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<channel>
	<title>Sandy 3D engine Blog</title>
	<atom:link href="http://www.flashsandy.org/blog/feed" rel="self" type="application/rss+xml" />
	<link>http://www.flashsandy.org/blog</link>
	<description>The Adobe Flash 3D API</description>
	<lastBuildDate>Thu, 11 Mar 2010 00:57:22 +0000</lastBuildDate>
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			<item>
		<title>Sandy3D, pattented?</title>
		<link>http://www.flashsandy.org/blog/sandy3d-pattented.html</link>
		<comments>http://www.flashsandy.org/blog/sandy3d-pattented.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 00:22:38 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=262</guid>
		<description><![CDATA[Sometimes I just feel like stupid.
Here is my very first email of the day (1AM, yes, I should be sleeping&#8230;)




Basically it means that  there&#8217;s a SANDDE™ product related to 3D drawing associated to a patent.
Now is my question, how the hell is that related to our small opensource project?  We do not market anything here [...]]]></description>
			<content:encoded><![CDATA[<p>Sometimes I just feel like stupid.</p>
<p>Here is my very first email of the day (1AM, yes, I should be sleeping&#8230;)</p>
<blockquote>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-265" style="border: 2px solid black;" title="Sans titre" src="/blog/wp-content/uploads/2010/03/Sans-titre1.png" alt="Sans titre" width="586" height="292" /></p>
<p style="text-align: center;">
</blockquote>
<p>Basically it means that  there&#8217;s a SANDDE™ product related to 3D drawing associated to a patent.</p>
<p>Now is my question, how the hell is that related to our small opensource project?  We do not market anything here .. Sandy3D isn&#8217;t even a trade.  We ask for people to make some donations and in the past 5 years, only 25 people did considered to do so. Can we name this market?</p>
<p>As most of you might know, the reason of that name is extremely simple &#8220;San&#8221; &#8220;Di&#8221; would be how the word &#8220;3D&#8221; is pronounced in Chinese language from my very modest knowledge. Could them patent such a thing?</p>
<p>What would happen if I remove the 3D attached to Sandy, and make the project named &#8220;Sandy, an opensource 3D API for Flash&#8221;?</p>
<p>Anyhow, I do not even hear SANDDE™ be pronounced like Sandy3D&#8230; Moreover our API does not define a method to draw 3D &#8230;</p>
<p>I just feel stupid right now, not being able to know where my rights stop. Why should I bother taking any kind of risk for a non-commercial project? But in the same time, why should I consider changing the project name (and identity) with so few good reasons.</p>
<p>If you have an opinion or advice, please comment, I&#8217;ll read it seriously.<br />
World is crazy&#8230;..</p>
]]></content:encoded>
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		<slash:comments>29</slash:comments>
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		<item>
		<title>More Sandy 3D flash games, more fun!</title>
		<link>http://www.flashsandy.org/blog/more-sandy-3d-flash-games-more-fun.html</link>
		<comments>http://www.flashsandy.org/blog/more-sandy-3d-flash-games-more-fun.html#comments</comments>
		<pubDate>Mon, 01 Mar 2010 19:40:15 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[demos]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=249</guid>
		<description><![CDATA[Even if the engine development is kind of slow lately, it has reached a really stable status and game creators confirmed that in the past few weeks.
