| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| largeRadius — Property in class sandy.primitive.Torus |
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Large radius. |
| left — Property in class sandy.primitive.SkyBox |
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The left plane of the SkyBox. |
| LEFT — Constant static property in class sandy.parser.Parser3DSChunkTypes |
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| LEFT — Constant static property in class sandy.view.Frustum |
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Specifies the index of the left plane of the frustum in the aPlanes array. |
| length() — Method in class sandy.core.data.UVCoord |
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| length — Property in class sandy.materials.attributes.VertexNormalAttributes |
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The line length. |
| light — Property in class sandy.core.Scene3D |
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The simple light of this scene. |
| LIGHT — Constant static property in class sandy.parser.Parser3DSChunkTypes |
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| Light3D — Class in package sandy.core.light |
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The Light3D class is used for creating the light of the world. |
| Light3D(p_oD:sandy.core.data:Vector, p_nPow) — Constructor in class sandy.core.light.Light3D |
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Creates a new light source. |
| lightAdded — Event in class sandy.core.Scene3D |
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Dispatched when a light is added to the scene. |
| LIGHT_ADDED — Constant static property in class sandy.events.SandyEvent |
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Defines the value of the type property of a lightAdded event object. |
| LightAttributes — Final class in package sandy.materials.attributes |
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Realize a flat shading effect when associated to a material. |
| LightAttributes(p_bBright, p_nAmbient) — Constructor in class sandy.materials.attributes.LightAttributes |
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Creates a new LightAttributes object. |
| lightColorChanged — Event in class sandy.core.light.Light3D |
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Dispatched when the light color is changed. |
| LIGHT_COLOR_CHANGED — Constant static property in class sandy.events.SandyEvent |
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Defines the value of the type property of a lightColorChanged event object. |
| lightingEnable — Property in class sandy.materials.Material |
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Specifies if the material can receive light and have light attributes applied to it. |
| lightmap — Property in class sandy.materials.attributes.CelShadeAttributes |
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Used if a lightmap needs to be overridden. |
| lightUpdated — Event in class sandy.core.light.Light3D |
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Dispatched when the light is updated. |
| LIGHT_UPDATED — Constant static property in class sandy.events.SandyEvent |
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Defines the value of the type property of a lightUpdated event object. |
| Line3D — Class in package sandy.primitive |
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The Line3D class is used for creating a line in 3D space. |
| Line3D(p_sName, ... rest) — Constructor in class sandy.primitive.Line3D |
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Creates a Line3D primitive. |
| linearGradientMatrix(p_oV0:sandy.core.data:Vertex, p_oV1:sandy.core.data:Vertex, p_oV2:sandy.core.data:Vertex, p_nR0, p_nR1, p_nR2, p_oMatrix) — Static method in class sandy.math.VertexMath |
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Calculates linear gradient matrix from three vertices and ratios. |
| LineAttributes — Class in package sandy.materials.attributes |
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Holds all line attribute data for a material. |
| LineAttributes(p_nThickness, p_nColor, p_nAlpha) — Constructor in class sandy.materials.attributes.LineAttributes |
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Creates a new LineAttributes object. |
| LIT_OFF — Constant static property in class sandy.parser.Parser3DSChunkTypes |
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| LIT_SPOT — Constant static property in class sandy.parser.Parser3DSChunkTypes |
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| LIT_UNKNWN01 — Constant static property in class sandy.parser.Parser3DSChunkTypes |
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| LOAD — Constant static property in class sandy.parser.ParserEvent |
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Defines the value of the type property of a onLoadEVENT event object. |
| LoaderQueue — Class in package sandy.util |
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Utility class for loading resources. |
| LoaderQueue() — Constructor in class sandy.util.LoaderQueue |
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Creates a new loader queue. |
| loaders — Property in class sandy.events.QueueEvent |
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Someone care to explain?
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| lookAt(p_nX, p_nY, p_nZ) — Method in class sandy.core.scenegraph.ATransformable |
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Makes this object "look at" the specified position in the parent frame. |
| LOOP — Static property in class sandy.core.scenegraph.Sound3D |
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| loops — Property in class sandy.core.scenegraph.Sound3D |
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Number of loops before the sound stops
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| loopStartTime — Property in class sandy.core.scenegraph.Sound3D |
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Start time to play the audio from if the sound loops
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |