Primitive3D Cone
new Cone()public function Cone(radius:Number, height:Number, quality:Number, noBottom:Boolean, noSides:Boolean, separateFaces:Boolean)This is the constructor to call when you need to create a Cone primitive.
radius represents the radius of the cone, height represent its height and quality its quality (the number of faces)
radius | Number |
height | Number |
quality | Number |
noBottom | Boolean If true, the bottom of the cone is not rendered (defaults to false). |
noSides | Boolean If true, the sides of the cone are not rendered (defaults to false). |
separateFaces | Boolean If true, texture faces separately (defaults to false). |
public function getPrimitiveName(Void):String