| Package | sandy.view |
| Class | public class CullingState |
A 3D object can be completely or partly inside the frustum of the camera, or completely outside of it.
| Method | Defined by | ||
|---|---|---|---|
|
CullingState(p_sState:String)
Sets the value of this culling state.
| CullingState | ||
|
toString():String
Returns the string representation of the CullingState object.
| CullingState | ||
| Constant | Defined by | ||
|---|---|---|---|
| INSIDE : CullingState
[static]
Specifies that the object completely inside the frustum and should be rendered.
| CullingState | ||
| INTERSECT : CullingState
[static]
Specifies that the object intersects one or more planes of the frustum and should be partly rendered.
| CullingState | ||
| OUTSIDE : CullingState
[static]
Specifies that the object completely outside the frustum and should not be rendered.
| CullingState | ||
| CullingState | () | constructor |
public function CullingState(p_sState:String)Sets the value of this culling state.
Parametersp_sState:String |
| toString | () | method |
public function toString():StringReturns the string representation of the CullingState object.
ReturnsString |
| INSIDE | constant |
public static const INSIDE:CullingStateSpecifies that the object completely inside the frustum and should be rendered.
| INTERSECT | constant |
public static const INTERSECT:CullingStateSpecifies that the object intersects one or more planes of the frustum and should be partly rendered.
| OUTSIDE | constant |
public static const OUTSIDE:CullingStateSpecifies that the object completely outside the frustum and should not be rendered.