Sandy3D – material tiling feature demo

December 24th, 2007 by kiroukou :: Must see, demos, en :: RSS 2.0

Few days after the release of a technical solution for tiled textures from the very innovative 3D library Away3D, allowing some very cool features, we are proud to show you that Sandy3D is supporting this too.

Click on the picture below, and click on the planes to augment the tiling. Once 10 has been reached, it loops back to 1 which is the default behaviour.

image-1.png

The source code is in the svn and will be included in the coming 3.0.2.

Merry christmas to everyone!

3 Responses to “Sandy3D – material tiling feature demo”

  1. December 24th, 2007 at 9:35 pm :: makc

    I dont really get it, what’s the difference from just using repeat thing?

  2. December 26th, 2007 at 2:41 pm :: Fabrice Closier

    If you have a model where UV’s are set to a value exceeding 1, repeat set to true should in most cases indeed work, but if you want to repeat more times, you need to reedit your model mapping and often you get artefacts if it’s not done properly. Now you are able to define dynamically howmany times a texture should be displayed on any model/primitive without the need to change the 0-1 based UV information. You can change that at runtime too, like in the demo shown here.

  3. April 26th, 2009 at 7:46 pm :: Sameer Gupta

    Hi, I am using Sandy 3d in a project and need to achieve this functionality though I can’t figure out where you ave saved this demo in SVN. If this is not yet over then I think this post is misleading and must be marked incorrect or incomplete.

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