AsI know most of you like playing great flash games to change your mind, here are some of these which use Sandy3D:
New Protopop game: Waterfall woods
You can&#8217;t skip this [...]]]></description>
			<content:encoded><![CDATA[<p>Even if the engine development is kind of slow lately, it has reached a really stable status and game creators confirmed that in the past few weeks.</p>
<p>AsI know most of you like playing great flash games to change your mind, here are some of these which use Sandy3D:</p>
<h3>New Protopop game: Waterfall woods</h3>
<p>You can&#8217;t skip this one, the latest Protopop production: <a href="http://www.protopop.com/games/waterfallwoods/" title="(69 hits)" onclick="window.location='/blog/go.php?http://www.protopop.com/games/waterfallwoods/'; return false">waterfall woods</a></p>
<p>That game offers the best visual quality I&#8217;ve seen so far on a flash 3D game. A wonderful artist work, nice gameplay! We ask for more !</p>
<p style="text-align: center;"><a href="http://www.protopop.com/games/waterfallwoods/" title="(69 hits)" onclick="window.location='/blog/go.php?http://www.protopop.com/games/waterfallwoods/'; return false"><img class="size-medium wp-image-259 aligncenter" title="thewoods" src="/blog/wp-content/uploads/2010/03/thewoods-300x136.jpg" alt="thewoods" width="300" height="136" /></a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/-bR0lwWaIew&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/-bR0lwWaIew&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h3>Robots and Aliens</h3>
<p>that studio created 2 really funny 3D flash games, both very different and really fun!</p>
<p><a title="Flying Saucer Panic (54 hits)" href="http://robotsandaliens.com/game.php?id=flying-saucer-panic" onclick="window.location='/blog/go.php?http://robotsandaliens.com/game.php?id=flying-saucer-panic'; return false">Flying Saucer Panic</a> very innovative gameplay, I guess some love it, some don&#8217;t. In all cases, nice idea and good realization!
</p>
<p style="text-align: center;"><a href="http://robotsandaliens.com/game.php?id=flying-saucer-panic" title="(54 hits)" onclick="window.location='/blog/go.php?http://robotsandaliens.com/game.php?id=flying-saucer-panic'; return false"><img class="aligncenter size-full wp-image-251" title="Flying Saucer Panic" src="/blog/wp-content/uploads/2010/03/Capture-d’écran-2010-03-01-à-20.25.11.png" alt="Flying Saucer Panic" width="523" height="425" /></a></p>
<p><a title="reactor twist 3D (38 hits)" href="http://robotsandaliens.com/game.php?id=robots-and-aliens-reactor-twist-3d" onclick="window.location='/blog/go.php?http://robotsandaliens.com/game.php?id=robots-and-aliens-reactor-twist-3d'; return false">Reactor Twist 3D</a> Is also a really cool game, nice graphics, simple gameplay, LOVE IT!</p>
<p style="text-align: center;"><a href="http://robotsandaliens.com/game.php?id=robots-and-aliens-reactor-twist-3d" title="(38 hits)" onclick="window.location='/blog/go.php?http://robotsandaliens.com/game.php?id=robots-and-aliens-reactor-twist-3d'; return false"><img class="aligncenter size-full wp-image-250" title="Reactor twist 3d" src="/blog/wp-content/uploads/2010/03/Capture-d’écran-2010-03-01-à-19.32.50.png" alt="Reactor twist 3d" width="549" height="455" /></a></p>
<h3><a href="starfall-survivor">starfall survivor</a></h3>
<p>I&#8217;m sure you know where its author got inspiration from. An interesting shoot&#8217;em up quite peaced, you need to get all your focus for that one!</p>
<p style="text-align: center;"><a href="http://www.kongregate.com/games/damijin/starfall-survivor" title="(23 hits)" onclick="window.location='/blog/go.php?http://www.kongregate.com/games/damijin/starfall-survivor'; return false"><img class="aligncenter size-full wp-image-252" title="starfall survivor" src="/blog/wp-content/uploads/2010/03/Capture-d’écran-2010-03-01-à-20.31.50.png" alt="starfall survivor" width="469" height="357" /></a></p>
<p style="text-align: center;"><a href="http://www.kongregate.com/games/damijin/starfall-survivor" title="(23 hits)" onclick="window.location='/blog/go.php?http://www.kongregate.com/games/damijin/starfall-survivor'; return false"><img class="aligncenter size-full wp-image-253" title="starfall survivor" src="/blog/wp-content/uploads/2010/03/Capture-d’écran-2010-03-01-à-20.31.30.png" alt="starfall survivor" width="516" height="386" /></a></p>
<p>There are also a lot of other 3D flash game created with Sandy3D that you can see in the <a href="http://www.flashsandy.org/games" title="(24 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/games'; return false">wiki games page</a> (thanks Makc)</p>
<p><a href="http://www.flashsandy.org/games" title="(24 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/games'; return false">http://www.flashsandy.org/games</a></p>
<p>Have fun!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Sandy 3.1.2 release</title>
		<link>http://www.flashsandy.org/blog/sandy-3-1-2-release.html</link>
		<comments>http://www.flashsandy.org/blog/sandy-3-1-2-release.html#comments</comments>
		<pubDate>Fri, 04 Dec 2009 08:22:59 +0000</pubDate>
		<dc:creator>Niel</dc:creator>
				<category><![CDATA[Project]]></category>
		<category><![CDATA[Releases]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=216</guid>
		<description><![CDATA[History has something to say about sandy &#8211; that cannot be said for every flash engine. In the early days when the first demos were shown at the end of 2006, sandy claimed the well-deserved crown of being the first fully fledged 3D engine to run on flash.
