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        <title>Sandy 3D engine (AS3 &amp; AS2) for Adobe Flash</title>
        <description></description>
        <link>http://www.flashsandy.org/</link>
        <lastBuildDate>Mon, 12 May 2008 22:41:19 +0200</lastBuildDate>
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            <title>Sandy 3D engine (AS3 &amp; AS2) for Adobe Flash</title>
            <link>http://www.flashsandy.org/</link>
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            <title>tutorials:3.0</title>
            <link>http://www.flashsandy.org/tutorials/3.0?rev=1210521631</link>
            <description>Welcome to Sandy 3D CS3 tutorial page ! 

The following tutorials assume that you will develop Sandy 3.0 application with Adobe CS3 IDE. We will use as little as possible embedded features provided by CS3 IDE, but some will be used, like importing external resources into the library and then used by the AS code. If you are aware of these small differences, you can adapt the code to be compiled and run on other environment (for example Flex).</description>
            <author>Max Pellizzaro</author>
            <category>tutorials</category>
            <pubDate>Sun, 11 May 2008 18:00:31 +0200</pubDate>
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            <title>tutorials:3.0:sandy_cs3_tut33</title>
            <link>http://www.flashsandy.org/tutorials/3.0/sandy_cs3_tut33?rev=1210521252</link>
            <description>Author: Max Pellizzaro 
 Date: May 11th 2008 
 version: 3.0.2 


 

Objective of the tutorial

With tutorial will teach you on how to model a balnket (or a net) using WOW. I have seen on the WOW's official web site three nice demos on using a cloth, and I just want to do it with Sandy.
 In this tutorial we will model a squared net hanging from the four vertex of the net, as you can see from the picture below.</description>
            <author>Max Pellizzaro</author>
            <category>tutorials:3.0</category>
            <pubDate>Sun, 11 May 2008 17:54:12 +0200</pubDate>
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        <item>
            <title>todo</title>
            <link>http://www.flashsandy.org/todo?rev=1210109470</link>
            <description>*  Improve shading attributes - done by MAkc
	*  Uniform material attributes and materials - Todo or keep for 3.1?
	*  Add a new interface for sorting. Give users the possiblity to try different sorting approach to possible improve their app. - Done by Thomas, but to test - this is shapes only now
	*  Find the reason behind the disparition of objects after some rotation. Might be in ATransformable, lack of precision in rotation or something.
	*  Resolve the issue with Cylinder. (exclude top, bot…</description>
            <author>Thomas PFEIFFER</author>
            <pubDate>Tue, 06 May 2008 23:31:10 +0200</pubDate>
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