Parsing *.WRL Files can handle several mesh definitions in the same file. They will be added to the same and unique object! IMPORTANT : .WRL files must NOT have indentation! Please choose the without indentation option before generation. IMPORTANT : The actual version of this parser doesn't handle the texture coordinates.
static public onInitEVENT:EventTypestatic public onLoadEVENT:EventTypestatic public onFailEVENT:EventTypestatic public INTERVAL:Numberstatic public ITERATIONS_PER_INTERVAL:Numberstatic public function addEventListener(t:EventType, o):VoidAdd a listener for a specific event.
t | EventType The type of event we want to register |
o | The object listener |
static public function removeEventListener(e:EventType, oL):VoidRemove a listener for a specific event.
e | String The type of event we want to register |
oL | The object listener |
static public function parse(o:Object3D, url:String, bReversed:Boolean):VoidInitialize the object passed in parameter (which should be new) with the datas stored in the ASE file given in second parameter
o | Object3D The Object3D we want to initialize |
url | String The url of the .ASE file used to initialized the Object3D |
bReversed | Boolean [optionnal] If the file contains an object that face orientation is different from Sandy's one, you should set this value to true. |