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<channel>
	<title>Sandy 3D engine Blog</title>
	<atom:link href="http://www.flashsandy.org/blog/feed" rel="self" type="application/rss+xml" />
	<link>http://www.flashsandy.org/blog</link>
	<description>The Adobe Flash 3D API</description>
	<lastBuildDate>Tue, 23 Jun 2009 09:02:49 +0000</lastBuildDate>
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			<item>
		<title>Sorry for the inconvenience</title>
		<link>http://www.flashsandy.org/blog/sorry-for-the-inconvenience.html</link>
		<comments>http://www.flashsandy.org/blog/sorry-for-the-inconvenience.html#comments</comments>
		<pubDate>Tue, 23 Jun 2009 08:33:43 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[Project]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=199</guid>
		<description><![CDATA[The flashsandy website has been unreachable for few days, our appologies for that.
Seems that our host made a small mistake and erased all the domain files.
Hopefully they gave us few minutes ago a backup (thanks for the reactivity) , and now we are working to put back the wiki IS back online. The forum and [...]]]></description>
			<content:encoded><![CDATA[<p>The flashsandy website has been unreachable for few days, our appologies for that.</p>
<p>Seems that our host made a small mistake and erased all the domain files.</p>
<p>Hopefully they gave us few minutes ago a backup (thanks for the reactivity) , and now <span style="text-decoration: line-through;">we are working to put back</span> the wiki <em>IS</em> back online. The forum and the blog are already doing their job again as well <img src='/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The Sandy3D team</p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashsandy.org/blog/sorry-for-the-inconvenience.html/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>A Sandy 3D Viewer</title>
		<link>http://www.flashsandy.org/blog/a-sandy-3d-viewer.html</link>
		<comments>http://www.flashsandy.org/blog/a-sandy-3d-viewer.html#comments</comments>
		<pubDate>Mon, 18 May 2009 10:22:26 +0000</pubDate>
		<dc:creator>Petit</dc:creator>
				<category><![CDATA[Must see]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[en]]></category>
		<category><![CDATA[commercial]]></category>
		<category><![CDATA[demo]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=195</guid>
		<description><![CDATA[Hi folks!
It is always nice to see new uses for Sandy. The firm web3dmodels has created a simple 3D viewer for presenting products or maybe dinosaurs ?
  
]]></description>
			<content:encoded><![CDATA[<p>Hi folks!</p>
<p>It is always nice to see new uses for Sandy. The firm <a href="http://web3dmodels.com/" title="(176 hits)" onclick="window.location='/blog/go.php?http://web3dmodels.com/'; return false">web3dmodels</a> has created a simple 3D viewer for presenting products or maybe dinosaurs ?<br />
<script type="text/javascript"><!--
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// --></script> <script src="http://www.web3dtech.com/web3d/plugin/AC_OETags.js" type="text/javascript"></script> <script src="http://www.web3dtech.com/web3d/plugin/plugin.js" type="text/javascript"></script></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Bringing Physics to Sandy</title>
		<link>http://www.flashsandy.org/blog/bringing-physics-to-sandy.html</link>
		<comments>http://www.flashsandy.org/blog/bringing-physics-to-sandy.html#comments</comments>
		<pubDate>Sat, 09 May 2009 20:48:41 +0000</pubDate>
		<dc:creator>Petit</dc:creator>
				<category><![CDATA[Contributions]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=188</guid>
		<description><![CDATA[
We have seen physics in Sandy 3D before, using the WOW physics engine. We also saw some examples of using the jiglibflash engine by muzer. You may not know, that we also have adapter classes ( jiglibflash plugins) for knitting together the brilliant visuals of a Sandy 3D world together with the physics aware  objects [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-189" title="Falling Debris" src="/blog/wp-content/uploads/2009/05/fallingdebries.png" alt="Falling Debris" width="500" height="323" /></p>
