Sandy haXe 3.1 release

March 30th, 2009 by Niel :: General :: RSS 2.0

The sandy development team is privileged to announce the Sandy haXe 3.1 release, which closely follows latest patches coming from the official AS3 tree. This officially marks the end of the beta phase for the haXe branch, and a new road for the future development of Sandy. Established members of the haXe community and die-hard AS3 gurus have both contributed to make this release possible, with the common aim to help both communities: both in achieving a competitive performance, and providing the best available gaming ecosystem for the web.

Beyond all the packed features in the AS3 trunk version, the latest haXe subversion tree also sports

- an MD3 parser: quickly import a wealth of freely available QuakeIII models onto the web; robust keyframing support; painless import from open source modelling tools like Blender.

- an experimental javascript target, by piggy-backing on the Canvas-NME and Neash libraries (for browsers which support the HTML5 canvas element)

Backward compatibility with AS3 code will be achieved through the new SWC support advertised by the latest haXe release. SWC can be integrated into most Flash IDE’s and the flex compiler without needing any haXe code.

Get the download

Track the upstream edge development branch

Sandy-hx has some opportunities for budding programmers wanting to contribute. Please take a look at the sandy-hx roadmap, and join the mailing list!

One Response to “Sandy haXe 3.1 release”

  1. March 31st, 2009 at 5:01 pm :: Petit

    This is truly great news ( as a team member of Sandy, what else could I say :) )
    Do we expect a back porting to the Sandy AS3?

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