p>
<p><a title="Check out eforefficiency.com (2019 hits)" href="http://www.eforefficiency.com/" onclick="window.location='/blog/go.php?http://www.eforefficiency.com/'; return false"><img style="middle;" src="http://www.flashsandy.org/_media/demos/embraerglobe.jpg" alt="" width="651" height="204" /></a></p>
<p>Using globes for spatial data visualization is something we now see more and more; to address this trend, I just added <a title="Marking locations on the globe (285 hits)" href="http://www.flashsandy.org/tutorials/3.0/sandy_cs3_tut15a" onclick="window.location='/blog/go.php?http://www.flashsandy.org/tutorials/3.0/sandy_cs3_tut15a'; return false">new tutorial</a> for Sandy users who would like to do something similar themselves. For other people, I plan to release some basic globe component for free, so keep an eye on this <a title="Future home of ActionScript Globe component (291 hits)" href="http://actionscriptglobe.com/" onclick="window.location='/blog/go.php?http://actionscriptglobe.com/'; return false">secret link</a>.</p>
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