Archive for the 'Project' Category

Sandy3D 3.1 Release candidate 1 is out!

Sunday, December 14th, 2008 by kiroukou :: Project, Releases, en :: No Comments

Sandy team is happy to offer you our latest version of the library, Sandy 3.1 RC1

Download it with Flash CS3 examples

This version is currently in Release Candidate status, meaning it has been tested quite a lot, but need even mor testing to allow us supply the most complete document about your apps upgrade.

As always we focused on simplicity, and really small impacts with backward compatibility during upgrading. We need some testers to help us to complete the backward compatibility problems list (which is really short until now) and also make some feedbacks about performance and reliability.

We include a good list of new features which I’m pretty sure you will love!

- parsers improvement, and automatic texture loading added to all parsers

- extrusion package with several utility tools

- Really smart cache system to save a lot of cycles, without changing anything in your application. More on that soon :)

- Startfield class, to create pixels based 3D effects, check our tutorials list

- MD2 animated models format support.

- addition of visitor pattern to smoothly integrate and customize Sandy into your complex apps

- and lot more features I do not even remember… :)

This is the result of a long and quiet work with several people, so thanks to all people involved into this release (Makc, flexrails, Max, Petit, etc.. and all mailing list people ;) )

Please make your feedbacks on our forum

AS3Dmod, a modifier library for all Flash 3d engines

Wednesday, September 3rd, 2008 by kiroukou :: Contributions, Project, Resources, en :: 2 Comments

Bartek Drozdz released today an early version of his AS3DMod library.

This library will allow Sandy3D user to apply some modifiers to 3D objects geometry.

What are Modifiers?

let’s quote Bartek

Modifiers are basically functions that can be applied to a 3d object to transform it in a certain way. They can be used separately, but when combined they become a very powerful tool. In this, they are much like filters in Photoshop.

Right now that library, which should be fully documented in the coming weeks, offers:

  • a framework for creating static and animated modifier stacks
  • 3 basic modifiers: Noise, Bend and Perlin

Check this project at google code and play with it until some other cool Sandy3D news be available ;)

What’s up

Friday, July 25th, 2008 by makc :: General, Project, en, tutorials :: 3 Comments

Hey, it’s time to spam the blog again! People ask when 3.0.3 will be out, so I thought I’d write a bit on subject as well as what’s going on in general.

So, when 3.0.3 will be out? Well, you might know that Thomas is currently on vacation and will not work on release for next two weeks, at least. Then, you also might know about some breaking changes he introduced for better performance, but currently performance seems to be even worse, and so this situation needs some investigation. People who want latest version compatible with 3.0.2 can use revision 663, but be aware that some bugs were fixed after that (not to mention pending bugs).

Still, things aren’t bad for 3.0.3, in my opinion. I make noise and contribute some new stuff (you might have noticed StarField or MD2, I guess). Other people in team keep quiet, but SVN commits notifications give them away :) If you suddenly notice some clever code or documentation improvements, you know they did it.

So, when 3.0.3 will be out, again? I think you can expect it in August as final version for v9 (unless someone suddenly finds lots of bugs a day after release).

To conclude this post, I’d like to take my chance and congratulate folks at Ginga who released online jets comparison application for Embraer company last week. A part of this great application – flight range flash widget – was designed using two open source libraries, APE and – you guessed it – Sandy.

Using globes for spatial data visualization is something we now see more and more; to address this trend, I just added new tutorial for Sandy users who would like to do something similar themselves. For other people, I plan to release some basic globe component for free, so keep an eye on this secret link.

Flash Help book creator released!

Tuesday, June 24th, 2008 by kiroukou :: Contributions, Must see, Project, Releases, en :: No Comments

We are pleased to accounce that Dan Allen, one member of the Sandy team, decided to release his excellent script FlashHelpBook to generate flash help book for your libraries.

Basically it adds an help book, syntax highlighting, and code hints to the Flash IDE for any existing library ( successfully tested libraries: Sandy, Away3D, Papervision, and Box2D)

This is an excellent tool that Dan release for Sandy for months now, and which helped quite a lot of developers to get the Sandy documentation directly in Flash, as the normal flash help (shortcut to go in correct documentation part is working too).

See this announcement of Sandy Forum to have full information and give feedbacks.

Go now, and use FlashHelpBook script to improve your workflow in Flash IDE developments !

Thanks Dan

[Sandy3D] – 2 new tutorials about WOW integration with Sandy

Wednesday, March 12th, 2008 by kiroukou :: Project, en, tutorials :: No Comments

Max Pellizzaro  continue his great set of tutorials, and he is now introducing WOW, 3D physic engine, and its integration with Sandy3D.

Check them out :

Announcing Cast3D, 3D animation framework, which needs you!

Thursday, March 6th, 2008 by kiroukou :: Must see, Project, Releases, en :: No Comments

I’m happy to announce Cast3D, an open source 3D animation framework for Flash written in AS3 by Dmitri Sviridov.

cast3D logo

Let’s Dmitri present himself his baby:

The foundation is a multi key-framed geometrical and camera ( point of view) animation. Cast3D supports geometry and texture morphing, skin animation, 3D sound, animated movie and video. A number of animation interpolation splines is implemented to provide smooth and natural motion, like Bezier, TCB, Hemite(cubic), Cosine and Linear.

Right now, Cast3D is still really young, and need some experimented 3D animator to share some 3DS animations (Collada will be supported soon) in order to improve the library.

So please, if you feel interessted and confortable in that field, go to the forum and drop him an email or answer to the Cast3D announcement topic.

OCast3D is independent from the rendering engine. Currently Sandy 3.0.x series are fully supported, as well as PV3D

I’ve been pleased to help Dmitri setting up this project (website and other small things), and to see that kind of amazing effort. Now it is your time to help making that dream become even more real :)

 

[Sandy3D] – 2 new tutorials about advanced shading

Monday, March 3rd, 2008 by kiroukou :: Project, en, tutorials :: No Comments

Among the 3.0.2 new features, the new lightening system may be confusing for beginners. For that reason, we have created 2 new tutorials (mind the 30 others) to explain that advanced feature :

Sandy Team.