Skin TextureSkin
new TextureSkin()public function setTransparency(pValue:Number):VoidChange the transparency of the texture. A value is expected to set the transparency. This value represents the percentage of transparency.
pValue | An offset to change the transparency. A value between 0 and 100. If the given value isn't in this interval, it will be clamped. |
public function getType(Void):SkinTypegetType, returns the type of the skin
Void |
The appropriate SkinType
public function begin(f:IPolygon, mc:MovieClip):VoidStart the rendering of the Skin
f | The face which is being rendered |
mc | The mc where the face will be build. |
public function end(f:IPolygon, mc:MovieClip):VoidFinish the rendering of the Skin
f | The face which is being rendered |
mc | The mc where the face will be build. |