Sandy 3.1 released!
March 4th, 2009 by kiroukou :: Project, Releases, en :: RSS 2.0We are proud to annouce that the 3.1 version of Sandy3D is now available as a stable release.
After some good testing since the Release candidate, the API is now very stable and quite faster!
Most of the rendering process has been redesigned to gain few ms here and there, and to give more and more flexibility and reliability.
The version number step means there are some backward compatibility issues, but check the article on how to port your code from 3.0.2 to 3.1, and you’ll see how simple it would be for you to get that brand new power.
Now go and download it !
About the major features:
- parsers improvement, and automatic texture loading added to all parsers
- extrusion package with several utility tools
- Really smart cache system to save a lot of cycles, without adding a single line to your existing code.
- Startfield class, to create pixels based 3D effects, check our tutorials list
- MD2 animated models format support.
- addition of visitor pattern to smoothly integrate and customize Sandy into your complex apps
- Mode7 renderer to render infinite planes/floors with high quality and good perspective correction for very few rendering cycles.
- Better management of interactivity and handling of the requested MOUSE_OUT event.
- and lot more…
This is the result of a long and quiet work with several people, so thanks to all people involved into this release (Makc, flexrails, Max, Petit, etc.. and all mailing list people
)
Sandy3D is also haXe powered !
I would also thank the haXe team (Niel Drummond, Pedro Moraes, Russell Weir, Justin Lawerance Mills) who are working really hard to get the haXe version Sandy 3.1 ready. If you want to give it a look,check the haxe branch in sandy svn.
For those who are looking for a stable haXe version, you can get the official stable 3.0.2.
If you don’t know haXe yet, it is a great language with amazing set of features, and the magic is that your code can target muliple platforms.
That mean Sandy is ready to target Javascript, and in the future Neko, and even more?.

I wonder what happened to Floris’ 2.0.2 port…
Nice post, congratulations