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Sandy haXe port

The haXe Sandy port is presently the official branch for Sandy, sporting the latest patches from the AS3 3.1.1 branch, flash10 optimisations, an experimental javascript engine, a pile of features and a whole slew of contributors making it happen. The haXe branch was instigated by Niel Drummond in the Summer of '08.

Why haxe?

There are some good reasons why you might want to use haXe: performance, ability to cross language boundaries, a language packed with features. Sandy provides a native implementation, bringing with it all the cross-platform and performance advantages over using extern wrappers.

What's new?

The port officially ends its 'beta' status, and officially becomes the development focus for Sandy. If you've got some ideas, or good patches (yay!), please lob them over to the mailing list the mailing list. ;-)

The stable release follows the current 3.1.1 branch. Many, distinct samples are provided in the examples download.

Recent new features include:

- an MD3 parser (thanks Russell Weir). - experimental javascript target. - More features

Requirements

* Some complex examples require a recent haXe (2.0.3) Flashsandy-hx otherwise requires at least haxe 2.0.

Where do I download this version?

Go to the download page to download the latest haXe library, lots of examples and the API documentation.

On The Edge

The hottest cakes are on the flashsandy subversion repo.

Thanks

Thanks to the flashsandy team for a flexible gaming orientated 3D engine. Now stop clowing around and do some reading :-)

Picture by Ronald Searle