It was clear though, that there was a [...]]]></description>
			<content:encoded><![CDATA[<p>History has something to say about sandy &#8211; that cannot be said for every flash engine. In the early days when the first demos were shown at the end of 2006, sandy claimed the well-deserved crown of being the first fully fledged 3D engine to run on flash.</p>
<p>It was clear though, that there was a lot to be done, the API was refined, parsers were built. Since then, the market for flash 3D engines has exploded, both in the open source world, and in the commercial world. Sandy has undergone 3 major release cycles, several branches for different compilers and programming languages. To honour Sandy&#8217;s great history, Makc has created a <a title="Sandy History (811 hits)" href="http://www.youtube.com/watch?v=HT_hJkudonc" target="_blank" onclick="window.location='/blog/go.php?http://www.youtube.com/watch?v=HT_hJkudonc'; return false">video</a>:</p>
<p><a title="Sandy History (811 hits)" href="http://www.youtube.com/watch?v=HT_hJkudonc" target="_blank" onclick="window.location='/blog/go.php?http://www.youtube.com/watch?v=HT_hJkudonc'; return false"><img class="aligncenter size-medium wp-image-231" src="/blog/wp-content/uploads/2009/12/youtube-sandy-history-300x169.jpg" alt="youtube-sandy-history" width="300" height="169" /></a></p>
<p>Without further ado, the team presents release 3.1.2, which represents a final minor point release to round off the Sandy 3.x development timeline. The main features of this release are:</p>
<p>- experimental BSP object sorting (Makc)<br />
- plenty of bug fixes (mainly on caching system, some better garbage collection, and clipping)</p>
<p>Special thanks goes to Thomas Pfeiffer for creating Sandy and making this project feasible. Without his support, Sandy and it&#8217;s many variations would not be possible.</p>
<p>AS3 source and API documentation download: <a href="http://sandy.googlecode.com/files/Sandy3-1-2_src_docs_rev1141.zip" title="(105 hits)" onclick="window.location='/blog/go.php?http://sandy.googlecode.com/files/Sandy3-1-2_src_docs_rev1141.zip'; return false">sandy3-1-2_src</a> (SVN revision 1141).</p>
<p>There is also a haXe version, that features an MD3 parser by Russell Weir. This is used with haXe compiler to create Sandy applications for Flash and potentially other targets.</p>
<p>haXe download: <a href="http://sandy.googlecode.com/files/sandy-hx-haxelib-3.1.2.zip" title="(62 hits)" onclick="window.location='/blog/go.php?http://sandy.googlecode.com/files/sandy-hx-haxelib-3.1.2.zip'; return false">sandy-hx-haxelib-3.1.2.zip</a>.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>RedSandy-0.9 is out</title>
		<link>http://www.flashsandy.org/blog/redsandy-0-9-is-out.html</link>
		<comments>http://www.flashsandy.org/blog/redsandy-0-9-is-out.html#comments</comments>
		<pubDate>Tue, 20 Oct 2009 15:05:36 +0000</pubDate>
		<dc:creator>Petit</dc:creator>
				<category><![CDATA[Releases]]></category>
		<category><![CDATA[en]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=213</guid>
		<description><![CDATA[A major update to RedSandy is here.

According to Andy:
- If you have looked at the package before, you would  not recognize it now.
