Interfaces
 InterfaceDescription
 IAttributes Interface for all the elements that represent a material attribute property.
Classes
 ClassDescription
 AAttributes ABSTRACT CLASS - super class for attributes that do not need to implement all manager hooks.
 ALightAttributes ABSTRACT CLASS - super class for all light attributes.
 CelShadeAttributes Realize a Cell shading on a material.
 CylinderEnvMap Applies cylindric environment map.
 DashedLineAttributes Holds all dashed line attributes data for a material.
 GouraudAttributes Realize a Gouraud shading on a material.
 LightAttributes Realize a flat shading effect when associated to a material.
 LineAttributes Holds all line attribute data for a material.
 MaterialAttributes The MaterialAttributes class is used to apply one or more attributes to a Shape3D object.
 MediumAttributes This attribute provides very basic simulation of partially opaque medium.
 OutlineAttributes Holds all outline attributes data for a material.
 PhongAttributes Realize a Phong shading on a material.
 PhongAttributesLightMap A lightmap used for some of the shaders.
 VertexNormalAttributes Display the vertex normals of a given object.