Papervision Rhino demo

October 17th, 2006 by kiroukou :: General, Must see, en :: RSS 2.0

Wow! It seems that animals are the best way to present a 3D engine.
Today it’s Papervision flash 3D engine, soon available under open source, to present it’s Rhino :

Rhino

This new AS2 engine shows a lot of great stuff.

The scene contains 514 vertices and 1005 polys imported from 3ds Max

Well performance seems to be good! It is using the same functionnalities as Sandy to texture objects a similar texturing algorithm (linear texturing with flash 8 matrix), and the same kind of parser to load 3DS Max ASE files.

I must say that it is a really good job, even if I must admit that seing another open source 3D engine upcoming is a bit a shame, I would rather prefer to see people help on Sandy’s project in order to have a really complete engine.

Great job C4RL05 !

4 Responses to “Papervision Rhino demo”

  1. October 17th, 2006 at 10:16 pm :: C4RL05

    Thanks for your words, kiroukou!

    Papervision wasn’t intended as an open source project. It was initially developed as a fake 3D engine for my portfolio site, but then I tweaked and enhanced it as I worked in other 3D projects. It was a mess, with different versions for each project, as I never had time to put it all together.

    Fortunately, during the past months I’ve been able to focus in research and optimization, as most of my commercial work is now 3D. I’ve had time to clean it up and make it easier to use. Meanwhile, I noticed there was a growing interest around Papervision, hence the decision to release it as open source.

    On the technical side, I’m actually not using the Matrix class, as I believe it’s a bit faster to do the operations in ActionScript. In fact, I’ve been thinking about updating DistortImage this way. The ASE parser was adapted from Andre Michelle’s W3D implementation, which looks very similar to the one you’re using.

    I’d be flattered to contribute to Sandy’s development as deadlines allow, as I think both developments are great news for the Flash community.

  2. October 18th, 2006 at 12:30 am :: kiroukou

    Hey C4RL05!
    I’m a bit curious concerning your texturing algorithm now :P Can you detail this a bit?
    And indeed, I’m using the same ASE parser from W3D coded by AM!

    I know that it is very interessting to lead your own project! I have a lot of pleasure to manage Sandy as I want, but in the mean time, sharing opinions and ideas is another really cool side of Open source projects.
    I would be glad to share my experience with you ;)

  3. November 4th, 2006 at 9:05 pm :: Rhinophant

    [quote]The scene contains 514 vertices and 1005 polys imported from 3ds Max[/quote]

    Why this hype around the rhino?
    This scene contains 51520 vertices and 21166 faces imported from 3ds Max:
    Shockwave3D Elephant

  4. November 12th, 2006 at 5:49 am :: mr.doob

    flash != shockwave

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