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	<title>Comments on: Sandy3D &#8211; material tiling feature demo</title>
	<atom:link href="http://www.flashsandy.org/blog/sandy3d-material-tiling-feature-demo.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.flashsandy.org/blog/sandy3d-material-tiling-feature-demo.html</link>
	<description>The Adobe Flash 3D API</description>
	<lastBuildDate>Tue, 06 Dec 2011 11:34:29 +0000</lastBuildDate>
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		<title>By: Sameer Gupta</title>
		<link>http://www.flashsandy.org/blog/sandy3d-material-tiling-feature-demo.html#comment-44036</link>
		<dc:creator>Sameer Gupta</dc:creator>
		<pubDate>Sun, 26 Apr 2009 18:46:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashsandy.org/blog/sandy3d-material-tiling-feature-demo.html#comment-44036</guid>
		<description>Hi, I am using Sandy 3d in a project and need to achieve this functionality though I can&#039;t figure out where you ave saved this demo in SVN. If this is not yet over then I think this post is misleading and must be marked incorrect or incomplete.</description>
		<content:encoded><![CDATA[<p>Hi, I am using Sandy 3d in a project and need to achieve this functionality though I can&#8217;t figure out where you ave saved this demo in SVN. If this is not yet over then I think this post is misleading and must be marked incorrect or incomplete.</p>
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		<title>By: Fabrice Closier</title>
		<link>http://www.flashsandy.org/blog/sandy3d-material-tiling-feature-demo.html#comment-43142</link>
		<dc:creator>Fabrice Closier</dc:creator>
		<pubDate>Wed, 26 Dec 2007 13:41:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashsandy.org/blog/sandy3d-material-tiling-feature-demo.html#comment-43142</guid>
		<description>If you have a model where UV&#039;s are set to a value exceeding 1, repeat set to true should in most cases indeed work, but if you want to repeat more times, you need to reedit your model mapping and often you get artefacts if it&#039;s not done properly. Now you are able to define dynamically howmany times a texture should be displayed on any model/primitive without the need to change the 0-1 based UV information. You can change that at runtime too, like in the demo shown here.</description>
		<content:encoded><![CDATA[<p>If you have a model where UV&#8217;s are set to a value exceeding 1, repeat set to true should in most cases indeed work, but if you want to repeat more times, you need to reedit your model mapping and often you get artefacts if it&#8217;s not done properly. Now you are able to define dynamically howmany times a texture should be displayed on any model/primitive without the need to change the 0-1 based UV information. You can change that at runtime too, like in the demo shown here.</p>
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	<item>
		<title>By: makc</title>
		<link>http://www.flashsandy.org/blog/sandy3d-material-tiling-feature-demo.html#comment-43138</link>
		<dc:creator>makc</dc:creator>
		<pubDate>Mon, 24 Dec 2007 20:35:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashsandy.org/blog/sandy3d-material-tiling-feature-demo.html#comment-43138</guid>
		<description>I dont really get it, what&#039;s the difference from just using repeat thing?</description>
		<content:encoded><![CDATA[<p>I dont really get it, what&#8217;s the difference from just using repeat thing?</p>
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