Skin PrelitTextureSkin Like a normal textures skin except that it pre-calculates a set of lit bitmaps to speed up rendering. There must be a light specified in the world for the rendering to work correctly.
public function updateTextures(t:BitmapData):VoidRecalculate the set of textures for a new bitmap The lighting model matches that of the normal MovieSkin and TextureSkin where the range is from black to the plain bitmap, rather than from black to bitmap to white.
public function begin(f:IPolygon, mc:MovieClip):VoidStart the rendering of the Skin
f | The face which is being rendered |
mc | The mc where the face will be build. |