Flash3D profesionnal tool

Five3D goes AS3.

April 14th, 2008 by makc :: General, Resources, en :: 2 Comments

Two months after unofficial port, Mathieu Badimon finally took his time to make official release today, along with typography tools.

Spinning cube

This is certainly one of most compact engines (and so is very easy to start working with), with some unique features, such as 3D vector drawing and text support. Now, rewritten in AS3, it is probably fast enough to handle very complex scenes, but also very limited dynamically because of fixed rendering order.

This release comes with promise of v2.1 in coming weeks, so let’s see what comes next.

Get Five3D 2.0 here.

Light Explorer

March 28th, 2008 by makc :: Must see, demos, en :: 3 Comments

Recently Anggie Bratadinata has posted Light3D Explorer on Away3D mailing list which, to quote Peter Kapelyan, does very good job in demonstrating concepts that are just too hard to explain in words. So, to provide similar service to our users, we have converted light explorer to Sandy:

Click to launch Light Explorer

I hope you’ll find it useful.

P.S.: meanwhile, we have done some work to speed up smooth lighting in coming 3.0.3, so keep an eye on release annoncements ;)

New Sandy/Cast3D demos with animated model and 3D sound

March 23rd, 2008 by kiroukou :: Must see, demos, en :: No Comments

Dmitri just launched some new demos of his library and Sandy rendering engine.

There are some MD2 animated models with sound. Cast3D manage all the synchronization of the animation and sound, Sandy manage the display. Cool team result!

cast3D mont demo

Don’t forget to check Cast3D library homepage, some cool updates are coming!

[Sandy3D] - 2 new tutorials about WOW integration with Sandy

March 12th, 2008 by kiroukou :: Project, en, tutorials :: No Comments

Max Pellizzaro  continue his great set of tutorials, and he is now introducing WOW, 3D physic engine, and its integration with Sandy3D.

Check them out :

Announcing Cast3D, 3D animation framework, which needs you!

March 6th, 2008 by kiroukou :: Must see, Project, Releases, en :: No Comments

I’m happy to announce Cast3D, an open source 3D animation framework for Flash written in AS3 by Dmitri Sviridov.

cast3D logo

Let’s Dmitri present himself his baby:

The foundation is a multi key-framed geometrical and camera ( point of view) animation. Cast3D supports geometry and texture morphing, skin animation, 3D sound, animated movie and video. A number of animation interpolation splines is implemented to provide smooth and natural motion, like Bezier, TCB, Hemite(cubic), Cosine and Linear.

Right now, Cast3D is still really young, and need some experimented 3D animator to share some 3DS animations (Collada will be supported soon) in order to improve the library.

So please, if you feel interessted and confortable in that field, go to the forum and drop him an email or answer to the Cast3D announcement topic.

OCast3D is independent from the rendering engine. Currently Sandy 3.0.x series are fully supported, as well as PV3D

I’ve been pleased to help Dmitri setting up this project (website and other small things), and to see that kind of amazing effort. Now it is your time to help making that dream become even more real :)

 

[Sandy3D] - 2 new tutorials about advanced shading

March 3rd, 2008 by kiroukou :: Project, en, tutorials :: No Comments

Among the 3.0.2 new features, the new lightening system may be confusing for beginners. For that reason, we have created 2 new tutorials (mind the 30 others) to explain that advanced feature :

Sandy Team.

Announcing Sandy3D 3.0.2

February 26th, 2008 by kiroukou :: Must see, Project, Releases, demos, en :: 7 Comments

We are proud to announce a new release of the Sandy library.

A lot of good stuff are coming with that 3.0.2, but let’s talk about the most interessting part, the new features :

  • ParserStack to preload and parse several files sequentially
  • Phong shading
  • CelShading
  • Sprite2D/3D attributes management
  • Sprite2D/3D new properties plus event managment
  • Material tiling
  • Sound3D object
  • Light color managment in shading attributes
  • Some major bug fixes and memory optimization.
  • Performance has also been improved up to 20% in some cases.

Also a new component, the Sandy extension for Flash CS3–help book / code highlighting from Dan! You’re gonna to love it, so useful…

 

Even if we focused a lot on not breaking your existing code, there’s few behaviour modification in order to improve the general API.

To see the complete list of changes, check that page.

And to celebrate this release, Makc prepared a very cool demo illustrating some of the new features.

demo 3.0.2

Have a look, especially in full screen mode.

But Sandy is not only some new features, but also some new tutorials and new tools. Here is the list of the new tutorials :

  • Simplest Sandy example, your first 3D sphere in 3 lines of code!
  • An amazing set of tutorials from Arthur V and Max. This tutorial starts from the modelisation of your model in 3DS, will all the tips to have a good export, and next, all the Sandy side code to have an advanced use of that model in Flash. Check the first tutorial right here.
  • Fire effect using Grant Skinner component
  • and much more, check our complete tutorial list with at least 30 tutorials to learn all the tips.

A special thanks to Makc for his hard work, but also Petit and Dan for the great documentation effort, Collin Cusce for the celshading material (with Makc’s help) and Daniel (aka Delta 9) for his great Sound3D class.

Once again the whole community effort is fantastic, and make all of that possible and today available for you, freely.

Happy 3D !

Sandy team and committers.