<p>We have seen physics in Sandy 3D before, using the WOW physics engine. We also saw some examples of using the <a href="http://www.jiglibflash.com/blog/" target="_blank" title="(98 hits)" onclick="window.location='/blog/go.php?http://www.jiglibflash.com/blog/'; return false">jiglibflash engine</a> by <a href="http://muzerly.googlepages.com/" target="_blank" title="(22 hits)" onclick="window.location='/blog/go.php?http://muzerly.googlepages.com/'; return false">muzer</a>. You may not know, that we also have adapter classes ( jiglibflash plugins) for knitting together the brilliant visuals of a Sandy 3D world together with the physics aware  objects of jiglib.</p>
<p>This simplifies things a lot, as it helps us create these twin objects &#8211; a Shape3D and a RigidBody and add them to the Sandy scene as well as the jiglib physics engine.  The engine is an amazing piece of code, capable of creating belivable as well as unbelievable motion. The library is under development, as one might expect, and has so far not much of a documentation.</p>
<p>It has gravity, body mass, collision handling and ways to apply spring constraints between bodies.  For a game developer this is gefundenes fressen.</p>
<p>I&#8217;ve started to write a tutorial on <a href="http://petitpub.com/labs/media/flash/sandy3/jiglib.shtml" target="_blank" title="(211 hits)" onclick="window.location='/blog/go.php?http://petitpub.com/labs/media/flash/sandy3/jiglib.shtml'; return false">how to use the jiglibflash physics engine withe Sandy</a>.  Go there and get some introductory advice, and start experimenting.<br />
/Petit</p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashsandy.org/blog/bringing-physics-to-sandy.html/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Sandy 3D Engine haXe Port Released</title>
		<link>http://www.flashsandy.org/blog/sandy-3d-engine-haxe-port-released.html</link>
		<comments>http://www.flashsandy.org/blog/sandy-3d-engine-haxe-port-released.html#comments</comments>
		<pubDate>Tue, 07 Apr 2009 23:11:04 +0000</pubDate>
		<dc:creator>Petit</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=185</guid>
		<description><![CDATA[The Sandy haXe team is proud to present the haXe port of the Sandy 3D Engine.
The version is 3.1.1 and sports the same functionality as the AS3 version.
Now you can program and compile your 3D worlds in haXe, which is fast and easy. Your code compiles to a SWF, that you play in the Flash [...]]]></description>
			<content:encoded><![CDATA[<p>The Sandy haXe team is proud to present the haXe port of the Sandy 3D Engine.</p>
<p>The version is 3.1.1 and sports the same functionality as the AS3 version.</p>
<p>Now you can program and compile your 3D worlds in haXe, which is fast and easy. Your code compiles to a SWF, that you play in the Flash player.  Later on you may present your applications on other platforms as well.</p>
<p>Download <a title="Donload haXe (143 hits)" href="http://haxe.org/" target="_blank" onclick="window.location='/blog/go.php?http://haxe.org/'; return false">haXe</a> from their site and  Sandy from the <a title="Download Sandy (2932 hits)" href="http://www.flashsandy.org/download" onclick="window.location='/blog/go.php?http://www.flashsandy.org/download'; return false">Sandy download page</a>. It comes with full API documentation and lots of examples. Make sure to select the haXe version.</p>
<p>To read a little bit more on how and why you should use the haXe version, go to our <a title="Sandy HaXe port (120 hits)" href="http://www.flashsandy.org/haxe" onclick="window.location='/blog/go.php?http://www.flashsandy.org/haxe'; return false">short page on the haXe port</a></p>
<p>If you haven&#8217;t worked with the haXe language before, you&#8217;ll certainly visit the <a title="Home of haXe (143 hits)" href="http://haxe.org/" target="_blank" onclick="window.location='/blog/go.php?http://haxe.org/'; return false">haXe friendly home site</a> to learn about the language and the goals of haXe.</p>
<p>Welcome to the new 3D world!</p>
<p>The Sandy haXe team</p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashsandy.org/blog/sandy-3d-engine-haxe-port-released.html/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Have a Coke and a Smile with Sandy</title>
		<link>http://www.flashsandy.org/blog/have-a-coke-and-a-smile-with-sandy.html</link>
		<comments>http://www.flashsandy.org/blog/have-a-coke-and-a-smile-with-sandy.html#comments</comments>
		<pubDate>Tue, 31 Mar 2009 15:45:08 +0000</pubDate>
		<dc:creator>Petit</dc:creator>
				<category><![CDATA[Must see]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=179</guid>
		<description><![CDATA[
We are proud and pleased to see that Sandy in a way  was granted the FWA Site of the Day Award March 25 2009.
