Sandy 3.1.2 release

December 4th, 2009 by Niel :: Project, Releases, en :: RSS 2.0

History has something to say about sandy – that cannot be said for every flash engine. In the early days when the first demos were shown at the end of 2006, sandy claimed the well-deserved crown of being the first fully fledged 3D engine to run on flash.

It was clear though, that there was a lot to be done, the API was refined, parsers were built. Since then, the market for flash 3D engines has exploded, both in the open source world, and in the commercial world. Sandy has undergone 3 major release cycles, several branches for different compilers and programming languages. To honour Sandy’s great history, Makc has created a video:

youtube-sandy-history

Without further ado, the team presents release 3.1.2, which represents a final minor point release to round off the Sandy 3.x development timeline. The main features of this release are:

- experimental BSP object sorting (Makc)
- plenty of bug fixes (mainly on caching system, some better garbage collection, and clipping)

Special thanks goes to Thomas Pfeiffer for creating Sandy and making this project feasible. Without his support, Sandy and it’s many variations would not be possible.

AS3 source and API documentation download: sandy3-1-2_src (SVN revision 1141).

There is also a haXe version, that features an MD3 parser by Russell Weir. This is used with haXe compiler to create Sandy applications for Flash and potentially other targets.

haXe download: sandy-hx-haxelib-3.1.2.zip.

2 Responses to “Sandy 3.1.2 release”

  1. December 4th, 2009 at 4:05 pm :: makc

    and the video is here.

  2. December 6th, 2009 at 1:47 am :: makc

    Just a note to anyone reading this, MD3 parser was removed from AS3 release because its port turned out to be incomplete. It is still available in the trunk, though.

Leave a Reply

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>