<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Papervision Rhino demo</title>
	<atom:link href="http://www.flashsandy.org/blog/papervision-rhino-demo.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.flashsandy.org/blog/papervision-rhino-demo.html</link>
	<description>The Adobe Flash 3D API</description>
	<lastBuildDate>Tue, 06 Dec 2011 11:34:29 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: mr.doob</title>
		<link>http://www.flashsandy.org/blog/papervision-rhino-demo.html#comment-5612</link>
		<dc:creator>mr.doob</dc:creator>
		<pubDate>Sun, 12 Nov 2006 04:49:14 +0000</pubDate>
		<guid isPermaLink="false">/blog/papervision-rhino-demo.html#comment-5612</guid>
		<description>flash != shockwave</description>
		<content:encoded><![CDATA[<p>flash != shockwave</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rhinophant</title>
		<link>http://www.flashsandy.org/blog/papervision-rhino-demo.html#comment-5444</link>
		<dc:creator>Rhinophant</dc:creator>
		<pubDate>Sat, 04 Nov 2006 20:05:06 +0000</pubDate>
		<guid isPermaLink="false">/blog/papervision-rhino-demo.html#comment-5444</guid>
		<description>[QUOTE]The scene contains 514 vertices and 1005 polys imported from 3ds Max[/QUOTE]

Why this hype around the rhino?
This scene contains 51520 vertices and 21166 faces imported from 3ds Max:
&lt;a href=&quot;http://www.directorforum.de/_shockwave3d/elephant.html&quot; rel=&quot;nofollow&quot;&gt;Shockwave3D Elephant&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>[quote]The scene contains 514 vertices and 1005 polys imported from 3ds Max[/quote]</p>
<p>Why this hype around the rhino?<br />
This scene contains 51520 vertices and 21166 faces imported from 3ds Max:<br />
<a href="http://www.directorforum.de/_shockwave3d/elephant.html" rel="nofollow" title="(182 hits)" onclick="window.location='/blog/go.php?http://www.directorforum.de/_shockwave3d/elephant.html'; return false">Shockwave3D Elephant</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kiroukou</title>
		<link>http://www.flashsandy.org/blog/papervision-rhino-demo.html#comment-5096</link>
		<dc:creator>kiroukou</dc:creator>
		<pubDate>Tue, 17 Oct 2006 23:30:26 +0000</pubDate>
		<guid isPermaLink="false">/blog/papervision-rhino-demo.html#comment-5096</guid>
		<description>Hey C4RL05!
I&#039;m a bit curious concerning your texturing algorithm now :P Can you detail this a bit?
And indeed, I&#039;m using the same ASE parser from W3D coded by AM!

I know that it is very interessting to lead your own project! I have a lot of pleasure to manage Sandy as I want, but in the mean time, sharing opinions and ideas is another really cool side of Open source projects.
I would be glad to share my experience with you ;)</description>
		<content:encoded><![CDATA[<p>Hey C4RL05!<br />
I'm a bit curious concerning your texturing algorithm now <img src='/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  Can you detail this a bit?<br />
And indeed, I'm using the same ASE parser from W3D coded by AM!</p>
<p>I know that it is very interessting to lead your own project! I have a lot of pleasure to manage Sandy as I want, but in the mean time, sharing opinions and ideas is another really cool side of Open source projects.<br />
I would be glad to share my experience with you <img src='/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: C4RL05</title>
		<link>http://www.flashsandy.org/blog/papervision-rhino-demo.html#comment-5084</link>
		<dc:creator>C4RL05</dc:creator>
		<pubDate>Tue, 17 Oct 2006 21:16:47 +0000</pubDate>
		<guid isPermaLink="false">/blog/papervision-rhino-demo.html#comment-5084</guid>
		<description>Thanks for your words, kiroukou!

Papervision wasn&#039;t intended as an open source project. It was initially developed as a fake 3D engine for my portfolio site, but then I tweaked and enhanced it as I worked in other 3D projects. It was a mess, with different versions for each project, as I never had time to put it all together.

Fortunately, during the past months I&#039;ve been able to focus in research and optimization, as most of my commercial work is now 3D. I&#039;ve had time to clean it up and make it easier to use. Meanwhile, I noticed there was a growing interest around Papervision, hence the decision to release it as open source.

On the technical side, I&#039;m actually not using the Matrix class, as I believe it&#039;s a bit faster to do the operations in ActionScript. In fact, I&#039;ve been thinking about updating DistortImage this way. The ASE parser was adapted from Andre Michelle&#039;s W3D implementation, which looks very similar to the one you&#039;re using.

I&#039;d be flattered to contribute to Sandy&#039;s development as deadlines allow, as I think both developments are great news for the Flash community.</description>
		<content:encoded><![CDATA[<p>Thanks for your words, kiroukou!</p>
<p>Papervision wasn't intended as an open source project. It was initially developed as a fake 3D engine for my portfolio site, but then I tweaked and enhanced it as I worked in other 3D projects. It was a mess, with different versions for each project, as I never had time to put it all together.</p>
<p>Fortunately, during the past months I've been able to focus in research and optimization, as most of my commercial work is now 3D. I've had time to clean it up and make it easier to use. Meanwhile, I noticed there was a growing interest around Papervision, hence the decision to release it as open source.</p>
<p>On the technical side, I'm actually not using the Matrix class, as I believe it's a bit faster to do the operations in ActionScript. In fact, I've been thinking about updating DistortImage this way. The ASE parser was adapted from Andre Michelle's W3D implementation, which looks very similar to the one you're using.</p>
<p>I'd be flattered to contribute to Sandy's development as deadlines allow, as I think both developments are great news for the Flash community.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

