| Interface | Description | |
|---|---|---|
| IAttributes | Interface for all the elements that represent a material attribute property. |
| Class | Description | |
|---|---|---|
| AAttributes | ABSTRACT CLASS - super class for attributes that do not need to implement all manager hooks. | |
| ALightAttributes | ABSTRACT CLASS - super class for all light attributes. | |
| CelShadeAttributes | Realize a Cell shading on a material. | |
| CylinderEnvMap | Applies cylindric environment map. | |
| DashedLineAttributes | Holds all dashed line attributes data for a material. | |
| GouraudAttributes | Realize a Gouraud shading on a material. | |
| LightAttributes | Realize a flat shading effect when associated to a material. | |
| LineAttributes | Holds all line attribute data for a material. | |
| MaterialAttributes | The MaterialAttributes class is used to apply one or more attributes to a Shape3D object. | |
| MediumAttributes | This attribute provides very basic simulation of partially opaque medium. | |
| OutlineAttributes | Holds all outline attributes data for a material. | |
| PhongAttributes | Realize a Phong shading on a material. | |
| PhongAttributesLightMap | A lightmap used for some of the shaders. | |
| VertexNormalAttributes | Display the vertex normals of a given object. |