Gabriel Laet at the multilingual Brazilian media firm Gringo developed the vivapositivamente site for Coke, and to the joy of the hard working developers of the Sandy3D team, they used Sandy [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.vivapositivamente.com.br/" title="(1571 hits)" onclick="window.location='/blog/go.php?http://www.vivapositivamente.com.br/'; return false"><img class="alignleft size-medium wp-image-180" title="Living Positively" src="/blog/wp-content/uploads/2009/03/coke2-300x177.jpg" alt="Living Positively" width="300" height="177" /></a></p>
<p>We are proud and pleased to see that Sandy in a way  was granted the <a title="Site of the Day Award (67 hits)" href="http://www.thefwa.com/" target="_blank" onclick="window.location='/blog/go.php?http://www.thefwa.com/'; return false">FWA Site of the Day Award</a> March 25 2009.</p>
<p>Gabriel Laet at the multilingual Brazilian media firm <a title="Ah the Gringos (31 hits)" href="http://gringo.nu/v3/" target="_blank" onclick="window.location='/blog/go.php?http://gringo.nu/v3/'; return false">Gringo</a> developed the <a title="Viva Positivamente (1571 hits)" href="http://www.vivapositivamente.com.br/" onclick="window.location='/blog/go.php?http://www.vivapositivamente.com.br/'; return false">vivapositivamente</a> site for Coke, and to the joy of the hard working developers of the Sandy3D team, they used Sandy to drive this fine and elaborate site.</p>
<p>If you know a bit of Spanish or Portuguese you&#8217;ll understand the text. Otherwise, enjoy the artistic work!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashsandy.org/blog/have-a-coke-and-a-smile-with-sandy.html/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Sandy haXe 3.1 release</title>
		<link>http://www.flashsandy.org/blog/sandy-haxe-31-release.html</link>
		<comments>http://www.flashsandy.org/blog/sandy-haxe-31-release.html#comments</comments>
		<pubDate>Mon, 30 Mar 2009 22:16:05 +0000</pubDate>
		<dc:creator>Niel</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=170</guid>
		<description><![CDATA[
The sandy development team is privileged to announce the Sandy haXe 3.1 release, which closely follows latest patches coming from the official AS3 tree. This officially marks the end of the beta phase for the haXe branch, and a new road for the future development of Sandy. Established members of the haXe community and die-hard [...]]]></description>
			<content:encoded><![CDATA[<div class="entrytext">
<p>The sandy development team is privileged to announce the <strong>Sandy haXe 3.1</strong> release, which closely follows latest patches coming from the official AS3 tree. This officially marks the end of the <em>beta</em> phase for the haXe branch, and a new road for the future development of Sandy. Established members of the <a href="http://haxe.org" title="(33 hits)" onclick="window.location='/blog/go.php?http://haxe.org'; return false">haXe community</a> and die-hard AS3 gurus have both contributed to make this release possible, with the common aim to help both communities: both in achieving a competitive performance, and providing the best available gaming ecosystem for the web.</p>
<p>Beyond all the <em>packed</em> features in the AS3 trunk version, the latest haXe subversion tree also sports</p>
<p>- an MD3 parser: quickly import a wealth of freely available <strong>QuakeIII</strong> models onto the web; robust keyframing support; painless import from open source modelling tools like Blender.</p>
<p>- an experimental javascript target, by piggy-backing on the <a href="http://bitbucket.org/grumpytoad/canvas-nme/wiki/" title="(16 hits)" onclick="window.location='/blog/go.php?http://bitbucket.org/grumpytoad/canvas-nme/wiki/'; return false">Canvas-NME</a> and <a href="http://code.google.com/p/neash/" title="(12 hits)" onclick="window.location='/blog/go.php?http://code.google.com/p/neash/'; return false">Neash</a> libraries (for browsers which support the <strong>HTML5</strong> canvas element)</p>
<p>Backward compatibility with AS3 code will be achieved through the new <strong>SWC</strong> support advertised by the latest haXe release. SWC can be integrated into most Flash IDE’s and the flex compiler without needing any haXe code.</p>
<p><a href="http://www.flashsandy.org/download" title="(2932 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/download'; return false">Get the download </a></p>