There must have been 30 classes in the old version and countless vectors to make it all run. This version, I think has 5 or so, and the scene is left to the [...]]]></description>
			<content:encoded><![CDATA[<p>A major <a title="RedSandy (462 hits)" href="http://www.flashsandy.org/projects/redsandy" target="_blank" onclick="window.location='/blog/go.php?http://www.flashsandy.org/projects/redsandy'; return false">update to RedSandy is here</a>.</p>
<p><a href="http://www.flashsandy.org/projects/redsandy" title="(462 hits)" onclick="window.location='/blog/go.php?http://www.flashsandy.org/projects/redsandy'; return false"><img class="alignleft size-full wp-image-214" title="redsandy" src="/blog/wp-content/uploads/2009/10/redsandy.png" alt="redsandy" width="229" height="60" /></a></p>
<p>According to Andy:</p>
<p>- If you have looked at the package before, you would  not recognize it now.</p>
<p>There must have been 30 classes in the old version and countless vectors to make it all run. This version, I think has 5 or so, and the scene is left to the developer. I just bring the remote transform groups and remote messaging/passing of object maps.</p>
<p>The end result from the old package was was similar, providing a shared  transform group for each client, however it left little flexability, and was  a large complicated body. In this version, I have rewritten it from scratch,  and most importantly, cut out the need to use it&#8217;s world and scene. Before,  the scene was created by the package, and you lost most control over the  rendering.</p>
<p>Now, using the package, you provide everything. Your world, your root, your  render routines. All the package brings is the other client, and a host of  communication methods. Of course, the &#8216;SharedTransformGroup&#8217; is the most  important aspect of the new package.</p>
<p>Picture this: You have a scene and a charater already , and you want to make  a multi-user environment. You construct a &#8216;RedSandy&#8217; object which will deal  with the network. You set a handler as it&#8217;s client.</p>
<p>RedSandy creates a &#8216;SharedTransformGroup&#8217;  for you and notifies the client  when it is ready. Let your client alter the position and orientation of this  extended TransformGroup, and it will propagate to the other clients.</p>
<p>When a new user loads your swf, the RedSandy class calls your client to  notify it that there is a new SharedTransformGroup available in the same  Red5 &#8216;room&#8217;. You then load another character primative and place it in the  new  SharedTransformGroup  .</p>
<p>Of course, you need to add these special transformgroups to your world. And  based on the server granularity, you will start to receive a stream of data  which is processed in the background.</p>
<p>Clients are scoped out in rooms.  rtmp://server/sandy/roomName.  Only  clients in that room share data streams.  The top level is also a &#8216;room&#8217;  rtmp://server/sandy</p>
<p>There is a project that is going to go to public beta testing very soon, at  whirled.com.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Blender to Flash workflow</title>
		<link>http://www.flashsandy.org/blog/blender-to-flash-workflow.html</link>
		<comments>http://www.flashsandy.org/blog/blender-to-flash-workflow.html#comments</comments>
		<pubDate>Tue, 18 Aug 2009 23:28:13 +0000</pubDate>
		<dc:creator>Petit</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=209</guid>
		<description><![CDATA[Dennis Ippel of rozengain.com wrote a very informative article entitled &#8220;Blender to Flash workflow&#8221;, in the March 2009 issue of Flash &#38; Flex Developers Magazine.  It is now downloadable for free from http://ffdmag.com/prt/view/pdf-articles.html. The main focus of the article is how to create a 3D object in Blender and export it as an AS3 class, [...]]]></description>
			<content:encoded><![CDATA[<p>Dennis Ippel of <a href="http://www.rozengain.com" title="(168 hits)" onclick="window.location='/blog/go.php?http://www.rozengain.com'; return false">rozengain.com</a> wrote a very informative article entitled &#8220;Blender to Flash workflow&#8221;, in the March 2009 issue of Flash &amp; Flex Developers Magazine.  It is now downloadable for free from <a href="http://ffdmag.com/prt/view/pdf-articles.html" title="(498 hits)" onclick="window.location='/blog/go.php?http://ffdmag.com/prt/view/pdf-articles.html'; return false">http://ffdmag.com/prt/view/pdf-articles.html</a>. The main focus of the article is how to create a 3D object in Blender and export it as an AS3 class, that you can directly add to your Sandy 3D project. But even if you don&#8217;t intend to use Blender for object creation, the article contains lots of goodies for the 3D Flash programmer. You can download the whole magazine, containing lots of knowledge for Flashers and Flexers alike.</p>
<p>Go <a href="http://ffdmag.com/prt/view/pdf-articles.html" title="(498 hits)" onclick="window.location='/blog/go.php?http://ffdmag.com/prt/view/pdf-articles.html'; return false">get it</a> !</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wharship strafe, a 3D battle ship done with Sandy/Wow</title>
		<link>http://www.flashsandy.org/blog/wharship-strafe-a-3d-battle-ship-done-with-sandy-and-wow.html</link>
		<comments>http://www.flashsandy.org/blog/wharship-strafe-a-3d-battle-ship-done-with-sandy-and-wow.html#comments</comments>
		<pubDate>Mon, 06 Jul 2009 13:25:25 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[demos]]></category>
		<category><![CDATA[en]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=203</guid>
		<description><![CDATA[BuagagaGames developed for BunnyGames a nicely done 3D game, using Sandy3D and WoW engine.
