Packagesandy.view
Classpublic class CullingState

Used to identify the culling state of an object.

A 3D object can be completely or partly inside the frustum of the camera, or completely outside of it.



Public Methods
 MethodDefined by
  
CullingState(p_sState:String)
Sets the value of this culling state.
CullingState
  
toString():String
Returns the string representation of the CullingState object.
CullingState
Public Constants
 ConstantDefined by
  INSIDE : CullingState
[static] Specifies that the object completely inside the frustum and should be rendered.
CullingState
  INTERSECT : CullingState
[static] Specifies that the object intersects one or more planes of the frustum and should be partly rendered.
CullingState
  OUTSIDE : CullingState
[static] Specifies that the object completely outside the frustum and should not be rendered.
CullingState
Constructor detail
CullingState()constructor
public function CullingState(p_sState:String)

Sets the value of this culling state.

Parameters
p_sState:String
Method detail
toString()method
public function toString():String

Returns the string representation of the CullingState object.

Returns
String
Constant detail
INSIDEconstant
public static const INSIDE:CullingState

Specifies that the object completely inside the frustum and should be rendered.

INTERSECTconstant 
public static const INTERSECT:CullingState

Specifies that the object intersects one or more planes of the frustum and should be partly rendered.

OUTSIDEconstant 
public static const OUTSIDE:CullingState

Specifies that the object completely outside the frustum and should not be rendered.