<p><a href="http://code.google.com/p/sandy/source/checkout" title="(26 hits)" onclick="window.location='/blog/go.php?http://code.google.com/p/sandy/source/checkout'; return false">Track the upstream edge development branch</a></p>
<p>Sandy-hx has some opportunities for budding programmers wanting to contribute. Please take a look at the <a href="http://www.flashsandy.org/haxe/roadmap" title="(30 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/haxe/roadmap'; return false">sandy-hx roadmap</a>, and join the <a href="http://osflash.org/mailman/listinfo/sandy_osflash.org" title="(359 hits)" onclick="window.location='/blog/go.php?http://osflash.org/mailman/listinfo/sandy_osflash.org'; return false">mailing list</a>!</div>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Sandy AS3 3.1.1 release</title>
		<link>http://www.flashsandy.org/blog/sandy-as3-311-release.html</link>
		<comments>http://www.flashsandy.org/blog/sandy-as3-311-release.html#comments</comments>
		<pubDate>Sat, 28 Mar 2009 14:09:26 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Releases]]></category>
		<category><![CDATA[en]]></category>
		<category><![CDATA[sandy release 3.1.1 AS3]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=164</guid>
		<description><![CDATA[We are happy to announce a new version of our engine, tagged as a 3.1.1 since this release comes with some improvemens and bugfixes withotu any API change.
We are really recommanding to make the upgrade, since there&#8217;s a better memory management with the addition of a smart reference counting system. Basically this system allows material [...]]]></description>
			<content:encoded><![CDATA[<p>We are happy to announce a new version of our engine, tagged as a 3.1.1 since this release comes with some improvemens and bugfixes withotu any API change.</p>
<p>We are really recommanding to make the upgrade, since there&#8217;s a better memory management with the addition of a smart reference counting system. Basically this system allows material ressources to be disposed automatically as soon as no polygon reference it. You don&#8217;t have to care about that manually, Sandy does it for you. If you need to keep the material alive for some reasons, just set the property of the material <em>autoDispose</em> to false.</p>
<p>We also added more examples to help users to get started with the library. In this examples you can learn the best practises and rapidly give a try to the feature you need while preparing a project.</p>
<p>Here is the change log: (<a href="http://www.flashsandy.org/changes" title="(472 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/changes'; return false">Access complete changes list</a>)</p>
<div class="level2">
<ul>
<li class="level1">
<div class="li">fix of a bug with visible property and cache system</div>
</li>
<li class="level1">
<div class="li">change in the skybox class and orientation of the roof texture</div>
</li>
<li class="level1">
<div class="li">addition of  a dispose method to materials</div>
</li>
<li class="level1">
<div class="li">advanced reference counting system on material which makes the dispose method to be called as soon as no more polygon use it (if the autoDispose property of Material is set to true which is the default value)</div>
</li>
<li class="level1">
<div class="li">fix memory leak when clipping was enabled</div>
</li>
<li class="level1">
<div class="li">improvement of Mode7</div>
</li>
<li class="level1">
<div class="li">fix sorting issue with clipping and useSingleContainer = true modes</div>
</li>
<li class="level1">
<div class="li">minor improvements</div>
</li>
</ul>
<p>Now you can go to the <a href="http://www.flashsandy.org/download" title="(2932 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/download'; return false">download page</a> and get that new power into your Sandy3D apps !</div>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Sandy 3.1 released!</title>
		<link>http://www.flashsandy.org/blog/sandy-31-released.html</link>
		<comments>http://www.flashsandy.org/blog/sandy-31-released.html#comments</comments>
		<pubDate>Wed, 04 Mar 2009 20:18:51 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[Project]]></category>
		<category><![CDATA[Releases]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=152</guid>
		<description><![CDATA[We are proud to annouce that the 3.1 version of Sandy3D is now available as a stable release.
After some good testing since the Release candidate, the API is now very stable and quite faster!
Most of the rendering process has been redesigned to gain few ms here and there, and to give more and more flexibility [...]]]></description>
			<content:encoded><![CDATA[<p>We are proud to annouce that the 3.1 version of<a href="http://code.google.com/p/sandy/" title="(99 hits)" onclick="window.location='/blog/go.php?http://code.google.com/p/sandy/'; return false"> Sandy3D</a> is now available as a stable release.</p>
<p>After some good testing since the <a href="http://www.flashsandy.org/blog/sandy3d-31-release-candidate-1-is-out.html" title="(69 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/blog/sandy3d-31-release-candidate-1-is-out.html'; return false">Release candidate</a>, the API is now very stable and quite faster!</p>
<p>Most of the rendering process has been redesigned to gain few ms here and there, and to give more and more flexibility and reliability.</p>
<p>The version number step means there are some backward compatibility issues, but check the article on how to <a href="http://www.flashsandy.org/faq/3_1_upgrade" title="(119 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/faq/3_1_upgrade'; return false">port your code from 3.0.2 to 3.1</a>, and you&#8217;ll see how simple it would be for you to get that brand new power.</p>
<h3>Now go and download it !</h3>
<p style="text-align: center;"><a href="http://www.flashsandy.org/download" title="(2932 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/download'; return false"><img class="size-full wp-image-155 aligncenter" title="Download Sandy3D" src="/blog/wp-content/uploads/2009/03/wwwstadtauscom_btn307852021.png" alt="" width="120" height="42" /></a></p>
<p>About the major features:</p>
<ul>
<li>parsers improvement, and automatic texture loading added to all parsers</li>
<li>extrusion package with several utility tools</li>
<li>Really smart cache system to save a lot of cycles, without adding a single line to your existing code.</li>
<li>Startfield class, to create pixels based 3D effects, check our tutorials list</li>
<li>MD2 animated models format support.</li>
<li>addition of visitor pattern to smoothly integrate and customize Sandy into your complex apps</li>
<li>Mode7 renderer to render infinite planes/floors with high quality and good perspective correction for very few rendering cycles.</li>
<li>Better management of interactivity and handling of the requested MOUSE_OUT event.</li>
<li>and lot more&#8230;</li>
</ul>
<p>This is the result of a long and quiet work with several people, so thanks to all people involved into this release (Makc, flexrails, Max, Petit, etc.. and all mailing list people <img class="wp-smiley" src="../wp-includes/images/smilies/icon_wink.gif" alt=";)" /> )</p>
<h3>Sandy3D is also haXe powered !</h3>
<p>I would also thank the haXe team (Niel Drummond, Pedro Moraes, Russell Weir, Justin Lawerance Mills) who are working really hard to get the haXe version Sandy 3.1 ready. If you want to give it a look,check the <a href="http://code.google.com/p/sandy/source/browse/trunk/sandy#sandy/haxe/trunk" title="(26 hits)" onclick="window.location='/blog/go.php?http://code.google.com/p/sandy/source/browse/trunk/sandy#sandy/haxe/trunk'; return false">haxe branch in sandy svn</a>.</p>
<p>For those who are looking for a stable <a href="http://www.haxe.org" title="(39 hits)" onclick="window.location='/blog/go.php?http://www.haxe.org'; return false">haXe</a> version, you can get the o<a href="http://www.flashsandy.org/haxe" title="(120 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/haxe'; return false">fficial stable 3.0.2</a>.</p>
<p>If you don&#8217;t know haXe yet, it is a great language with amazing set of features, and the magic is that your code can target muliple platforms.</p>
<p><strong>That mean <a href="http://cyanescent.co.uk/canvasdemo/" title="(47 hits)" onclick="window.location='/blog/go.php?http://cyanescent.co.uk/canvasdemo/'; return false">Sandy is ready to target Javascript,</a> and in the future Neko, and even more?.</strong></p>
<p><a href="http://www.flashsandy.org/download"><br />
</a></p>
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		<title>jiglib for Flash, AS3 3D Physic engine</title>
		<link>http://www.flashsandy.org/blog/jiglib-for-flash-as3-3d-physic-engine.html</link>
		<comments>http://www.flashsandy.org/blog/jiglib-for-flash-as3-3d-physic-engine.html#comments</comments>
		<pubDate>Tue, 13 Jan 2009 09:16:36 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Must see]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=148</guid>
		<description><![CDATA[A very interessting project is on the road, it is a port of jiglib from C++ to AS3.
