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FACE_BACK — Constant static property in class sandy.primitive.Box
The index of the back face of the box.
FACE_BOTTOM — Constant static property in class sandy.primitive.Box
The index of the bottom face of the box.
FACE_FRONT — Constant static property in class sandy.primitive.Box
The index of the front face of the box.
FACE_LEFT — Constant static property in class sandy.primitive.Box
The index of the left face of the box.
FACE_RIGHT — Constant static property in class sandy.primitive.Box
The index of the right face of the box.
FACE_TOP — Constant static property in class sandy.primitive.Box
The index of the top face of the box.
fadeFrom — Property in class sandy.core.scenegraph.StarField
Distance from screen where stars start to fade out
fadeFrom — Property in class sandy.materials.attributes.MediumAttributes
Transparent point in wx, wy and wz coordinates.
fadeTo — Property in class sandy.core.scenegraph.StarField
Distance from fadeFrom to the point where stars fade out completely
fadeTo — Property in class sandy.materials.attributes.MediumAttributes
Attenuation vector.
FAIL — Constant static property in class sandy.parser.ParserEvent
Defines the value of the type property of a onFailEVENT event object.
far — Property in class sandy.core.scenegraph.Camera3D
Far plane distance for culling/clipping.
FAR — Constant static property in class sandy.view.Frustum
Specifies the index of the far plane of the frustum in the aPlanes array.
FastMath — Class in package sandy.math
Fast trigonometry functions using cache table and precalculated data.
filters — Property in class sandy.materials.Material
The array of filters for this material.
findBlockIndex(p_sStr, p_sStart, p_sEnd) — Static method in class sandy.util.StringUtil
Returns pairs of start and end indices of a block in a source string.
finish(p_oScene:sandy.core:Scene3D) — Method in class sandy.materials.Material
Calls finish method of the MaterialAttributes associated with this material.
finish(p_oScene:sandy.core:Scene3D) — Method in class sandy.materials.MaterialManager
finish(p_oScene:sandy.core:Scene3D) — Method in class sandy.materials.attributes.AAttributes
Method called right after the display list rendering.
finish(p_oScene:sandy.core:Scene3D) — Method in class sandy.materials.attributes.MaterialAttributes
Method called right after the display list rendering.
fixedAngle — Property in class sandy.core.scenegraph.Sprite2D
Set this to true if you want this sprite to rotate with camera.
flags — Property in class sandy.materials.Appearance
Returns the flags for the front and back materials.
flags — Property in class sandy.materials.Material
Contains specific material flags.
flags — Property in class sandy.materials.attributes.AAttributes
Returns the specific flags of this attribute.
flags — Property in class sandy.materials.attributes.ALightAttributes
Flags for the attribute.
flags — Property in class sandy.materials.attributes.MaterialAttributes
Returns flags for attributes.
flipPan — Property in class sandy.core.scenegraph.Sound3D
If flipPan is true the left and right channels of the sound are mirrored if the camera is facing away from the sound
floorCenter — Property in class sandy.core.scenegraph.Sprite2D
When enabled, the sprite will be displayed at its bottom line.
forcedDepth — Property in class sandy.core.scenegraph.Shape3D
The forced depth for this object.
forcedDepth — Property in class sandy.core.scenegraph.Sprite2D
The forced depth for this object.
fov — Property in class sandy.core.scenegraph.Camera3D
The angle of view of this camera in degrees.
front — Property in class sandy.primitive.SkyBox
The front plane of the SkyBox.
FRONT — Constant static property in class sandy.parser.Parser3DSChunkTypes
frontMaterial — Property in class sandy.materials.Appearance
The front material held by this appearance.
frustrum — Property in class sandy.core.scenegraph.Camera3D
The frustum of the camera.
Frustum — Class in package sandy.view
Used to create the frustum of the camera.
Frustum() — Constructor in class sandy.view.Frustum
Creates a frustum for the camera.
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