Give it a try  

]]></description>
			<content:encoded><![CDATA[<p>BuagagaGames developed for BunnyGames a nicely done 3D game, using Sandy3D and WoW engine.</p>
<p>Give it a try <img src='/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.kongregate.com/games/buagaga/warship-strafe" title="(2065 hits)" onclick="window.location='/blog/go.php?http://www.kongregate.com/games/buagaga/warship-strafe'; return false"><img class="aligncenter size-medium wp-image-204" title="Image 1" src="/blog/wp-content/uploads/2009/07/Image-1-300x254.png" alt="Image 1" width="300" height="254" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sorry for the inconvenience</title>
		<link>http://www.flashsandy.org/blog/sorry-for-the-inconvenience.html</link>
		<comments>http://www.flashsandy.org/blog/sorry-for-the-inconvenience.html#comments</comments>
		<pubDate>Tue, 23 Jun 2009 08:33:43 +0000</pubDate>
		<dc:creator>kiroukou</dc:creator>
				<category><![CDATA[Project]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=199</guid>
		<description><![CDATA[The flashsandy website has been unreachable for few days, our appologies for that.
Seems that our host made a small mistake and erased all the domain files.
Hopefully they gave us few minutes ago a backup (thanks for the reactivity) , and now we are working to put back the wiki IS back online. The forum and [...]]]></description>
			<content:encoded><![CDATA[<p>The flashsandy website has been unreachable for few days, our appologies for that.</p>
<p>Seems that our host made a small mistake and erased all the domain files.</p>
<p>Hopefully they gave us few minutes ago a backup (thanks for the reactivity) , and now <span style="text-decoration: line-through;">we are working to put back</span> the wiki <em>IS</em> back online. The forum and the blog are already doing their job again as well <img src='/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The Sandy3D team</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>A Sandy 3D Viewer</title>
		<link>http://www.flashsandy.org/blog/a-sandy-3d-viewer.html</link>
		<comments>http://www.flashsandy.org/blog/a-sandy-3d-viewer.html#comments</comments>
		<pubDate>Mon, 18 May 2009 10:22:26 +0000</pubDate>
		<dc:creator>Petit</dc:creator>
				<category><![CDATA[Must see]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[en]]></category>
		<category><![CDATA[commercial]]></category>
		<category><![CDATA[demo]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=195</guid>
		<description><![CDATA[Hi folks!
It is always nice to see new uses for Sandy. The firm web3dmodels has created a simple 3D viewer for presenting products or maybe dinosaurs ?
