A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
largeRadius — Property in class sandy.primitive.Torus
Large radius.
left — Property in class sandy.primitive.SkyBox
The left plane of the SkyBox.
LEFT — Constant static property in class sandy.parser.Parser3DSChunkTypes
LEFT — Constant static property in class sandy.view.Frustum
Specifies the index of the left plane of the frustum in the aPlanes array.
length() — Method in class sandy.core.data.UVCoord
length — Property in class sandy.materials.attributes.VertexNormalAttributes
The line length.
light — Property in class sandy.core.Scene3D
The simple light of this scene.
LIGHT — Constant static property in class sandy.parser.Parser3DSChunkTypes
Light3D — Class in package sandy.core.light
The Light3D class is used for creating the light of the world.
Light3D(p_oD:sandy.core.data:Vector, p_nPow) — Constructor in class sandy.core.light.Light3D
Creates a new light source.
lightAdded — Event in class sandy.core.Scene3D
Dispatched when a light is added to the scene.
LIGHT_ADDED — Constant static property in class sandy.events.SandyEvent
Defines the value of the type property of a lightAdded event object.
LightAttributes — Final class in package sandy.materials.attributes
Realize a flat shading effect when associated to a material.
LightAttributes(p_bBright, p_nAmbient) — Constructor in class sandy.materials.attributes.LightAttributes
Creates a new LightAttributes object.
lightColorChanged — Event in class sandy.core.light.Light3D
Dispatched when the light color is changed.
LIGHT_COLOR_CHANGED — Constant static property in class sandy.events.SandyEvent
Defines the value of the type property of a lightColorChanged event object.
lightingEnable — Property in class sandy.materials.Material
Specifies if the material can receive light and have light attributes applied to it.
lightmap — Property in class sandy.materials.attributes.CelShadeAttributes
Used if a lightmap needs to be overridden.
lightUpdated — Event in class sandy.core.light.Light3D
Dispatched when the light is updated.
LIGHT_UPDATED — Constant static property in class sandy.events.SandyEvent
Defines the value of the type property of a lightUpdated event object.
Line3D — Class in package sandy.primitive
The Line3D class is used for creating a line in 3D space.
Line3D(p_sName, ... rest) — Constructor in class sandy.primitive.Line3D
Creates a Line3D primitive.
linearGradientMatrix(p_oV0:sandy.core.data:Vertex, p_oV1:sandy.core.data:Vertex, p_oV2:sandy.core.data:Vertex, p_nR0, p_nR1, p_nR2, p_oMatrix) — Static method in class sandy.math.VertexMath
Calculates linear gradient matrix from three vertices and ratios.
LineAttributes — Class in package sandy.materials.attributes
Holds all line attribute data for a material.
LineAttributes(p_nThickness, p_nColor, p_nAlpha) — Constructor in class sandy.materials.attributes.LineAttributes
Creates a new LineAttributes object.
LIT_OFF — Constant static property in class sandy.parser.Parser3DSChunkTypes
LIT_SPOT — Constant static property in class sandy.parser.Parser3DSChunkTypes
LIT_UNKNWN01 — Constant static property in class sandy.parser.Parser3DSChunkTypes
LOAD — Constant static property in class sandy.parser.ParserEvent
Defines the value of the type property of a onLoadEVENT event object.
LoaderQueue — Class in package sandy.util
Utility class for loading resources.
LoaderQueue() — Constructor in class sandy.util.LoaderQueue
Creates a new loader queue.
loaders — Property in class sandy.events.QueueEvent
Someone care to explain?
lookAt(p_nX, p_nY, p_nZ) — Method in class sandy.core.scenegraph.ATransformable
Makes this object "look at" the specified position in the parent frame.
LOOP — Static property in class sandy.core.scenegraph.Sound3D
loops — Property in class sandy.core.scenegraph.Sound3D
Number of loops before the sound stops
loopStartTime — Property in class sandy.core.scenegraph.Sound3D
Start time to play the audio from if the sound loops
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z