What is jiglib, basically a 3D rigid bodies engine, so different from what Wow offered to us until now.
Here is a fast port of their official demo to Sandy 3.1, use keyboard directionnals keys to move, and space [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://code.google.com/p/jiglibflash/" title="(678 hits)" onclick="window.location='/blog/go.php?http://code.google.com/p/jiglibflash/'; return false">A very interessting project</a> is on the road, it is a port of jiglib from C++ to AS3.</p>
<p>What is <a href="http://code.google.com/p/jiglibflash/" title="(678 hits)" onclick="window.location='/blog/go.php?http://code.google.com/p/jiglibflash/'; return false">jiglib</a>, basically a 3D rigid bodies engine, so different from what Wow offered to us until now.</p>
<p>Here is a fast port of their official demo to Sandy 3.1, use keyboard directionnals keys to move, and space button to apply vertical force.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="450" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.flashsandy.org/sandy_demos/jiglib/PhysicExample.swf" /><embed type="application/x-shockwave-flash" width="600" height="450" src="http://www.flashsandy.org/sandy_demos/jiglib/PhysicExample.swf"></embed></object></p>
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		<slash:comments>12</slash:comments>
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		<title>Sandy3D 3.1 Release candidate 1 is out!</title>
		<link>http://www.flashsandy.org/blog/sandy3d-31-release-candidate-1-is-out.html</link>
		<comments>http://www.flashsandy.org/blog/sandy3d-31-release-candidate-1-is-out.html#comments</comments>
		<pubDate>Sun, 14 Dec 2008 21:50:41 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[Project]]></category>
		<category><![CDATA[Releases]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=146</guid>
		<description><![CDATA[Sandy team is happy to offer you our latest version of the library, Sandy 3.1 RC1

Download it with Flash CS3 examples
This version is currently in Release Candidate status, meaning it has been tested quite a lot, but need even mor testing to allow us supply the most complete document about your apps upgrade.
As always we [...]]]></description>
			<content:encoded><![CDATA[<p>Sandy team is happy to offer you our latest version of the library, <a href="http://www.flashsandy.org/download">Sandy 3.1 RC1<br />
</a></p>
<p><a href="http://www.flashsandy.org/download" title="(2932 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/download'; return false">Download it with Flash CS3 examples</a></p>
<p>This version is currently in Release Candidate status, meaning it has been tested quite a lot, but need even mor testing to allow us supply the most complete document about your apps upgrade.</p>
<p>As always we focused on simplicity, and really small impacts with backward compatibility during upgrading. We need some testers to<a href="http://www.flashsandy.org/faq/3_1_upgrade" title="(119 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/faq/3_1_upgrade'; return false"> help us to complete the backward compatibility problems list</a> (which is really short until now) and also make some feedbacks about performance and reliability.</p>
<p>We include a good list of new features which I&#8217;m pretty sure you will love!</p>
<p>- parsers improvement, and automatic texture loading added to all parsers</p>
<p>- extrusion package with several utility tools</p>
<p>- Really smart cache system to save a lot of cycles, without changing anything in your application. More on that soon <img src='/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>- Startfield class, to create pixels based 3D effects, check our tutorials list</p>
<p>- MD2 animated models format support.</p>
<p>- addition of visitor pattern to smoothly integrate and customize Sandy into your complex apps</p>
<p>- and lot more features I do not even remember&#8230; <img src='/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>This is the result of a long and quiet work with several people, so thanks to all people involved into this release (Makc, flexrails, Max, Petit, etc.. and all mailing list people <img src='/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  )</p>
<p>Please make your <a href="http://www.flashsandy.org/forum/viewtopic.php?f=9&amp;t=1139" title="(90 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/forum/viewtopic.php?f=9&amp;t=1139'; return false">feedbacks on our forum</a></p>
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