  
]]></description>
			<content:encoded><![CDATA[<p>Hi folks!</p>
<p>It is always nice to see new uses for Sandy. The firm <a href="http://web3dmodels.com/" title="(548 hits)" onclick="window.location='/blog/go.php?http://web3dmodels.com/'; return false">web3dmodels</a> has created a simple 3D viewer for presenting products or maybe dinosaurs ?<br />
<script type="text/javascript"><!--
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		<slash:comments>3</slash:comments>
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		<title>Bringing Physics to Sandy</title>
		<link>http://www.flashsandy.org/blog/bringing-physics-to-sandy.html</link>
		<comments>http://www.flashsandy.org/blog/bringing-physics-to-sandy.html#comments</comments>
		<pubDate>Sat, 09 May 2009 20:48:41 +0000</pubDate>
		<dc:creator>Petit</dc:creator>
				<category><![CDATA[Contributions]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[en]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=188</guid>
		<description><![CDATA[
We have seen physics in Sandy 3D before, using the WOW physics engine. We also saw some examples of using the jiglibflash engine by muzer. You may not know, that we also have adapter classes ( jiglibflash plugins) for knitting together the brilliant visuals of a Sandy 3D world together with the physics aware  objects [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-189" title="Falling Debris" src="/blog/wp-content/uploads/2009/05/fallingdebries.png" alt="Falling Debris" width="500" height="323" /></p>
<p>We have seen physics in Sandy 3D before, using the WOW physics engine. We also saw some examples of using the <a href="http://www.jiglibflash.com/blog/" target="_blank" title="(286 hits)" onclick="window.location='/blog/go.php?http://www.jiglibflash.com/blog/'; return false">jiglibflash engine</a> by <a href="http://muzerly.googlepages.com/" target="_blank" title="(98 hits)" onclick="window.location='/blog/go.php?http://muzerly.googlepages.com/'; return false">muzer</a>. You may not know, that we also have adapter classes ( jiglibflash plugins) for knitting together the brilliant visuals of a Sandy 3D world together with the physics aware  objects of jiglib.</p>
<p>This simplifies things a lot, as it helps us create these twin objects &#8211; a Shape3D and a RigidBody and add them to the Sandy scene as well as the jiglib physics engine.  The engine is an amazing piece of code, capable of creating belivable as well as unbelievable motion. The library is under development, as one might expect, and has so far not much of a documentation.</p>
<p>It has gravity, body mass, collision handling and ways to apply spring constraints between bodies.  For a game developer this is gefundenes fressen.</p>
<p>I&#8217;ve started to write a tutorial on <a href="http://petitpub.com/labs/media/flash/sandy3/jiglib.shtml" target="_blank" title="(539 hits)" onclick="window.location='/blog/go.php?http://petitpub.com/labs/media/flash/sandy3/jiglib.shtml'; return false">how to use the jiglibflash physics engine withe Sandy</a>.  Go there and get some introductory advice, and start experimenting.<br />
/Petit</p>
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		<title>Sandy 3D Engine haXe Port Released</title>
		<link>http://www.flashsandy.org/blog/sandy-3d-engine-haxe-port-released.html</link>
		<comments>http://www.flashsandy.org/blog/sandy-3d-engine-haxe-port-released.html#comments</comments>
		<pubDate>Tue, 07 Apr 2009 23:11:04 +0000</pubDate>
		<dc:creator>Petit</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.flashsandy.org/blog/?p=185</guid>
		<description><![CDATA[The Sandy haXe team is proud to present the haXe port of the Sandy 3D Engine.
The version is 3.1.1 and sports the same functionality as the AS3 version.
Now you can program and compile your 3D worlds in haXe, which is fast and easy. Your code compiles to a SWF, that you play in the Flash [...]]]></description>
			<content:encoded><![CDATA[<p>The Sandy haXe team is proud to present the haXe port of the Sandy 3D Engine.</p>
<p>The version is 3.1.1 and sports the same functionality as the AS3 version.</p>
<p>Now you can program and compile your 3D worlds in haXe, which is fast and easy. Your code compiles to a SWF, that you play in the Flash player.  Later on you may present your applications on other platforms as well.</p>
<p>Download <a title="Donload haXe (263 hits)" href="http://haxe.org/" target="_blank" onclick="window.location='/blog/go.php?http://haxe.org/'; return false">haXe</a> from their site and  Sandy from the <a title="Download Sandy (3235 hits)" href="http://www.flashsandy.org/download" onclick="window.location='/blog/go.php?http://www.flashsandy.org/download'; return false">Sandy download page</a>. It comes with full API documentation and lots of examples. Make sure to select the haXe version.</p>
<p>To read a little bit more on how and why you should use the haXe version, go to our <a title="Sandy HaXe port (286 hits)" href="http://www.flashsandy.org/haxe" onclick="window.location='/blog/go.php?http://www.flashsandy.org/haxe'; return false">short page on the haXe port</a></p>
<p>If you haven&#8217;t worked with the haXe language before, you&#8217;ll certainly visit the <a title="Home of haXe (263 hits)" href="http://haxe.org/" target="_blank" onclick="window.location='/blog/go.php?http://haxe.org/'; return false">haXe friendly home site</a> to learn about the language and the goals of haXe.</p>
<p>Welcome to the new 3D world!</p>
<p>The Sandy haXe team</p>
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