RedSandy-0.9 is out
October 20th, 2009 by Petit :: Releases, en, games :: RSS 2.0A major update to RedSandy is here.
According to Andy:
- If you have looked at the package before, you would not recognize it now.
There must have been 30 classes in the old version and countless vectors to make it all run. This version, I think has 5 or so, and the scene is left to the developer. I just bring the remote transform groups and remote messaging/passing of object maps.
The end result from the old package was was similar, providing a shared transform group for each client, however it left little flexability, and was a large complicated body. In this version, I have rewritten it from scratch, and most importantly, cut out the need to use it’s world and scene. Before, the scene was created by the package, and you lost most control over the rendering.
Now, using the package, you provide everything. Your world, your root, your render routines. All the package brings is the other client, and a host of communication methods. Of course, the ‘SharedTransformGroup’ is the most important aspect of the new package.
Picture this: You have a scene and a charater already , and you want to make a multi-user environment. You construct a ‘RedSandy’ object which will deal with the network. You set a handler as it’s client.
RedSandy creates a ‘SharedTransformGroup’ for you and notifies the client when it is ready. Let your client alter the position and orientation of this extended TransformGroup, and it will propagate to the other clients.
When a new user loads your swf, the RedSandy class calls your client to notify it that there is a new SharedTransformGroup available in the same Red5 ‘room’. You then load another character primative and place it in the new SharedTransformGroup .
Of course, you need to add these special transformgroups to your world. And based on the server granularity, you will start to receive a stream of data which is processed in the background.
Clients are scoped out in rooms. rtmp://server/sandy/roomName. Only clients in that room share data streams. The top level is also a ‘room’ rtmp://server/sandy
There is a project that is going to go to public beta testing very soon, at whirled.com.

